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@antv/x6

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JavaScript diagramming library that uses SVG and HTML for rendering

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import type { KeyValue } from '../../common' import type { Point } from '../../geometry' import type { TerminalType } from '../../model' import type { EdgeView, NodeView } from '../../view' import { Registry } from '../registry' import * as anchors from './main' import type { PointLike } from '../../types' export type NodeAnchorDefinition<T> = ( this: EdgeView, /** * The NodeView to which we are connecting. */ nodeView: NodeView, /** * The SVGElement in our graph that contains the magnet * (element/subelement/port) to which we are connecting. */ magnet: SVGElement, /** * A reference to another component of the edge path that may be * necessary to find this anchor point. If we are calling this method * for a source anchor, it is the first vertex, or if there are no * vertices the target anchor. If we are calling this method for a target * anchor, it is the last vertex, or if there are no vertices the source * anchor... */ ref: Point | PointLike | SVGElement, args: T, type: TerminalType, ) => Point type CommonDefinition = NodeAnchorDefinition<KeyValue> export type NodeAnchorResolvedDefinition<T> = ( this: EdgeView, view: NodeView, magnet: SVGElement, refPoint: Point, args: T, ) => Point type Presets = typeof presets type OptionsMap = { readonly [K in keyof Presets]-?: Parameters<Presets[K]>[3] } type NativeNames = keyof Presets export interface NodeAnchorNativeItem<T extends NativeNames = NativeNames> { name: T args?: OptionsMap[T] } export interface NodeAnchorManualItem { name: Exclude<string, NativeNames> args?: KeyValue } const presets = anchors export const nodeAnchorRegistry = Registry.create<CommonDefinition, Presets>({ type: 'node endpoint', }) nodeAnchorRegistry.register(presets, true)