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@arcgis/coding-components

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Contains components for editing code in different languages. The currently supported languages are html, css, json, TypeScript, JavaScript, and Arcade.

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import { ArcadeApiContext } from '@arcgis/arcade-languageservice'; import { ApiSnippet } from '@arcgis/languages-api-utils'; import { Uri } from 'monaco-editor'; import { IEditorProfileDefinition, IPredefinedProfile } from '../profile/types'; import { LanguageDefaultsBase } from '../language-defaults-base'; declare class ArcadeLanguageServiceDefaults extends LanguageDefaultsBase<ArcadeApiContext> { constructor(); /** * Create an EditorProfile for the given model id using the given definition and locale. * The EditorProfile is used by the the Arcade Language service as well by the coding components. * The definition can be a pre-defined profile or an editor profile definition. * If the locale is not provided then the 'en' locale is used. * @param modelId The model id for which to create the context. * @param definition The definition to use for the model context. * @param locale The locale to use for the model context. * @returns The EditorProfile for the model. */ setProfileForModel(modelId: Uri | string, definition: IEditorProfileDefinition | IPredefinedProfile | undefined, apiContext?: { locale: string; snippets?: ApiSnippet[]; }): Promise<void>; } export declare const arcadeDefaults: ArcadeLanguageServiceDefaults; export declare const arcade: { setProfileForModel: (modelId: Uri | string, definition: IEditorProfileDefinition | IPredefinedProfile | undefined, apiContext?: { locale: string; snippets?: ApiSnippet[]; }) => Promise<void>; getApiLibraryForModel: (modelId: string) => Promise<import('@arcgis/languages-api-utils').ApiCategory[]>; }; export type { ArcadeLanguageServiceDefaults };