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@arcgis/coding-components

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/// <reference path="../../index.d.ts" /> import type { Selection, editor as Editor } from "monaco-editor"; import type { PublicLitElement as LitElement } from "@arcgis/lumina"; /** @internal */ export abstract class ArcgisCodeEditor extends LitElement { /** * The instance of the Monaco Editor after the component has been rendered. * To determine when a component is rendered, you can use componentOnReady() method. * The method returns a Promise that resolves after the component rendered for the first time. */ get editorInstance(): Editor.IStandaloneCodeEditor | undefined; /** * Options to update on the editor. * For example: * ```json * { * "fontSize": 18 * } * ``` * * To get the full list of options set on the editor, use the editorInstance property and see Monaco Editor options documentation for more details. */ accessor editorOptions: Editor.IEditorOptions & Editor.IGlobalEditorOptions | undefined; /** * The language for the editor. * Currently supported language: arcade, arcgis-sql-expression, sql-layer-sql-server, sql-layer-postgres, * sql-layer-bigquery, json, css, html, javascript, typescript, and text. */ accessor language: string | undefined; /** * A unique identifier for the model. * The unique identifier is sometimes used by language defaults to store model metadata. * For example, with arcade, the model id is used to store the arcade profile and other metadata. * The unique identifier is especially useful when there are multiple editors on the same page. */ accessor modelId: `${string}-${string}-${string}-${string}-${string}`; /** * The initial value for the editor. * The value is the script, code, css, json, etc. * * @default "" */ accessor value: string; /** * Inserts a snippet at the current position in the editor. * * @param text - The string snippet to insert */ insertSnippet(text: string | null | undefined): Promise<void>; /** * Inserts a text at the current position in the editor. * * @param text - The string to insert */ insertText(text: string | null | undefined): Promise<void>; /** Sets the focus on the editor. */ setFocus(): Promise<void>; /** Emitted when the selection has changed. */ readonly arcgisSelectionChange: import("@arcgis/lumina").TargetedEvent<this, { selection: Selection; model: Editor.ITextModel | null | undefined; }>; /** Emitted when the value has changed (script, code, css, json, etc.) */ readonly arcgisValueChange: import("@arcgis/lumina").TargetedEvent<this, string>; readonly "@eventTypes": { arcgisSelectionChange: ArcgisCodeEditor["arcgisSelectionChange"]["detail"]; arcgisValueChange: ArcgisCodeEditor["arcgisValueChange"]["detail"]; }; }