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@arcgis/coding-components

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Contains components for editing code in different languages. The currently supported languages are html, css, json, TypeScript, JavaScript, and Arcade.

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import { ICustomPanel } from '../../utils/custom-panel'; interface ArcgisGlobal { import: (module: string) => Promise<unknown>; forceESM?: boolean; } declare global { var $arcgis: ArcgisGlobal | undefined; } /** * Preview version of the Arcade Assistant. The application using this addon must also import the arcade-coding-assistant * component from the '@arcgis/coding-components' package. * * Please note that this is a preview version and thus availability, design, and functionality may change in the future. * @param portalUrl The base URL of the organization. * @param profileId The Arcade profile name. * @param feedbackServiceUrl The feedback service url. * @param appVersion The version of the application. e.g. "AGO_2025R2". This is used for feedback logging. * @returns A promise that resolves to a custom panel object. * @example * ```tsx * import { useArcadeAssistant } from "@arcgis/coding-components"; * * const arcadeAssistantPanel = await useArcadeAssistant({ * portalUrl: "https://www.arcgis.com", * profileId: "popup", * feedbackServiceUrl: "someFeatureServiceUrl", * }); * * // Register the custom panel with the arcade editor * * const arcadeEditor = document.querySelector("arcgis-arcade-editor"); * arcadeEditor.customPanels = [customPanel]; */ export declare function useArcadeAssistant({ portalUrl, profileId, feedbackServiceUrl, appVersion, panelName, }: { portalUrl: string; profileId: string; feedbackServiceUrl: string; appVersion: string; panelName: string; }): Promise<ICustomPanel>; export {};