@arcgis/core
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ArcGIS Maps SDK for JavaScript: A complete 2D and 3D mapping and data visualization API
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JavaScript
/*
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
See https://js.arcgis.com/4.32/esri/copyright.txt for details.
*/
import e from"../../../core/Logger.js";import{fromRotationTranslationScaleOrigin as t,multiply as r,getScaling as o,scale as i,getTranslation as n}from"../../../core/libs/gl-matrix-2/math/mat4.js";import{create as s}from"../../../core/libs/gl-matrix-2/factories/mat4f64.js";import{IDENTITY as a}from"../../../core/libs/gl-matrix-2/factories/quatf64.js";import{i as l,u as c,h as f}from"../../../chunks/vec32.js";import{ZEROS as m,create as p}from"../../../core/libs/gl-matrix-2/factories/vec3f64.js";import u from"../../Point.js";import{getSphericalPCPF as g}from"../../spatialReferenceEllipsoidUtils.js";import{projectPointToVector as x}from"../../projection/projectPointToVector.js";import{fromMatrix as j}from"../axisAngleDegrees.js";import v from"../MeshTransform.js";import{isMeshWithRelativeVertexSpace as h}from"../meshVertexSpaceUtils.js";import{performGlobalOperation as A}from"./geographicUtils.js";import{logProjectionError as b,loadProjectErrorMessage as R,projectToPCPF as d,projectNormalToPCPF as y,projectTangentToPCPF as w,projectFromPCPF as F,projectNormalFromPCPF as S,projectTangentFromPCPF as U}from"./projection.js";import{projectPointToVertexSpace as C}from"./vertexSpaceConversion.js";const k=()=>e.getLogger("esri.geometry.support.meshUtils.scale");function q(e,t,r){if(!e.vertexAttributes?.position)return;const{vertexSpace:o,spatialReference:i}=e,n=r?.origin??e.origin,s=r?.geographic,a=A(k,o,i,s);h(e)?z(e,t,n):a?L(e,t,n):M(e,t,n)}function z(e,s,f){e.transform??=new v;const{vertexSpace:g,transform:x,spatialReference:h}=e,[A,d,y]=g.origin,w=new u({x:A,y:d,z:y,spatialReference:h}),F=T;if(w.equals(f))l(F,0,0,0);else if(!C(F,f,e))return void b(k(),f.spatialReference,h,R);const S=l(V,s,s,s),U=t(D,a,m,S,F),{localMatrix:q}=x,z=r(D,U,q);x.scale=o(p(),z),i(z,z,c(T,x.scale));const L=x.rotationAxis;x.rotation=j(z),0===x.rotationAngle&&(x.rotationAxis=L),x.translation=n(p(),z)}function L(e,t,r){const o=e.spatialReference,i=g(o),n=E;if(!x(r,n,i)&&(b(k(),r.spatialReference,i,"Falling back to mesh origin"),!x(e.origin,n,i)))return void b(k(),e.origin.spatialReference,i);const s=e.vertexAttributes.position,a=e.vertexAttributes.normal,l=e.vertexAttributes.tangent,c=new Float64Array(s.length),f=null!=a?new Float32Array(a.length):null,m=null!=l?new Float32Array(l.length):null;d(s,o,c,i)&&(null==a||null==f||y(a,s,o,c,i,f))&&(null==l||null==m||w(l,s,o,c,i,m))?(P(c,t,n),F(c,i,s,o)&&(null==a||null==f||S(f,s,o,c,i,a))&&(null==l||null==m||U(m,s,o,c,i,l))?e.vertexAttributesChanged():b(k(),i,o)):b(k(),o,i)}function M(e,t,r){const o=E;if(!x(r,o,e.spatialReference)){const t=e.origin;return o[0]=t.x,o[1]=t.y,o[2]=t.z,void b(k(),r.spatialReference,e.spatialReference,R)}P(e.vertexAttributes.position,t,o),e.vertexAttributesChanged()}function P(e,t,r=m){if(e)for(let o=0;o<e.length;o+=3){for(let t=0;t<3;t++)T[t]=e[o+t]-r[t];f(T,T,t);for(let t=0;t<3;t++)e[o+t]=T[t]+r[t]}}const T=p(),V=p(),D=s(),E=p();export{q as scale};