@arcgis/core
Version:
ArcGIS Maps SDK for JavaScript: A complete 2D and 3D mapping and data visualization API
6 lines (5 loc) • 39.9 kB
JavaScript
/*
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
See https://js.arcgis.com/4.32/esri/copyright.txt for details.
*/
import{_ as e}from"../../../../chunks/tslib.es6.js";import{update as t}from"../../../../core/arrayUtils.js";import{createTask as r}from"../../../../core/asyncUtils.js";import{unitRGBAFromColor as i}from"../../../../core/colorUtils.js";import has from"../../../../core/has.js";import{clamp as s,lerp as a}from"../../../../core/mathUtils.js";import{removeMaybe as n,abortMaybe as h,destroyMaybe as o,releaseMaybe as d}from"../../../../core/maybe.js";import{throwIfAborted as _}from"../../../../core/promiseUtils.js";import{watch as l,syncAndInitial as p,initial as u,sync as m}from"../../../../core/reactiveUtils.js";import{signal as c}from"../../../../core/signal.js";import{Milliseconds as g}from"../../../../core/time.js";import{property as f}from"../../../../core/accessorSupport/decorators/property.js";import"../../../../core/Logger.js";import"../../../../core/accessorSupport/interfaces.js";import"../../../../core/accessorSupport/tracking/Flags.js";import"../../../../core/Warning.js";import"../../../../core/Error.js";import{equals as b,invert as T,multiply as A}from"../../../../core/libs/gl-matrix-2/math/mat4.js";import{IDENTITY as E,create as P}from"../../../../core/libs/gl-matrix-2/factories/mat4f64.js";import{s as R}from"../../../../chunks/vec42.js";import{ZEROS as S}from"../../../../core/libs/gl-matrix-2/factories/vec4f32.js";import{fromValues as C,ZEROS as I}from"../../../../core/libs/gl-matrix-2/factories/vec4f64.js";import{pruneIndexArrays as w}from"../../../../geometry/support/Indices.js";import{RenderCategory as D,InternalRenderCategory as O}from"../../webgl.js";import{debugFlags as N}from"../../support/debugFlags.js";import{DepthFormat as y,ColorFormat as H}from"../../webgl/formats.js";import{FBOCache as x,defaultWebGLFBO as L}from"../core/FBOCache.js";import{RenderPassManager as M}from"../core/renderPasses/RenderPassManager.js";import{ShaderOutput as U,isColorOrColorEmission as F}from"../core/shaderLibrary/ShaderOutput.js";import{HUDRenderStyle as v}from"../core/shaderLibrary/hud/HUDRenderStyle.js";import{distanceFadeEnd as G}from"../core/shaderLibrary/shading/ScreenSpaceConstants.js";import{RenderNodes as q}from"../effects/RenderNodes.js";import{RenderPluginManager as V}from"../effects/RenderPluginManager.js";import{Blit as j}from"../effects/blit/Blit.js";import{renderHighlightBuffer as B}from"../effects/highlight/Highlight.js";import{OITBlend as Q}from"../effects/transparency/OITBlend.js";import{AnimationTimer as W}from"./AnimationTimer.js";import{AnimationTimeStep as k}from"./AnimationTimeStep.js";import{RenderRequestType as z}from"./basicInterfaces.js";import{BoundingInfo as X}from"./BoundingInfo.js";import{DepthRange as Y}from"./DepthRange.js";import{depthRangeFromScene as K}from"./depthRangeUtils.js";import{hudFragmentOpacityParameters as J}from"./hudFragmentOpacityParameters.js";import{MainFramebuffer as Z}from"./MainFramebuffer.js";import{RenderOccludedFlag as $}from"./Material.js";import{OITPass as ee}from"./OITPass.js";import{RenderContext as te,defaultRenderOccludedMask as re}from"./RenderContext.js";import{splitRenderGeometryChangeSetByMaterial as ie,RendererTarget as se}from"./rendererUtils.js";import{setupFeatureDefaults as ae,RenderFeature as ne}from"./RenderFeature.js";import{RenderPluginInput as he}from"./RenderPluginInput.js";import{RenderSlot as oe}from"./RenderSlot.js";import{ShadowAccumulator as de}from"./ShadowAccumulator.js";import{ShadowMap as _e,SnapshotSlot as le}from"./ShadowMap.js";import pe from"./SliceHelper.js";import{Transparency as ue}from"./edgeRendering/interfaces.js";import{MergedRenderer as me}from"../materials/renderers/MergedRenderer.js";import{RenderSceneResult as ce}from"../parts/renderUtils.js";import{RendererPerformanceInfo as ge,PerformanceCategory as fe}from"../statistics/RendererPerformanceInfo.js";import{RenderState as be}from"../../../support/RenderState.js";import{PixelFormat as Te,PixelType as Ae,DepthStencilAttachment as Ee,FramebufferBit as Pe,ColorAttachment as Re}from"../../../webgl/enums.js";class Se{constructor(e,t,r,s,a,n){this._stage=e,this._techniques=r,this._rctx=s,this._compositingHelper=a,this._requestRender=n,this._pluginsHas={hudElements:!1,water:!1},this._renderers=new Map,this.renderPassManager=new M,this._isRendering=!1,this._inGlobeView=!1,this._backgroundColor=C(0,0,0,1),this._sliceHelper=new pe,this._blit=null,this._oitblend=null,this._state=c(be.IDLE),this._highQualityTransparencyEnabled=!0,this._ssrEnabled=!1,this._hasAnimations=!1,this._animationTimestep=new k,this._loadEdgeViewTask=null,this._edgeViewCallbacks=[],this._reprojectionMatrixVersion=c(0),this._lastFrameTime=g(0),this._renderHiddenTransparentEdges=()=>{},this._pluginInput=new