@arcgis/core
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ArcGIS Maps SDK for JavaScript: A complete 2D and 3D mapping and data visualization API
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JavaScript
/*
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
See https://js.arcgis.com/4.32/esri/copyright.txt for details.
*/
import{fromValues as e}from"../../../../core/libs/gl-matrix-2/factories/vec4f64.js";import{BufferViewMat3f as t,BufferViewVec4f as r}from"../../../../geometry/support/buffer/BufferView.js";import{newLayout as s}from"../../support/buffer/InterleavedLayout.js";import{isHighlightOrOID as i,isColorOrColorEmission as o,isDepth as a,isColorEmissionHighlightOrOID as n}from"../core/shaderLibrary/ShaderOutput.js";import{olidEnabled as f}from"../effects/geometry/olidUtils.js";import{CullFaceOptions as c}from"../lib/basicInterfaces.js";import l from"../lib/GLMaterial.js";import{OITPolygonOffsetLimit as u}from"../lib/OrderIndependentTransparency.js";import{RenderSlot as p}from"../lib/RenderSlot.js";import{assert as h}from"../lib/Util.js";import{VertexAttribute as m}from"../lib/VertexAttribute.js";import{DefaultBufferWriter as d}from"./DefaultBufferWriter.js";import{Style as g}from"./PatternStyle.js";import{TriangleMaterial as A}from"./TriangleMaterial.js";import{VisualVariablePassParameters as T}from"./VisualVariablePassParameters.js";import{writeDefaultAttributes as b,writeBufferVec4 as v}from"./internal/bufferWriterUtils.js";import{vertexAttributeLocationsOID as O,vertexAttributeLocations as _,PatternTechnique as j}from"../shaders/PatternTechnique.js";import{PatternTechniqueConfiguration as C}from"../shaders/PatternTechniqueConfiguration.js";import{alphaCutoff as E}from"../../../../webscene/support/AlphaCutoff.js";class P extends A{constructor(e){super(e,I),this._configuration=new C,this.vertexAttributeLocations=f()?O:_,this.supportsEdges=!0,this.produces=new Map([[p.OPAQUE_MATERIAL,e=>i(e)],[p.TRANSPARENT_MATERIAL,e=>o(e)],[p.TRANSPARENT_MATERIAL_WITHOUT_NORMALS,e=>a(e)],[p.DRAPED_MATERIAL,e=>this.parameters.draped&&n(e)]])}getConfiguration(e,t){return this._configuration.output=e,this._configuration.cullFace=this.parameters.cullFace,this._configuration.hasVertexColors=this.parameters.hasVertexColors&&!this.parameters.vvColor,this._configuration.hasSlicePlane=this.parameters.hasSlicePlane,this._configuration.polygonOffset=this.parameters.polygonOffset,this._configuration.style=this.parameters.style,this._configuration.draped=this.parameters.draped,this._configuration.oitPass=t.oitPass,this._configuration.enableOffset=t.camera.relativeElevation<u,this._configuration.terrainDepthTest=t.terrainDepthTest&&o(e),this._configuration.cullAboveTerrain=t.cullAboveTerrain,this._configuration.vvColor=!!this.parameters.vvColor,this._configuration}get visible(){return this.parameters.color[3]>=E}createGLMaterial(e){return new R(e)}createBufferWriter(){const e=s().vec3f(m.POSITION).vec4f(m.UVMAPSPACE);return this.parameters.draped||e.mat3f(m.BOUNDINGRECT),this.parameters.vvColor?e.f32(m.COLORFEATUREATTRIBUTE):e.vec4u8(m.COLOR),f()&&e.vec4u8(m.OBJECTANDLAYERIDCOLOR),new y(e)}}class R extends l{beginSlot(e){return this.getTechnique(j,e)}}class y extends d{write(e,s,i,o,a,n){b(i,o,this.vertexBufferLayout,e,s,a,n);for(const f of this.vertexBufferLayout.fields.keys()){const s=i.get(f),o=s?.indices;if(s&&o)switch(f){case m.UVMAPSPACE:{h(4===s.size);const e=a.getField(f,r);e&&v(s,e,n);break}case m.BOUNDINGRECT:{h(9===s.size);const r=a.getField(f,t);r&&L(s,e,r,n);break}}}}}function L(e,t,r,s){const{data:i,indices:o}=e,a=t,n=r.typedBuffer,f=r.typedBufferStride,c=o.length;s*=f;for(let l=0;l<c;++l){const e=9*o[l],t=i[e],r=i[e+1],c=i[e+2];n[s]=a[0]*t+a[4]*r+a[8]*c+a[12],n[s+1]=a[1]*t+a[5]*r+a[9]*c+a[13],n[s+2]=a[2]*t+a[6]*r+a[10]*c+a[14];for(let o=3;o<9;++o)n[s+o]=i[e+o];s+=f}}class I extends T{constructor(){super(...arguments),this.color=e(1,1,1,1),this.hasVertexColors=!1,this.polygonOffset=!1,this.hasSlicePlane=!1,this.cullFace=c.None,this.hasOccludees=!1,this.style=g.Cross,this.draped=!0}}export{I as Parameters,P as PatternMaterial};