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@arcgis/coding-components

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Contains components for editing code in different languages. The currently supported languages are html, css, json, TypeScript, JavaScript, and Arcade.

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import { Diagnostic } from '@arcgis/arcade-languageservice'; import { Uri, Position, editor as Editor } from 'monaco-editor'; import { languages } from '../monaco-importer'; import { IArcadeWorkerAccessor } from './types'; import { ArcadeLanguageServiceDefaults } from './arcade-defaults'; export declare class DiagnosticsAdapter { private _languageId; private _worker; private _disposables; private _modelListeners; private _diagnosticsService; private _defaults; constructor(_languageId: string, _worker: IArcadeWorkerAccessor, { defaults, diagnosticsService, }: { defaults: ArcadeLanguageServiceDefaults; diagnosticsService: { fireDiagnosticsChange: (uri: Uri, diagnostics: Diagnostic[]) => void; }; }); dispose(): void; private _doValidate; } export declare function toCompletionItemKind(kind: number | undefined): languages.CompletionItemKind; export declare class CompletionProvider implements languages.CompletionItemProvider { private _worker; private _defaults; constructor(_worker: IArcadeWorkerAccessor, _defaults: ArcadeLanguageServiceDefaults); triggerCharacters: string[]; provideCompletionItems(model: Editor.ITextModel, position: Position): Promise<languages.CompletionList | undefined>; } export declare class FormattingProvider implements languages.DocumentFormattingEditProvider { private _worker; private _defaults; constructor(_worker: IArcadeWorkerAccessor, _defaults: ArcadeLanguageServiceDefaults); provideDocumentFormattingEdits(model: Editor.ITextModel): Promise<languages.TextEdit[]>; }