he,this._releaseNormals=e=>{e.some((({name:e})=>"normals"===e))&&this._pluginInput.release("normals")},this._debugNeedsDepth=!1,this.fboCache=new x(s),this._renderStateFeatures=c(ae(!has("disable-feature:high-quality-idle"),e.view.qualityProfile)),this._framebuffer=new Z(this.fboCache),this.performanceInfo=new ge(this._rctx),this._shadowMap=new _e(this.fboCache,e.viewingMode),this._shadowAccumulator=new de(this.fboCache,r,e,(e=>{const t=this.shadowsEnabled;this._shadowMap.enabled=!0,this._ensureBindParametersCamera(e.camera,e.contentCamera),this._plugins.prepareRender(),this._shadowMap.enabled=t}),((e,t,r)=>{const i=this._stage.view.qualitySettings.maximumPixelRatio;e.shadowMap.start(e.camera,t,r,!0,i),this._renderShadowCascades(U.Shadow,e.shadowMap),e.shadowMap.finish(),e.camera.setGLViewport(this._rctx),this._ensureBindParametersCamera(e.camera,e.contentCamera)}),n),this._renderContext=new te(this._rctx,this._shadowMap,r),this._nodes=new q(this._renderContext),this._plugins=new V({renderContext:this._renderContext,techniques:r,materials:t,requestRender:n,controller:e,fbos:this.fboCache,isFeatureEnabled:e=>this.isFeatureEnabled(e)}),this._plugins.add(this.renderPassManager),this._handles=[l((()=>this._stage.view.state.camera),(()=>n()),p),l((()=>N.EDGES_SHOW_HIDDEN_TRANSPARENT_EDGES),(e=>{this._renderHiddenTransparentEdges=e?()=>this._renderEdges(ue.TRANSPARENT):()=>{},n()}),u),l((()=>this._stage.view.environment.background?.color),(e=>{const t=e?i(e):I;R(this._backgroundColor,t[0]*t[3],t[1]*t[3],t[2]*t[3],t[3]),n()}),p),l((()=>this._stage.view.state.camera.relativeElevation),(e=>this._inGlobeView=(e??1/0)>=G),p),l((()=>this._bindParameters.clouds.fadeFactor),(()=>this._bindParameters.fadeLighting()),m),l((()=>this._bindParameters.clouds.data?.state),(()=>n()),m),l((()=>this._stage.view.state.highlights),(e=>{this._bindParameters.highlights=e,this._updateHighlights(),n()}),u)]}destroy(){this._handles.forEach((e=>e.remove())),this._gpuTimerHandle=n(this._gpuTimerHandle),this._nodes.destroy(),this._framebuffer.dispose(),this._shadowMap.dispose(),this._shadowAccumulator.dispose(),this._loadEdgeViewTask=h(this._loadEdgeViewTask),this._edgeView=o(this._edgeView),this.renderPassManager.dispose(),this._releaseFBOs(),this._disposeOffscreenBuffers(),this.fboCache.destroy(),this._plugins.destroy(),this._renderers.clear(),this._blit=null,this._oitblend=null,X.prune(),me.prune(),w()}get renderContext(){return this._renderContext}get _bindParameters(){return this._renderContext.bind}get _framebufferSize(){return this._framebuffer.size}updateRenderFeatures(e=null,t=!has("disable-feature:high-quality-idle")){this._renderStateFeatures.value=ae(t,e),this._requestRender()}isFeatureEnabled(e,t=this._state.value){return this._renderStateFeatures.value.get(t,e)??!1}setFeatureEnabled(e,t,r){this._renderStateFeatures.mutate((i=>i.set(t,e,r))),this._requestRender()}get _highQualityTransparency(){return this._highQualityTransparencyEnabled||this.isFeatureEnabled(ne.HighQualityTransparency)}get hasReflections(){return this._pluginsHas.water&&(this._ssrEnabled||this.isFeatureEnabled(ne.WaterReflection))}get _hasHighlights(){return this._plugins.produces(U.Highlight,oe.OPAQUE_MATERIAL,oe.TRANSPARENT_MATERIAL,oe.DRAPED_MATERIAL,oe.HUD_MATERIAL,oe.LABEL_MATERIAL)}hasHighlightOptions(e){return this._plugins.hasHighlightOptions(e)}get _hasHUDHighlights(){return this._plugins.produces(U.Highlight,oe.HUD_MATERIAL,oe.LABEL_MATERIAL)}get hasSSAO(){return(this._stage.view.qualitySettings.ambientOcclusion||this.isFeatureEnabled(ne.SSAO))&&!this._inGlobeView}get hasSMAA(){return this._stage.view.qualitySettings.antialiasingEnabled||this.isFeatureEnabled(ne.Antialiasing)}get fullResolutionAtmosphere(){return this._stage.view.qualitySettings.highResolutionAtmosphere||this.isFeatureEnabled(ne.HighResolutionAtmosphere)}_releaseFBOs(){this._bindParameters.ssr.lastFrameColor=d(this._bindParameters.ssr.lastFrameColor),this._bindParameters.terrainDepth=d(this._bindParameters.terrainDepth),this._bindParameters.geometryDepth=d(this._bindParameters.geometryDepth)}_disposeOffscreenBuffers(){this._framebuffer.dispose(),this._disposeBindBuffers()}_disposeBindBuffers(){this._shadowMap.disposeOffscreenBuffers(),this._bindParameters.depth=d(this._bindParameters.depth),this._bindParameters.hudVisibility=d(this._bindParameters.hudVisibility)}get updating(){return null!=this._edgeView&&this._edgeView.updating||this._shadowAccumulator.running||this._plugins.updating||!this.isCameraFinal}loadEdgeView(){return this._loadEdgeViewTask||(this._loadEdgeViewTask=r((async e=>{const{EdgeView:t}=await import("./edgeRendering/EdgeView.js");_(e);const r=this._edgeView=new t({rctx:this._rctx,renderSR:this._stage.view.renderSpatialReference,viewingMode:this._stage.viewingMode,techniques:this._techniques,setNeedsRender:()=>this._requestRender(),schedule:Ue(this._stage.view.resourceController)});return this._handles.push(l((()=>r.updating),(()=>this._requestRender()),m)),this._requestRender(),this._edgeViewCallbacks.forEach((e=>e(r))),this._edgeViewCallbacks.length=0,r}))),this._loadEdgeViewTask.promise}withEdgeView(e){this.loadEdgeView(),null==this._edgeView?this._edgeViewCallbacks.push(e):e(this._edgeView)}get edgeView(){return this._edgeView}get isCameraFinal(){return this._reprojectionMatrixVersion.value>=0&&b(this._bindParameters.ssr.reprojectionMatrix,E)}set _reprojectionMatrix(e){t(this._bindParameters.ssr.reprojectionMatrix,e)&&this._reprojectionMatrixVersion.value++}get shadowsEnabled(){return!!this._shadowMap?.enabled}setParameters(e){const{_shadowMap:t,_bindParameters:r}=this;if(void 0!