@arcgis/core
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ArcGIS Maps SDK for JavaScript: A complete 2D and 3D mapping and data visualization API
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JavaScript
/*
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
See https://js.arcgis.com/4.32/esri/copyright.txt for details.
*/
import"../../../../../../../geometry/support/Ellipsoid.js";import"../../../../../terrain/OverlayContent.js";import"../ComponentTechniqueConfiguration.js";import"./ComponentData.glsl.js";import"./VertexDiscardMode.js";import"../../../../core/shaderLibrary/ForwardLinearDepth.glsl.js";import"../../../../core/shaderLibrary/ShaderOutput.js";import"../../../../core/shaderLibrary/Slice.glsl.js";import"../../../../core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import"../../../../core/shaderLibrary/attributes/VertexColor.glsl.js";import"../../../../core/shaderLibrary/attributes/VertexNormal.glsl.js";import"../../../../core/shaderLibrary/attributes/VertexPosition.glsl.js";import"../../../../core/shaderLibrary/output/OutputDepth.glsl.js";import"../../../../core/shaderLibrary/output/OutputHighlight.glsl.js";import"../../../../core/shaderLibrary/shading/ComputeFragmentNormals.glsl.js";import"../../../../core/shaderLibrary/shading/ComputeMaterialColor.glsl.js";import"../../../../core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import"../../../../core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import"../../../../core/shaderLibrary/shading/MainLighting.glsl.js";import"../../../../core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import"../../../../core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js";import"../../../../core/shaderLibrary/shading/ReadShadowMap.glsl.js";import"../../../../core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import"../../../../core/shaderLibrary/terrain/Overlay.glsl.js";import"../../../../core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import"../../../../core/shaderLibrary/util/EllipsoidMode.js";import"../../../../core/shaderModules/glsl.js";import"../../../../core/shaderModules/Texture2DBindUniform.js";import"../../../../core/shaderModules/Texture2DPassUniform.js";import"../../../../shaders/OutputColorHighlightOID.glsl.js";import"../../../../../../webgl/ShaderBuilder.js";import"../../../../../../../webscene/support/AlphaCutoff.js";export{b as build}from"../../../../../../../chunks/ComponentShader.glsl.js";