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ArcGIS Maps SDK for JavaScript: A complete 2D and 3D mapping and data visualization API

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/* All material copyright ESRI, All Rights Reserved, unless otherwise specified. See https://js.arcgis.com/4.32/esri/copyright.txt for details. */ import{_ as s}from"../../../../../chunks/tslib.es6.js";import"../../../../../core/Logger.js";import"../../../../../core/has.js";import"../../../../../core/RandomLCG.js";import"../../../../../core/Error.js";import{subclass as e}from"../../../../../core/accessorSupport/decorators/subclass.js";import{fromMat4 as t,transpose as r,invert as a}from"../../../../../core/libs/gl-matrix-2/math/mat3.js";import{create as i}from"../../../../../core/libs/gl-matrix-2/factories/mat3f64.js";import{copy as o}from"../../../../../core/libs/gl-matrix-2/math/mat4.js";import{i as h,c as n}from"../../../../../chunks/vec32.js";import{create as m}from"../../../../../core/libs/gl-matrix-2/factories/vec3f64.js";import{MaterialPassParameters as c,ShadowMapPassParameters as l,HighlightPassParameters as p,ViewshedShadowMapPassParameters as u,AllRenderPasses as d}from"./AllRenderPasses.js";import{RenderPassIdentifier as _}from"./RenderPassIdentifier.js";import{ShaderOutput as P}from"../shaderLibrary/ShaderOutput.js";import{TwoVectorPosition as g}from"../util/TwoVectorPosition.js";import{SyncRenderPlugin as w}from"../../effects/RenderPlugin.js";import{DepthRange as f}from"../../lib/DepthRange.js";import{RenderSlot as R}from"../../lib/RenderSlot.js";let E=class extends w{constructor(){super({}),this.produces=new Map([[R.OPAQUE_MATERIAL,s=>this._produces(s,R.OPAQUE_MATERIAL)],[R.TRANSPARENT_MATERIAL,s=>this._produces(s,R.TRANSPARENT_MATERIAL)],[R.INTEGRATED_MESH,s=>this._produces(s,R.INTEGRATED_MESH)]]),this._materialPassParameters=new c,this._shadowPassParameters=new l,this._highlightPassParameters=new p,this._viewshedPassParameters=new u,this._systems=new Set}initializeRenderContext(s){this._context=s,this._passes=new d(s)}get rctx(){return this._context.renderContext.rctx}uninitializeRenderContext(){}dispose(){this._context=null,this._systems.clear()}register(s){this._systems.add(s)}_produces(s,e){return!!this._invoke(s,e,(s=>s.count>0))}prepareRender(s){if(0!==this._systems.size&&null!=this._passes){for(const s of Object.values(this._passes))s.prepareSubmit();this._systems.forEach((e=>e.submit(this._passes,s.bind)));for(const s of Object.values(this._passes))s.finishSubmit()}}acquireTechniques(s){if(0===this._systems.size)return null;const e=s.output===P.Shadow||s.output===P.ShadowHighlight||s.output===P.ShadowExcludeHighlight?this._shadowPassParameters:s.output===P.ViewshedShadow?this._viewshedPassParameters:s.output===P.Highlight?this._highlightPassParameters:this._materialPassParameters,t=s.bind;return this._updateParameters(t.camera,e,t.slot===R.TRANSPARENT_MATERIAL),this._materialPassParameters.output=s.output,this._invoke(s.output,s.bind.slot,((e,t)=>e.acquire(t,s.bind)))}render(s,e){this._invoke(s.output,s.bind.slot,((t,r)=>t.dispatch(r,s.bind,e)))}_invoke(s,e,t){if(null==this._passes)return null;switch(e){case R.OPAQUE_MATERIAL:switch(s){case P.Color:case P.ColorEmission:case P.Depth:case P.Normal:case P.ObjectAndLayerIdColor:return t(this._passes.opaque,this._materialPassParameters);case P.Highlight:return t(this._passes.highlight,this._highlightPassParameters);case P.Shadow:return t(this._passes.shadowMap,this._shadowPassParameters);case P.ShadowHighlight:return t(this._passes.highlightShadowMap,this._shadowPassParameters);case P.ShadowExcludeHighlight:return t(this._passes.nonHighlightShadowMap,this._shadowPassParameters);case P.ViewshedShadow:return t(this._passes.viewshedShadowMap,this._viewshedPassParameters)}break;case R.TRANSPARENT_MATERIAL:switch(s){case P.Color:case P.ColorEmission:case P.Depth:case P.Normal:case P.ObjectAndLayerIdColor:return t(this._passes.transparent,this._materialPassParameters)}break;case R.INTEGRATED_MESH:switch(s){case P.Color:case P.ColorEmission:case P.Depth:case P.Normal:case P.ObjectAndLayerIdColor:return t(this._passes.integratedMesh,this._materialPassParameters);case P.Highlight:return t(this._passes.highlightIntegratedMesh,this._highlightPassParameters)}}return null}notifyDirty(){this._context.requestRender()}queryDepthRange(s){const e=new f;return this._systems.forEach((t=>e.union(t.queryDepthRange(s)))),e}get hasEmissions(){let s=!1;return this._systems.forEach((e=>s=e.hasEmissions||s)),s}_updateParameters(s,e,i){const m=s.viewInverseTransposeMatrix;h(A,m[3],m[7],m[11]),S.set(A),n(e.transformWorldFromViewTH,S.high),n(e.transformWorldFromViewTL,S.low),n(e.slicePlaneLocalOrigin,A),t(e.transformViewFromCameraRelativeRS,s.viewMatrix),o(e.transformProjFromView,s.projectionMatrix),e.identifier===_.Material&&(this._materialPassParameters.transparent=i,r(b,e.transformViewFromCameraRelativeRS),a(e.transformNormalViewFromGlobal,b))}hasHighlightOptions(s){for(const e of this._systems)if(e.hasHighlightOptions(s))return!0;return!1}};E=s([e("esri.views.3d.webgl-engine.core.renderPasses.RenderPassManager")],E);const A=m(),b=i(),S=new g;export{E as RenderPassManager};