==e.qualitySettings?.reflections&&this._ssrEnabled!==e.qualitySettings.reflections&&(this._ssrEnabled=e.qualitySettings.reflections,this._requestRender()),void 0!==e.shadowMap&&this._shadowMap.enabled!==e.shadowMap&&(this._shadowMap.enabled=e.shadowMap,this._requestRender()),void 0!==e.shadowMapMaxCascades&&t.maxCascades!==e.shadowMapMaxCascades&&(t.maxCascades=e.shadowMapMaxCascades,this._requestRender()),null!=e.environment){null!=e.environment.weather&&(this._bindParameters.weather=e.environment.weather,this._bindParameters.weatherVisible=!!e.weatherVisible);const t="virtual"!==e.environment.lighting.type;r.enableFillLights!==t&&(r.enableFillLights=t,this._requestRender())}void 0!==e.highQualityTransparency&&this._highQualityTransparencyEnabled!==e.highQualityTransparency&&(this._highQualityTransparencyEnabled=e.highQualityTransparency,this._requestRender()),void 0!==e.shadowCast&&this._shadowAccumulator.setOptions(e.shadowCast)}set slicePlane(e){this._sliceHelper.plane!==e&&(this._sliceHelper.plane=e,this._requestRender())}get plugins(){return this._plugins}getMaterialRenderer(e){return this._renderers.get(e)}get _hasOITSupport(){return this._rctx.driverTest.floatBufferBlend.result}get _oitEnabled(){return this._highQualityTransparency&&this._hasOITSupport}modify(e,t){this._isRendering&&console.warn("Renderer.modify called while rendering");const{adds:r,removes:i,updates:s}=e;if(0===r.length&&0===i.length&&0===s.length)return;ie(e).forEach(((r,i)=>{if(t.done)return;let s=this._renderers.get(i);null==s&&r.adds.length>0&&(s=new me({material:i,highlightOrderMap:this._stage.view.state.highlightOrderMap}),s.initializeRenderContext(this._plugins.context),this._plugins.add(s),this._renderers.set(i,s)),s&&(s.modify(r),s.updateHighlights(this._stage.view.state.highlightOrderMap),0===s.numGeometries&&(this._renderers.delete(s.material),this._plugins.remove(s),s.destroy())),r.removes.forEach((t=>e.removes.removeUnordered(t))),r.adds.forEach((t=>e.adds.removeUnordered(t))),r.updates.forEach((t=>e.updates.removeUnordered(t))),t.madeProgress()})),this.updateHasFlags()}updateHasFlags(){const has=this._pluginsHas;has.hudElements=this._plugins.produces(U.Color,...ye),has.water=this._plugins.produces(U.Normal,oe.DRAPED_WATER),this._bindParameters.hasOccludees=this._plugins.hasOccludees,this._requestRender()}updateAnimation(e,t){this._animationTimer??=new W(e.camera,t),this._animationTimer.advance(e.camera,t,this._animationTimeDilation),null!=e.forcedAnimationTime&&this._animationTimer.forceTime(e.forcedAnimationTime);const r=this._hasAnimations;return this._hasAnimations=this._plugins.updateAnimation(this._animationTimer),this._hasAnimations=this._nodes.updateAnimation(this._animationTimer)||this._hasAnimations,this._hasAnimations!==r&&(this._gpuTimerHandle=r?n(this._gpuTimerHandle):this.performanceInfo.enableGPUPerformanceInfo()),this._hasAnimations}get animationTimestep(){return this._animationTimestep.value}get _animationTimeDilation(){return this._animationTimestep.timeDilation}resetAnimation(){this._animationTimestep.clear()}tick(){this.fboCache.clean()}render(e,t,r=se.Default,i=!1){try{return this._isRendering=!0,this._render(e,t,r,i)}catch(s){console.error(`Exception during rendering: ${s}`)}finally{this._isRendering=!1}return new ce(this._pluginInput.get(D.FINAL),null)}_updateHUDOccludedFragmentOpacity(e,t){const{idleOpacity:r,navigatingOpacity:i,maxDelta:n,tiltFadeStart:h,tiltFadeEnd:o,altitudeStart:d,altitudeEnd:_}=J,l=this._stage.view,p=l.stateManager.camera,u=l.qualitySettings.fadeDuration,m=e===be.IDLE?r:i,c=s((p.tilt-h)/(o-h),0,1),g=s((p.position.z??0-d)/(_-d),0,1),f=a(a(1,m,c),1,g),b=this._bindParameters.hudOccludedFragmentOpacity;if(u<=0||b===f||0===this._lastFrameTime||this._lastFrameTime>t)return this._bindParameters.hudOccludedFragmentOpacity=f,void(this._lastFrameTime=t);const T=t-this._lastFrameTime;this._lastFrameTime=t;const A=Math.min(Math.abs(r-i)*T/u,n);A>=Math.abs(f-b)?this._bindParameters.hudOccludedFragmentOpacity=f:(this._bindParameters.hudOccludedFragmentOpacity=b+Math.sign(f-b)*A,this._requestRender())}_render(e,t,r=se.Default,i){this.performanceInfo.startFrame(),this.fboCache.frameStart(),this.fboCache.interactive=r===se.Default,this._disposeBindBuffers();const{camera:s,contentCamera:a,mode:n,alignPixelEnabled:h}=e;this._state.value=n;const o=this._nodes.produces("magnifier-color"),_=this._nodes.produces(D.FINAL),l=this._nodes.require("emissive",D.FINAL,D.COMPOSITE)>0&&this._plugins.hasEmissions,p=l?U.ColorEmission:U.Color;this._renderContext.time=t,this._renderContext.output=p,this._bindParameters.oitPass=ee.NONE,this._bindParameters.alignPixelEnabled=h,this._bindParameters.decorations=!i,this._bindParameters.mainDepth=null,this._bindParameters.slicePlane=this._sliceHelper.plane,this._bindParameters.viewshedEnabled=this._nodes.produces(O.VIEWSHED),this._renderOverlay(t),s.setGLViewport(this._rctx);const u=this._framebuffer,m=u.initialize(s.fullWidth,s.fullHeight,this._backgroundColor,l);this.hasReflections?