@aplus-frontend/antdv
Version:
Vue basic component library maintained based on ant-design-vue
71 lines • 2.39 kB
JavaScript
import { computed, defineComponent, getCurrentInstance, nextTick, onBeforeUnmount, onMounted, watch } from 'vue';
import useConfigInject from '../../config-provider/hooks/useConfigInject';
import isVisible from '../../vc-util/Dom/isVisible';
import classNames from '../classNames';
import { findDOMNode } from '../props-util';
import useStyle from './style';
import useWave from './useWave';
export default defineComponent({
compatConfig: {
MODE: 3
},
name: 'Wave',
props: {
disabled: Boolean
},
setup(props, _ref) {
let {
slots
} = _ref;
const instance = getCurrentInstance();
const {
prefixCls,
wave
} = useConfigInject('wave', props);
// ============================== Style ===============================
const [, hashId] = useStyle(prefixCls);
// =============================== Wave ===============================
const showWave = useWave(computed(() => classNames(prefixCls.value, hashId.value)), wave);
let onClick;
const clear = () => {
const node = findDOMNode(instance);
node.removeEventListener('click', onClick, true);
};
onMounted(() => {
watch(() => props.disabled, () => {
clear();
nextTick(() => {
const node = findDOMNode(instance);
node === null || node === void 0 ? void 0 : node.removeEventListener('click', onClick, true);
if (!node || node.nodeType !== 1 || props.disabled) {
return;
}
// Click handler
onClick = e => {
// Fix radio button click twice
if (e.target.tagName === 'INPUT' || !isVisible(e.target) ||
// No need wave
!node.getAttribute || node.getAttribute('disabled') || node.disabled || node.className.includes('disabled') || node.className.includes('-leave')) {
return;
}
showWave();
};
// Bind events
node.addEventListener('click', onClick, true);
});
}, {
immediate: true,
flush: 'post'
});
});
onBeforeUnmount(() => {
clear();
});
return () => {
var _a;
// ============================== Render ==============================
const children = (_a = slots.default) === null || _a === void 0 ? void 0 : _a.call(slots)[0];
return children;
};
}
});