@antv/x6
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JavaScript diagramming library that uses SVG and HTML for rendering
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text/typescript
/**
* @file 缓动函数
* 提供常用的缓动函数。
*/
export type Definition = (t: number) => number
export type Names =
| 'linear'
| 'quad'
| 'cubic'
| 'inout'
| 'exponential'
| 'bounce'
| 'easeInSine'
| 'easeOutSine'
| 'easeInOutSine'
| 'easeInQuad'
| 'easeOutQuad'
| 'easeInOutQuad'
| 'easeInCubic'
| 'easeOutCubic'
| 'easeInOutCubic'
| 'easeInQuart'
| 'easeOutQuart'
| 'easeInOutQuart'
| 'easeInQuint'
| 'easeOutQuint'
| 'easeInOutQuint'
| 'easeInExpo'
| 'easeOutExpo'
| 'easeInOutExpo'
| 'easeInCirc'
| 'easeOutCirc'
| 'easeInOutCirc'
| 'easeInBack'
| 'easeOutBack'
| 'easeInOutBack'
| 'easeInElastic'
| 'easeOutElastic'
| 'easeInOutElastic'
| 'easeInBounce'
| 'easeOutBounce'
| 'easeInOutBounce'
export const linear: Definition = (t) => t
export const quad: Definition = (t) => t * t
export const cubic: Definition = (t) => t * t * t
export const inout: Definition = (t) => {
if (t <= 0) {
return 0
}
if (t >= 1) {
return 1
}
const t2 = t * t
const t3 = t2 * t
return 4 * (t < 0.5 ? t3 : 3 * (t - t2) + t3 - 0.75)
}
export const exponential: Definition = (t) => {
return 2 ** (10 * (t - 1)) // eslint-disable-line
}
export const bounce = ((t: number) => {
for (let a = 0, b = 1; ; a += b, b /= 2) {
if (t >= (7 - 4 * a) / 11) {
const q = (11 - 6 * a - 11 * t) / 4
return -q * q + b * b
}
}
}) as Definition
export const decorators = {
reverse(f: Definition): Definition {
return (t) => 1 - f(1 - t)
},
reflect(f: Definition): Definition {
return (t) => 0.5 * (t < 0.5 ? f(2 * t) : 2 - f(2 - 2 * t))
},
clamp(f: Definition, n = 0, x = 1): Definition {
return (t) => {
const r = f(t)
return r < n ? n : r > x ? x : r
}
},
back(s = 1.70158): Definition {
return (t) => t * t * ((s + 1) * t - s)
},
elastic(x = 1.5): Definition {
return (t) => 2 ** (10 * (t - 1)) * Math.cos(((20 * Math.PI * x) / 3) * t)
},
}
// Slight acceleration from zero to full speed
export function easeInSine(t: number) {
return -1 * Math.cos(t * (Math.PI / 2)) + 1
}
// Slight deceleration at the end
export function easeOutSine(t: number) {
return Math.sin(t * (Math.PI / 2))
}
// Slight acceleration at beginning and slight deceleration at end
export function easeInOutSine(t: number) {
return -0.5 * (Math.cos(Math.PI * t) - 1)
}
// Accelerating from zero velocity
export function easeInQuad(t: number) {
return t * t
}
// Decelerating to zero velocity
export function easeOutQuad(t: number) {
return t * (2 - t)
}
// Acceleration until halfway, then deceleration
export function easeInOutQuad(t: number) {
return t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t
}
// Accelerating from zero velocity
export function easeInCubic(t: number) {
return t * t * t
}
// Decelerating to zero velocity
export function easeOutCubic(t: number) {
const t1 = t - 1
return t1 * t1 * t1 + 1
}
// Acceleration until halfway, then deceleration
export function easeInOutCubic(t: number) {
return t < 0.5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1
}
// Accelerating from zero velocity
export function easeInQuart(t: number) {
return t * t * t * t
}
// Decelerating to zero velocity
export function easeOutQuart(t: number) {
const t1 = t - 1
return 1 - t1 * t1 * t1 * t1
}
// Acceleration until halfway, then deceleration
export function easeInOutQuart(t: number) {
const t1 = t - 1
return t < 0.5 ? 8 * t * t * t * t : 1 - 8 * t1 * t1 * t1 * t1
}
// Accelerating from zero velocity
export function easeInQuint(t: number) {
return t * t * t * t * t
}
// Decelerating to zero velocity
export function easeOutQuint(t: number) {
const t1 = t - 1
return 1 + t1 * t1 * t1 * t1 * t1
}
// Acceleration until halfway, then deceleration
export function easeInOutQuint(t: number) {
const t1 = t - 1
return t < 0.5 ? 16 * t * t * t * t * t : 1 + 16 * t1 * t1 * t1 * t1 * t1
}
// Accelerate exponentially until finish
export function easeInExpo(t: number) {