(m?.setName("last frame color"),this._bindParameters.ssr.lastFrameColor=m):m?.release(),this._ensureBindParametersCamera(s,a),this._updateHUDOccludedFragmentOpacity(n,t),this._plugins.prepareRender(),this._bindParameters.shadowHighlightsVisible=this._needsShadowHighlight&&!i;const c=this._highQualityTransparency&&this._hasTransparentTerrain,g=this._plugins.produces(U.Color,...Oe);this._precompilePrepasses(),this.performanceInfo.advance(fe.PREPARE);const f=this._computeDepthRange(s);this._renderShadowMap(s,this._bindParameters.lighting.mainLight.direction,f),this._ensureBindParametersCamera(s,a),this._pluginInput.set("normals",this._renderNormals()),this._renderRemainingGeometryDepth(),this._renderShadowAccumulation(f,s,a),this._ensureBindParametersSSR(t),this._precompileShaders(c,g,p),this._renderContext.output=p,u.bind(),this._bindParameters.mainDepth=u.depth.attachment;const b=this.plugins.produces(U.Color,...De);b&&this._renderOpaqueGeometry(),u.update((e=>this._renderNodes(D.OPAQUE,e,b))),this.fboCache.debugCallback?.(D.OPAQUE,u.color.fbo),u.update((e=>this._renderNodes(O.OPAQUE_ENVIRONMENT,e))),this.fboCache.debugCallback?.(O.OPAQUE_ENVIRONMENT,u.color.fbo),this._renderTerrainDepth(c),this._renderEdges(ue.OPAQUE),u.bind(),this._renderPlugins(oe.VOXEL,fe.VOXEL),this._renderHiddenTransparentEdges(),g&&(this._oitEnabled?this._renderOIT(Ce.Geometry,p):this._renderTransparentGeometry()),u.update((e=>this._renderNodes(D.TRANSPARENT,e,g))),this.fboCache.debugCallback?.(D.TRANSPARENT,u.color.fbo),this._renderGeometryDepth(c),this._renderHUDVisibility(),c||this._plugins.render(this._pluginInput,oe.LINE_CALLOUTS),this._renderEdges(ue.TRANSPARENT);const T=this._hasTransparentTerrain?this._renderTransparentTerrain():null;T&&(this.performanceInfo.advance(fe.TRANSPARENT_TERRAIN),this._bindParameters.hudVisibility&&(c?this._renderLineCallouts(v.Occluded):(this._rctx.bindFramebuffer(this._bindParameters.hudVisibility?.fbo),this._compositingHelper.compositeHUD(this._bindParameters,T.getTexture())),this._renderHUD(v.Occluded,u.color,p))),this._bindParameters.cullAboveTerrain=!1,T&&(u.bind(),this._compositingHelper.compositePreMultipliedAlpha(this._bindParameters,T.getTexture()),T.release(),c&&(this._renderEdges(ue.OPAQUE),g&&(this._oitEnabled?this._renderOIT(Ce.Geometry,p):this._renderTransparentGeometry(),this.performanceInfo.advance(fe.TRANSPARENT)),this._renderEdges(ue.TRANSPARENT))),this._bindParameters.ssao=d(this._bindParameters.ssao),c&&this._renderLineCallouts(v.NotOccluded),this._bindParameters.terrainDepthTest=!1,this._renderTransparentEnvironment(),this._pluginInput.set(O.FOCUSAREA,this._renderFocusAreaGeometry()),u.update((e=>this._renderNodes(O.TRANSPARENT_ENVIRONMENT,e))),u.update((e=>this._renderNodes(O.VIEWSHED,e))),u.update((e=>this._renderNodes(O.LASERLINES,e))),u.update((e=>this._renderNodes(O.OCCLUDED,e))),this._pluginInput.set("highlights",this._renderHighlightPrepass());const A=r===se.ObjectAndLayerID?this._renderObjectAndLayerIdColor():null;u.update((e=>this._renderNodes(D.COMPOSITE,e))),this._pluginInput.release(O.FOCUSAREA);const E=!(r!==se.Default||_||o&&!i),P=this._pluginInput.get(D.COMPOSITE),R=E?L:this.fboCache.acquire(P.fbo.width,P.fbo.height,O.ANTIALIASING),S=this._nodes.produces(O.ANTIALIASING)?this._renderNodes(O.ANTIALIASING,R):this._blitFBO(P,R,!1);let C;this._pluginInput.set(O.ANTIALIASING,S),this._hasHUDHighlights?(this._renderHUD(v.NotOccluded,S,p),C=this._renderNodes(O.HIGHLIGHTS,S)):(C=this._renderNodes(O.HIGHLIGHTS,S),this._renderHUD(v.NotOccluded,C,p));const I=this._renderNodes(O.MAGNIFIER,C);return o&&!i&&r===se.Default&&!_&&this._blitFBO(I),_?(I.attachDepth(u.depth),this._blitFBO(this._renderNodes(D.FINAL,I)),I.detachDepth()):this._pluginInput.set(D.FINAL,I),this._pluginInput.release("highlights"),this.onPostRender&&this.onPostRender(),this._releaseFBOs(),u.releaseDepth(),this._renderContext.lastFrameCamera.copyFrom(this._bindParameters.camera),this.fboCache.frameEnd(),this.performanceInfo.finishFrame(),r!