@arcgis/core
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ArcGIS Maps SDK for JavaScript: A complete 2D and 3D mapping and data visualization API
6 lines (5 loc) • 2.99 kB
JavaScript
/*
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
See https://js.arcgis.com/4.32/esri/copyright.txt for details.
*/
import{BufferViewFloat as e}from"../../../../geometry/support/buffer/BufferView.js";import{isHighlightOrOID as t,isColor as r}from"../core/shaderLibrary/ShaderOutput.js";import{CullFaceOptions as i}from"../lib/basicInterfaces.js";import{GLTextureMaterial as s}from"../lib/GLTextureMaterial.js";import{MaterialParameters as a}from"../lib/Material.js";import{OITPolygonOffsetLimit as o}from"../lib/OrderIndependentTransparency.js";import{RenderSlot as n}from"../lib/RenderSlot.js";import{assert as u}from"../lib/Util.js";import{VertexAttribute as c}from"../lib/VertexAttribute.js";import{DefaultBufferWriter as p}from"./DefaultBufferWriter.js";import{PositionUVLayout as l}from"./DefaultLayouts.js";import{TriangleMaterial as h}from"./TriangleMaterial.js";import{writeBufferFloat as f,writeDefaultAttribute as m}from"./internal/bufferWriterUtils.js";import{vertexAttributeLocations as g,ImageMaterialTechnique as T}from"../shaders/ImageMaterialTechnique.js";import{ImageMaterialTechniqueConfiguration as d}from"../shaders/ImageMaterialTechniqueConfiguration.js";class I extends h{constructor(e){super(e,b),this._configuration=new d,this.vertexAttributeLocations=g,this.supportsEdges=!0,this.produces=new Map([[n.OPAQUE_MATERIAL,e=>t(e)],[n.TRANSPARENT_MATERIAL,e=>r(e)&&this.parameters.writeDepth],[n.TRANSPARENT_MATERIAL_WITHOUT_DEPTH,e=>r(e)&&!this.parameters.writeDepth],[n.DRAPED_MATERIAL,e=>r(e)||t(e)]])}getConfiguration(e,t){return this._configuration.output=e,this._configuration.cullFace=this.parameters.cullFace,this._configuration.hasSlicePlane=this.parameters.hasSlicePlane,this._configuration.writeDepth=this.parameters.writeDepth,this._configuration.hasOccludees=t.hasOccludees,this._configuration.oitPass=t.oitPass,this._configuration.enableOffset=t.camera.relativeElevation<o,this._configuration.terrainDepthTest=t.terrainDepthTest,this._configuration.cullAboveTerrain=t.cullAboveTerrain,this._configuration.perspectiveInterpolation=this.parameters.perspectiveInterpolation,this._configuration}get visible(){return!0}createGLMaterial(e){return new _(e)}createBufferWriter(){const e=l.clone();return this.parameters.perspectiveInterpolation&&e.f32(c.PERSPECTIVEDIVIDE),new E(e)}}class _ extends s{constructor(e){super({...e,...e.material.parameters})}beginSlot(e){return this.updateTexture(this._material.parameters.textureId),this._material.setParameters(this.textureBindParameters),this.getTechnique(T,e)}}class E extends p{write(t,r,i,s,a,o){for(const n of this.vertexBufferLayout.fields.keys()){const s=i.get(n);if(s)if(n===c.PERSPECTIVEDIVIDE){u(1===s.size);const t=a.getField(n,e);t&&f(s,t,o)}else m(n,s,t,r,a,o)}}}class b extends a{constructor(e){super(),this.textureId=e,this.writeDepth=!0,this.hasSlicePlane=!1,this.cullFace=i.None,this.opacity=1,this.perspectiveInterpolation=!1}}export{I as ImageMaterial,b as Parameters};