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@arcgis/coding-components

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Contains components for editing code in different languages. The currently supported languages are html, css, json, TypeScript, JavaScript, and Arcade.

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import { editor } from 'monaco-editor'; /** * This file is used to consolidate monaco-editor imports into one place. * It was created to fix an issue in the esbuild bundle splitting, where the * Monaco editor was being included in multiple chunks, causing the editor to * load certain modules before some standalone services were registered. * * @remarks * At first we tried doing the editor export via a top level await * ``` * const { editor } = await import("monaco-editor/esm/vs/editor/editor.api"); * export { editor }; * ``` * It worked for us, but downstream consumers were not configured for top level await * and encountered errors thus we export `importMonacoEditor`. */ export { KeyCode, KeyMod, Range, Uri, Emitter, languages, MarkerSeverity } from 'monaco-editor'; /** * Importing .js files here to avoid issues that arise from tree shaking issues * see https://devtopia.esri.com/WebGIS/arcgis-web-components/issues/3898 */ export { StandaloneServices } from 'monaco-editor/esm/vs/editor/standalone/browser/standaloneServices.js'; export { IStandaloneThemeService } from 'monaco-editor/esm/vs/editor/standalone/common/standaloneTheme.js'; export { generateTokensCSSForColorMap } from 'monaco-editor/esm/vs/editor/common/languages/supports/tokenization.js'; export declare function importMonacoEditor(): Promise<typeof editor>;