if (t === 0) {
return 0
}
return 2 ** (10 * (t - 1))
}
// Initial exponential acceleration slowing to stop
export function easeOutExpo(t: number) {
if (t === 1) {
return 1
}
return -(2 ** (-10 * t)) + 1
}
// Exponential acceleration and deceleration
export function easeInOutExpo(t: number) {
if (t === 0 || t === 1) {
return t
}
const scaledTime = t * 2
const scaledTime1 = scaledTime - 1
if (scaledTime < 1) {
return 0.5 * 2 ** (10 * scaledTime1)
}
return 0.5 * (-(2 ** (-10 * scaledTime1)) + 2)
}
// Increasing velocity until stop
export function easeInCirc(t: number) {
const scaledTime = t / 1
return -1 * (Math.sqrt(1 - scaledTime * t) - 1)
}
// Start fast, decreasing velocity until stop
export function easeOutCirc(t: number) {
const t1 = t - 1
return Math.sqrt(1 - t1 * t1)
}
// Fast increase in velocity, fast decrease in velocity
export function easeInOutCirc(t: number) {
const scaledTime = t * 2
const scaledTime1 = scaledTime - 2
if (scaledTime < 1) {
return -0.5 * (Math.sqrt(1 - scaledTime * scaledTime) - 1)
}
return 0.5 * (Math.sqrt(1 - scaledTime1 * scaledTime1) + 1)
}
// Slow movement backwards then fast snap to finish
export function easeInBack(t: number, magnitude = 1.70158) {
return t * t * ((magnitude + 1) * t - magnitude)
}
// Fast snap to backwards point then slow resolve to finish
export function easeOutBack(t: number, magnitude = 1.70158) {
const scaledTime = t / 1 - 1
return (
scaledTime * scaledTime * ((magnitude + 1) * scaledTime + magnitude) + 1
)
}
// Slow movement backwards, fast snap to past finish, slow resolve to finish
export function easeInOutBack(t: number, magnitude = 1.70158) {
const scaledTime = t * 2
const scaledTime2 = scaledTime - 2
const s = magnitude * 1.525
if (scaledTime < 1) {
return 0.5 * scaledTime * scaledTime * ((s + 1) * scaledTime - s)
}
return 0.5 * (scaledTime2 * scaledTime2 * ((s + 1) * scaledTime2 + s) + 2)
}
// Bounces slowly then quickly to finish
export function easeInElastic(t: number, magnitude = 0.7) {
if (t === 0 || t === 1) {
return t
}
const scaledTime = t / 1
const scaledTime1 = scaledTime - 1
const p = 1 - magnitude
const s = (p / (2 * Math.PI)) * Math.asin(1)
return -(
2 ** (10 * scaledTime1) * // eslint-disable-line
Math.sin(((scaledTime1 - s) * (2 * Math.PI)) / p)
)
}
// Fast acceleration, bounces to zero
export function easeOutElastic(t: number, magnitude = 0.7) {
const p = 1 - magnitude
const scaledTime = t * 2
if (t === 0 || t === 1) {
return t
}
const s = (p / (2 * Math.PI)) * Math.asin(1)
return (
2 ** (-10 * scaledTime) * // eslint-disable-line
Math.sin(((scaledTime - s) * (2 * Math.PI)) / p) +
1
)
}
// Slow start and end, two bounces sandwich a fast motion
export function easeInOutElastic(t: number, magnitude = 0.65) {
const p = 1 - magnitude
if (t === 0 || t === 1) {
return t
}
const scaledTime = t * 2
const scaledTime1 = scaledTime - 1
const s = (p / (2 * Math.PI)) * Math.asin(1)
if (scaledTime < 1) {
return (
-0.5 *
(2 ** (10 * scaledTime1) * // eslint-disable-line
Math.sin(((scaledTime1 - s) * (2 * Math.PI)) / p))
)
}
return (
2 ** (-10 * scaledTime1) * // eslint-disable-line
Math.sin(((scaledTime1 - s) * (2 * Math.PI)) / p) *
0.5 +
1
)
}
// Bounce to completion
export function easeOutBounce(t: number) {
const scaledTime = t / 1
if (scaledTime < 1 / 2.75) {
return 7.5625 * scaledTime * scaledTime
}
if (scaledTime < 2 / 2.75) {
const scaledTime2 = scaledTime - 1.5 / 2.75
return 7.5625 * scaledTime2 * scaledTime2 + 0.75
}
if (scaledTime < 2.5 / 2.75) {
const scaledTime2 = scaledTime - 2.25 / 2.75
return 7.5625 * scaledTime2 * scaledTime2 + 0.9375
}
{
const scaledTime2 = scaledTime - 2.625 / 2.75
return 7.5625 * scaledTime2 * scaledTime2 + 0.984375
}
}
// Bounce increasing in velocity until completion
export function easeInBounce(t: number) {
return 1 - easeOutBounce(1 - t)
}
// Bounce in and bounce out
export function easeInOutBounce(t: number) {
if (t < 0.5) {
return easeInBounce(t * 2) * 0.5
}
return easeOutBounce(t * 2 - 1) * 0.5 + 0.5
}