==se.Default&&(this._releaseFBOs(),this._disposeOffscreenBuffers()),new ce(this._pluginInput.get(D.FINAL),A)}_precompileShaders(e,t,r){if(++this._plugins.context.techniques.precompiling,this._renderContext.output=r,this._precompileOpaqueGeometry(),this._nodes.precompile(O.OPAQUE_ENVIRONMENT),this._bindParameters.terrainDepthTest=e,this._bindParameters.cullAboveTerrain=e,this._renderContext.output=U.Depth,this._plugins.precompile(oe.TRANSPARENT_TERRAIN),e&&(this._precompileOpaqueGeometry(),this._precompileTransparentGeometry()),this._renderContext.output=r,this._plugins.precompile(oe.TRANSPARENT_TERRAIN),t&&(this._precompileTransparentGeometry(),this._hasTransparentTerrain&&(this._bindParameters.cullAboveTerrain=!1,this._precompileTransparentGeometry(),this._bindParameters.cullAboveTerrain=e)),this._nodes.precompile(O.FOCUSAREA),this._needsHUDVisibility&&this._plugins.precompile(oe.OCCLUSION_PIXELS),this._plugins.precompile(oe.LINE_CALLOUTS),this._precompileHUD(v.Occluded),this._bindParameters.terrainDepthTest=!1,this._bindParameters.cullAboveTerrain=!1,this._nodes.precompile(O.VIEWSHED,O.LASERLINES,O.OCCLUDED,O.ANTIALIASING,O.HIGHLIGHTS),this._precompileHUD(v.NotOccluded),this._hasHighlights){const e=this._bindParameters;e.highlights.forEach(((t,r)=>{e.highlightLevel=r,this._precompileAllGeometry(U.Highlight)})),e.highlightLevel=null}this._nodes.precompile(D.COMPOSITE,O.MAGNIFIER),this._shadowAccumulator.precompile(),this._plugins.precompile(oe.TRANSPARENT_MATERIAL_WITHOUT_DEPTH),--this._plugins.context.techniques.precompiling}_updateHighlights(){const e=this._stage.view.state;this._renderers.forEach((t=>t.updateHighlights(e.highlightOrderMap)))}_renderFocusAreaGeometry(){if(!this._nodes.produces(O.FOCUSAREA))return null;const{width:e,height:t}=this._framebufferSize;let r=this.fboCache.acquire(e,t,O.FOCUSAREA);return r=this._nodes.render(r,this._pluginInput),this.performanceInfo.advance(fe.FOCUS_AREA_MASK),r}_renderObjectAndLayerIdColor(){if(!this._nodes.produces("olid"))return null;const e=this._renderContext.output;++this._techniques.precompiling;const t=this._framebufferSize;let r=this.fboCache.acquire(t.width,t.height,"olid");return r.acquireDepth(y.DEPTH_STENCIL_TEXTURE),r=this._nodes.render(r,this._pluginInput),--this._techniques.precompiling,this.performanceInfo.advance(fe.OBJECT_AND_LAYER_ID_COLOR),this._renderContext.output=e,r}finish(e){this._hasAnimations||this._animationTimestep.clear();const t=this.performanceInfo.gpuSamplingEnabled,r=e===z.BACKGROUND;if(r||t){const e=r?this.performanceInfo.elapsedTime:0;let i=0;t?i=this.performanceInfo.totalGPUTimeSampler.last:this._rctx.gl.finish();const s=Math.max(e,i);this._animationTimestep.frame(s,r)}}readMainDepth(e,t){const{mainDepth:r,camera:i}=this._bindParameters;if(!r)return;const s=this.fboCache.acquire(this._framebufferSize.width,this._framebufferSize.height,"linear-depth");this._rctx.bindFramebuffer(s.fbo),i.setGLViewport(this._rctx),this._rctx.setScissorRect(e[0],e[1],e[2],e[3]),this._rctx.setScissorTestEnabled(!0),this._rctx.clearFramebuffer(I),this._compositingHelper.blitDepthToLinearDepth(this._bindParameters,r),this._rctx.setScissorTestEnabled(!1),this._rctx.setScissorRect(0,0,this._rctx.gl.canvas.width,this._rctx.gl.canvas.width),s.fbo?.readPixels(e[0],e[1],e[2],e[3],Te.RGBA,Ae.UNSIGNED_BYTE,t),s.release()}readHUDVisibility(e,t,r,i,s){this._bindParameters.hudVisibility?.fbo?.readPixels(e,t,r,i,Te.RGBA,Ae.UNSIGNED_BYTE,s)}readAccumulatedShadow(e){return this._shadowAccumulator.readAccumulatedShadow(e[0],e[1])}_renderEdges(e){const t=this._edgeView;if(!t?.shouldRender())return;const r=this._framebufferSize,i=this.fboCache.acquire(r.width,r.height,"edges"),s=()=>t.render(this._bindParameters,e),a=this._bindParameters.geometryDepth;this.renderToTargets(s,i,a??this._framebuffer.depth,I),this._framebuffer.bind(),this._compositingHelper.composite(this._bindParameters,i.getTexture()),i.release(),this.performanceInfo.advance(e===ue.OPAQUE?fe.OPAQUE_EDGES:fe.TRANSPARENT_EDGES)}_renderOverlay(e){this._bindParameters.overlay=this.overlay?.render(e),this._bindParameters.overlay&&this.performanceInfo.advance(fe.OVERLAY)}_renderShadowMap(e,t,r){if(!this.shadowsEnabled)return;const i=this._shadowMap;i.start(e,t,r,this.isFeatureEnabled(ne.HighResolutionShadows),this._stage.view.qualitySettings.maximumPixelRatio),this._needsShadowHighlight?(this._renderShadowCascades(U.ShadowHighlight,this._shadowMap),i.moveSnapshot(le.Highlight),this._renderShadowCascades(U.ShadowExcludeHighlight,this._shadowMap),i.copySnapshot(le.ExcludeHighlight),this._renderShadowCascades(U.ShadowHighlight,this._shadowMap)):this._renderShadowCascades(U.Shadow),i.finish(),e.setGLViewport(this._rctx),this.performanceInfo.advance(fe.SHADOW_MAP)}_precompileShadowCascades(e){for(const t of this._shadowMap.cascades)t.camera.setGLViewport(this._rctx),this._ensureBindParametersCamera(t.camera,t.camera),this._precompileAllGeometry(e)}_renderShadowCascades(e,t=this._shadowMap){for(const r of t.cascades)r.camera.setGLViewport(this._rctx),this._ensureBindParametersCamera(r.camera,r.camera),this.renderAllGeometry(e)}get _needsDepth(){return this._plugins.consumes(U.Depth)||this._nodes.requireGeometryDepth()||this.hasReflections||this._needsShadowHighlight||this._needsShadowAccumulation||this._debugNeedsDepth}_renderRemainingGeometryDepth(){const e=this._pluginInput.get("normals");if(e){const