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@antv/x6

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JavaScript diagramming library that uses SVG and HTML for rendering

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import { isEventSupported } from '../platform' import type { OnWheelCallback, OnWheelGuard } from '../../types' export class MouseWheelHandle { private target: HTMLElement | Document private onWheelCallback: OnWheelCallback private onWheelGuard?: OnWheelGuard private animationFrameId = 0 private deltaX = 0 private deltaY = 0 private eventName = isEventSupported('wheel') ? 'wheel' : 'mousewheel' constructor( target: HTMLElement | Document, onWheelCallback: OnWheelCallback, onWheelGuard?: OnWheelGuard, ) { this.target = target this.onWheelCallback = onWheelCallback this.onWheelGuard = onWheelGuard this.onWheel = this.onWheel.bind(this) this.didWheel = this.didWheel.bind(this) } public enable() { this.target.addEventListener(this.eventName, this.onWheel, { passive: false, }) } public disable() { this.target.removeEventListener(this.eventName, this.onWheel) } private onWheel(e: WheelEvent) { if (this.onWheelGuard != null && !this.onWheelGuard(e)) { return } this.deltaX += e.deltaX this.deltaY += e.deltaY e.preventDefault() let changed if (this.deltaX !== 0 || this.deltaY !== 0) { e.stopPropagation() changed = true } if (changed === true && this.animationFrameId === 0) { this.animationFrameId = requestAnimationFrame(() => { this.didWheel(e) }) } } private didWheel(e: WheelEvent) { this.animationFrameId = 0 this.onWheelCallback(e, this.deltaX, this.deltaY) this.deltaX = 0 this.deltaY = 0 } }