t=this._needsDepth?e.getAttachment(Ee):null;t?.retain(),this._pluginInput.set(O.SSAO,this._renderSSAO()),this._renderGeometryWithoutNormalsDepth(t)}else this._renderAllGeometryDepth()}_renderGeometryWithoutNormalsDepth(e){if(!this._needsDepth||!e)return void(this._bindParameters.depth=d(this._bindParameters.depth));const t=this._framebufferSize,r=this.fboCache.acquire(t.width,t.height,"depth");r.attachDepth(e),e.release(),this._rctx.bindFramebuffer(r.fbo),this._rctx.clear(Pe.STENCIL),this._renderGeometryWithoutNormals(U.Depth),d(this._bindParameters.depth),this._bindParameters.depth=r.obtainDepthTexture(),r.release(),this.performanceInfo.advance(fe.DEPTH)}_renderAllGeometryDepth(){if(!this._needsDepth)return void(this._bindParameters.depth=d(this._bindParameters.depth));const e=this._framebufferSize,t=this.fboCache.acquire(e.width,e.height,"depth").acquireDepth(y.DEPTH_STENCIL_TEXTURE);this._rctx.bindFramebuffer(t.fbo),this._rctx.clear(Pe.DEPTH|Pe.STENCIL),this.renderAllGeometry(U.Depth),d(this._bindParameters.depth),this._bindParameters.depth=t.obtainDepthTexture(),t.release(),this.performanceInfo.advance(fe.DEPTH)}_renderTerrainDepth(e){if(this._bindParameters.terrainDepthTest=e,this._bindParameters.cullAboveTerrain=e,!e)return void(this._bindParameters.terrainDepth=d(this._bindParameters.terrainDepth));const t=this._renderContext.output;this._renderContext.output=U.Depth;const r=this._framebufferSize,i=this.fboCache.acquire(r.width,r.height,"terrain depth").acquireDepth(y.DEPTH_STENCIL_TEXTURE);this._rctx.bindFramebuffer(i.fbo),this._rctx.clear(Pe.DEPTH|Pe.STENCIL),this._renderTransparentTerrain(),d(this._bindParameters.terrainDepth),this._bindParameters.terrainDepth=i.obtainDepthTexture(),this._renderContext.output=t,i.release()}_renderGeometryDepth(e){if(!e)return void(this._bindParameters.geometryDepth=d(this._bindParameters.geometryDepth));const t=this._renderContext.output,{width:r,height:i}=this._framebufferSize,s=this.fboCache.acquire(r,i,"geometry depth").acquireDepth(y.DEPTH_STENCIL_TEXTURE);this._rctx.bindFramebuffer(s.fbo),this._rctx.clear(Pe.DEPTH|Pe.STENCIL),this._renderOpaqueAndTransparentGeometry(U.Depth),this._renderContext.output=t,d(this._bindParameters.geometryDepth),this._bindParameters.geometryDepth=s.obtainDepthTexture(),s.release()}get _needsDepthRange(){return this._shadowMap.enabled||this._needsShadowAccumulation}_computeDepthRange(e){if(!this._needsDepthRange)return Y.zero;const t=K(e,this._plugins.plugins,this._stage.layers);return t.union(this._plugins.queryDepthRange(e)),t.near=Math.max(e.near,t.near),t.far=Math.min(e.far,t.far),t}get _normalsRequired(){const e=this._nodes.require("normals",D.FINAL,D.COMPOSITE,D.OPAQUE,D.TRANSPARENT,O.VIEWSHED,O.LASERLINES);return(this.hasSSAO?1:0)+e}_precompilePrepasses(){this._normalsRequired&&this._precompileAllGeometry(U.Normal),this._needsDepth&&this._precompileAllGeometry(U.Depth),this.shadowsEnabled&&(this._needsShadowHighlight?(this._precompileShadowCascades(U.ShadowHighlight),this._precompileShadowCascades(U.ShadowExcludeHighlight),this._precompileShadowCascades(U.ShadowHighlight)):this._precompileShadowCascades(U.Shadow)),this._needsShadowAccumulation&&this._precompileAllGeometry(U.Shadow)}_renderNormals(){const e=this._normalsRequired;if(0===e)return;const t=this._framebufferSize,r=this.fboCache.acquire(t.width,t.height,"normals",H.RGBA);r.acquireDepth(y.DEPTH_STENCIL_TEXTURE),this._rctx.bindFramebuffer(r.fbo),this._rctx.clearFramebuffer(I,!0,!0),this._renderGeometryWithNormals(U.Normal);const i=this._nodes.optional("normals",D.FINAL,D.COMPOSITE,D.OPAQUE,D.TRANSPARENT,O.VIEWSHED);return r.retain(e+i-1),this.performanceInfo.advance(fe.NORMALS),r}_renderSSAO(){const e=this._pluginInput.get("normals");if(!this.hasSSAO||!e)return void e?.detachDepth();L.setName(O.SSAO);const t=this._nodes.render(L,this._pluginInput);return this._bindParameters.ssao=t,e.detachDepth(),this._pluginInput.release("normals"),this.performanceInfo.advance(fe.SSAO),t}_precompileAllGeometry(e){const t=this._renderContext.output;this._renderContext.output=e,this._precompileOpaqueGeometry(),this._precompileTransparentGeometry(),this._plugins.precompile(oe.TRANSPARENT_TERRAIN),this._renderContext.output=t}renderAllGeometry(e){this._renderContext.output=e,this._renderOpaqueAndTransparentGeometry(e),this._renderTransparentTerrain()}precompileSlots(e,...t){for(const r of t)this._bindParameters.slot=r,e.precompile(this._renderContext)}precompileOccludedSlots(e,t){for(const r of t)this._renderContext.renderOccludedMask=r,this.precompileSlots(e,...Ne);this._renderContext.renderOccludedMask=re}renderSlots(e,...t){for(const r of t)this._bindParameters.slot=r,e.forAll((e=>{const t=e.acquireTechniques(this._renderContext);t&&e.render(this._renderContext,t,this._pluginInput)}))}renderOccludedSlots(e,t){this._renderContext.renderOccludedMask=t,this.plugins.renderOccludedFlags>$.Occlude&&this._plugins.render(this._pluginInput,oe.OCCLUDED_TERRAIN),this.renderSlots(e,...Ne),this._renderContext.renderOccludedMask=re}renderHUD(e){this._bindParameters.hudRenderStyle=e,this._plugins.render(this._pluginInput,oe.HUD_MATERIAL)}precompileViewshedShadowMap(){this._precompileAllGeometry(U.ViewshedShadow)}renderViewshedShadowMap(e){const{camera:t,contentCamera:r}=this._bindParameters,i=this._renderContext.output;e.setGLViewport(this._rctx),this._ensureBindParametersCamera(e,e),this.renderAllGeometry(U.ViewshedShadow),this._ensureBindParametersCamera(t,r),this._bindParameters.camera.setGLViewport(this._rctx),this._renderContext.output=i}_renderOpaqueAndTransparentGeometry(e){this._renderContext.output=e,this._renderOpaqueGeometry(),this._renderTransparentGeometry()}_renderGeometryWithNormals(e){this._renderContext.output=e,this._plugins.render(this._pluginInput,...Ie),this._renderTransparentTerrain()}_renderGeometryWithoutNormals(e){this._renderContext.output=e,this._plugins.render(this._pluginInput,...we)}_precompileOpaqueGeometry(){this._plugins.precompile(...De)}_renderOpaqueGeometry(){this._plugins.render(this._pluginInput,...De)}_renderTransparentGeometry(){this._plugins.render(this._pluginInput,...Oe)}get _hasTransparentTerrain(){return this._plugins.produces(U.Color,oe.TRANSPARENT_TERRAIN)}_renderTransparentTerrain(){const e=()=>this._plugins.render(this._pluginInput,oe.TRANSPARENT_TERRAIN);if(!F(this._renderContext.output))return void e();const t=this._framebufferSize,r=this.fboCache.acquire(t.width,t.height,"transparent terrain");return this.renderToTargets(e,r,this._framebuffer.depth,I),r}get _needsHUDVisibility(){return this._plugins.produces(this._renderContext.output,oe.OCCLUSION_PIXELS)}_renderHUDVisibility(){if(!this._needsHUDVisibility)return void(this._bindParameters.hudVisibility=d(this._bindParameters.hudVisibility));const{width:e,height:t}=this._framebufferSize;let r=this._bindParameters.hudVisibility;r?.fbo?.width===e&&r?.fbo?.height===t||(r?.release(),r=this.fboCache.acquire(e,t,"hud visibility",H.RGBA4),this._bindParameters.hudVisibility=r);const i=this._bindParameters.geometryDepth;r.attachDepth(i||this._framebuffer.depth),this._rctx.bindFramebuffer(r.fbo),this._rctx.clearFramebuffer([0,1,0,1]),this._plugins.render(this._pluginInput,oe.OCCLUSION_PIXELS),r.detachDepth(),this._framebuffer.bind(),this.performanceInfo.advance(fe.HUD_VISIBILITY)}_renderLineCallouts(e){if(this._bindParameters.hudRenderStyle=e,e===v.Occluded){const e=()=>this._plugins.render(this._pluginInput,oe.LINE_CALLOUTS),t=this._framebufferSize,r=this.fboCache.acquireDepth(y.DEPTH16_BUFFER,t.width,t.height,"line callouts");this.renderToTargets(e,this._framebuffer.color,r,void 0,!0,!0),r.release()}else this._plugins.render(this._pluginInput,oe.LINE_CALLOUTS)}_precompileHUD(e){if(this._precompileHUDOutput(e),this._hasHighlights){const t=this._renderContext.output;this._renderContext.output=U.Highlight,this._precompileHUDOutput(e),this._renderContext.output=t}}_precompileHUDOutput(e){const t=this._bindParameters.hudRenderStyle;this._bindParameters.hudRenderStyle=e,this._oitEnabled&&F(this._renderContext.output)?(this._bindParameters.oitPass=ee.ColorAlpha,this._plugins.precompile(...ye),this._bindParameters.oitPass=ee.FrontFace,this._plugins.precompile(...ye),this._bindParameters.oitPass=ee.NONE):this._plugins.precompile(...ye),this._bindParameters.hudRenderStyle=t}_renderHUD(e,t,r){if(this._pluginsHas.hudElements){if(this._oitEnabled){const i=this._renderOIT(Ce.HUD,r,e);this._rctx.bindFramebuffer(t.fbo),this._compositingHelper.compositePreMultipliedAlpha(this._bindParameters,i.getTexture()),i.release()}else if(this._renderContext.output=r,e===v.Occluded){const t=()=>this._renderHUDElements(e),r=this._framebufferSize,i=this.fboCache.acquireDepth(y.DEPTH16_BUFFER,r.width,r.height,"hud");this.renderToTargets(t,this._framebuffer.color,i,void 0,!0,!0),i.release()}else t.acquireDepth(y.DEPTH16_BUFFER),this._rctx.bindFramebuffer(t.fbo),this._renderHUDElements(e),t.detachDepth();this.performanceInfo.advance(e===v.Occluded?fe.HUD_OCCLUDED:fe.HUD)}}_renderHUDElements(e){this._bindParameters.hudRenderStyle=e,this._plugins.render(this._pluginInput,...ye)}get _needsShadowHighlight(){return this.shadowsEnabled&&this._plugins.produces(U.ShadowHighlight,oe.OPAQUE_MATERIAL)}_renderHighlightPrepass(){if(!this._hasHighlights)return;const{fboCache:e,_rctx:t,_bindParameters:r}=this,i=this._framebufferSize,s=e.acquire(i.width,i.height,"highlights",H.RG);return s.acquireDepth(y.DEPTH_STENCIL_TEXTURE),t.bindFramebuffer(s.fbo),t.clearFramebuffer(I,!0),this._renderContext.output=U.Highlight,t.bindFramebuffer(s.fbo),B(t,e,i,r,(()=>this._renderHighlightGeometries())),this.performanceInfo.advance(fe.HIGHLIGHTS),s}_renderHighlightGeometries(){this._plugins.render(this._pluginInput,...He),this._rctx.clear(Pe.DEPTH),this._renderHUDElements(v.Both)}get _needsShadowAccumulation(){return this._shadowAccumulator.accumulating}_renderShadowAccumulation(e,t,r){this._needsShadowAccumulation&&this._bindParameters.depth&&this._shadowAccumulator.renderAccumulation(this._bindParameters.depth,e,t,r)&&this.performanceInfo.advance(fe.ACCUMULATED_SHADOWS)}_precompileTransparentGeometry(){this._oitEnabled&&F(this._renderContext.output)?(this._bindParameters.oitPass=ee.ColorAlpha,this._plugins.precompile(...Oe),this._bindParameters.oitPass=ee.FrontFace,this._plugins.precompile(...Oe),this._bindParameters.oitPass=ee.NONE):this._plugins.precompile(...Oe)}_renderOIT(e,t,r=v.Both){const i=e===Ce.HUD,s=this._framebufferSize,a=i?this.fboCache.acquire(s.width,s.height,"oit hud composite"):null,n=i?()=>this._renderHUDElements(r):()=>this._renderTransparentGeometry(),h=this._bindParameters,o=this._renderContext.output;this._renderContext.output=t,h.oitPass=ee.ColorAlpha;const d=a?"oit hud color+alpha":"oit color+alpha",_=this.fboCache.acquire(s.width,s.height,d,H.RGBA16F),l=t===U.ColorEmission;l&&_.acquireColor(Re.COLOR_ATTACHMENT1,H.RGBA16F,"emissive"),_.acquireColor(l?Re.COLOR_ATTACHMENT2:Re.COLOR_ATTACHMENT1,H.R16F),a||_.attachDepth(this._framebuffer.depth),this._rctx.bindFramebuffer(_.fbo),this._rctx.clearFramebuffer([0,0,0,1]),l&&this._rctx.gl.clearBufferfv(this._rctx.gl.COLOR,1,S),n(),_.detachDepth(),h.oitPass=ee.FrontFace;const p=this.fboCache.acquire(s.width,s.height,a?"oit hud front":"oit front");return l&&p.acquireColor(Re.COLOR_ATTACHMENT1,H.RGBA,"emissive"),a?p.acquireDepth(y.DEPTH16_BUFFER):p.attachDepth(this._framebuffer.depth),this._rctx.bindFramebuffer(p.fbo),this._rctx.clearFramebuffer(I,!!a),n(),p.detachDepth(),h.oitPass=ee.NONE,a?(this._rctx.bindFramebuffer(a.fbo),this._rctx.setClearColor(0,0,0,1e-13),this._rctx.clear(Pe.COLOR)):this._framebuffer.bind(),this._oitblend??=new Q(this._techniques),this._oitblend.blend(this._rctx,_,p,h,l),a?.detachDepth(),p.release(),_.release(),this._renderContext.output=o,a}_renderTransparentEnvironment(){this._shadowAccumulator.render(this._bindParameters),this.performanceInfo.advance(fe.APPLY_ACCUMULATED_SHADOWS),this._framebuffer.bind(),this._plugins.render(this._pluginInput,oe.TRANSPARENT_MATERIAL_WITHOUT_DEPTH),this.performanceInfo.advance(fe.TRANSPARENT_MATERIAL_WITHOUT_DEPTH)}_renderPlugins(e,t){this._plugins.produces(this._renderContext.output,e)&&(this._plugins.render(this._pluginInput,e),this.performanceInfo.advance(t))}_renderNodes(e,t,r=!1){if(t.setName(e),this._pluginInput.set(e,t),!this._nodes.produces(e))return r&&this.performanceInfo.advance(e),t;const i=this._nodes.render(t,this._pluginInput,this._releaseNormals);return this.performanceInfo.advance(e),i}_blitFBO(e,t=L,r=!0){return this._blit??=new j(this._techniques),this._blit.blit(this._rctx,e,t,this._bindParameters),this._pluginInput.set(e.name,t),r&&e.release(),t}_ensureBindParametersCamera(e,t){this._bindParameters.camera=e,this._bindParameters.contentCamera=t}_ensureBindParametersSSR(e){if(this._bindParameters.ssr.lastFrameColor){null==this._ssrEnableTime&&(this._ssrEnableTime=e),this._renderContext.lastFrameCamera.equals(this._bindParameters.camera)?this._reprojectionMatrix=E:(T(Le,this._bindParameters.camera.viewMatrix),T(xe,this._bindParameters.camera.projectionMatrix),A(Me,Le,xe),A(Me,this._renderContext.lastFrameCamera.viewMatrix,Me),A(Me,this._renderContext.lastFrameCamera.projectionMatrix,Me),this._reprojectionMatrix=Me);const t=this._stage.view.qualitySettings.fadeDuration;this._bindParameters.ssr.fadeFactor=t>0?Math.min(t,e-this._ssrEnableTime)/t:1,this._bindParameters.ssr.fadeFactor<1&&this._requestRender()}else this._reprojectionMatrix=E,this._ssrEnableTime=null}addRenderNode(e){this._nodes.add(e),this._requestRender()}removeRenderNode(e){this._nodes.remove(e),this._requestRender()}updateLighting(e,t,r,i){this._bindParameters.updateLighting(e,t,r,i),this._requestRender(z.UPDATE)}get usedMemory(){return{fbos:this.fboCache.usedMemory,plugins:this._plugins.usedMemory,edges:this.edgeView?.usedMemory??0}}renderToTargets(e,t,r,i,s=!1,a=!1){t.attachDepth(r),this._rctx.bindFramebuffer(t.fbo),this._rctx.clearFramebuffer(i,s,a),e(),t.detachDepth()}get test(){}}var Ce;e([f({readOnly:!0})],Se.prototype,"fullResolutionAtmosphere",null),e([f()],Se.prototype,"_edgeView",void 0),e([f()],Se.prototype,"updating",null),function(e){e[e.Geometry=0]="Geometry",e[e.HUD=1]="HUD"}(Ce||(Ce={}));const Ie=[oe.INTEGRATED_MESH,oe.OPAQUE_TERRAIN,oe.OPAQUE_MATERIAL,oe.TRANSPARENT_MATERIAL],we=[oe.OPAQUE_MATERIAL_WITHOUT_NORMALS,oe.TRANSPARENT_MATERIAL_WITHOUT_NORMALS],De=[oe.INTEGRATED_MESH,oe.OPAQUE_TERRAIN,oe.OPAQUE_MATERIAL,oe.OPAQUE_MATERIAL_WITHOUT_NORMALS],Oe=[oe.TRANSPARENT_MATERIAL,oe.TRANSPARENT_MATERIAL_WITHOUT_NORMALS],Ne=[oe.OPAQUE_MATERIAL,oe.TRANSPARENT_MATERIAL,oe.TRANSPARENT_MATERIAL_WITHOUT_DEPTH],ye=[oe.LINE_CALLOUTS_HUD_DEPTH,oe.HUD_MATERIAL,oe.LABEL_MATERIAL],He=[oe.TRANSPARENT_MATERIAL,oe.TRANSPARENT_MATERIAL_WITHOUT_NORMALS,oe.OPAQUE_MATERIAL,oe.OPAQUE_MATERIAL_WITHOUT_NORMALS,oe.TRANSPARENT_TERRAIN,oe.INTEGRATED_MESH,oe.OPAQUE_TERRAIN],xe=P(),Le=P(),Me=P();function Ue(e){return t=>e.immediate.schedule(t)}export{Se as Renderer};