@antv/x6
Version:
JavaScript diagramming library that uses SVG and HTML for rendering
125 lines • 5.07 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.transform = transform;
exports.translate = translate;
exports.rotate = rotate;
exports.scale = scale;
exports.getTransformToElement = getTransformToElement;
exports.getTransformToParentElement = getTransformToParentElement;
exports.toLocalPoint = toLocalPoint;
const attr_1 = require("./attr");
const elem_1 = require("./elem");
const matrix_1 = require("./matrix");
function transform(elem, matrix, options = {}) {
if (matrix == null) {
return (0, matrix_1.transformStringToMatrix)((0, attr_1.attr)(elem, 'transform'));
}
if (options.absolute) {
elem.setAttribute('transform', (0, matrix_1.matrixToTransformString)(matrix));
return;
}
const transformList = elem.transform;
const svgTransform = (0, matrix_1.createSVGTransform)(matrix);
transformList.baseVal.appendItem(svgTransform);
}
function translate(elem, tx, ty = 0, options = {}) {
let transformAttr = (0, attr_1.attr)(elem, 'transform');
const transform = (0, matrix_1.parseTransformString)(transformAttr);
if (tx == null) {
return transform.translation;
}
transformAttr = transform.raw;
transformAttr = transformAttr.replace(/translate\([^)]*\)/g, '').trim();
const newTx = options.absolute ? tx : transform.translation.tx + tx;
const newTy = options.absolute ? ty : transform.translation.ty + ty;
const newTranslate = `translate(${newTx},${newTy})`;
// Note that `translate()` is always the first transformation. This is
// usually the desired case.
elem.setAttribute('transform', `${newTranslate} ${transformAttr}`.trim());
}
function rotate(elem, angle, cx, cy, options = {}) {
let transformAttr = (0, attr_1.attr)(elem, 'transform');
const transform = (0, matrix_1.parseTransformString)(transformAttr);
if (angle == null) {
return transform.rotation;
}
transformAttr = transform.raw;
transformAttr = transformAttr.replace(/rotate\([^)]*\)/g, '').trim();
angle %= 360; // eslint-disable-line
const newAngle = options.absolute ? angle : transform.rotation.angle + angle;
const newOrigin = cx != null && cy != null ? `,${cx},${cy}` : '';
const newRotate = `rotate(${newAngle}${newOrigin})`;
elem.setAttribute('transform', `${transformAttr} ${newRotate}`.trim());
}
function scale(elem, sx, sy) {
let transformAttr = (0, attr_1.attr)(elem, 'transform');
const transform = (0, matrix_1.parseTransformString)(transformAttr);
if (sx == null) {
return transform.scale;
}
sy = sy == null ? sx : sy; // eslint-disable-line
transformAttr = transform.raw;
transformAttr = transformAttr.replace(/scale\([^)]*\)/g, '').trim();
const newScale = `scale(${sx},${sy})`;
elem.setAttribute('transform', `${transformAttr} ${newScale}`.trim());
}
/**
* Returns an DOMMatrix that specifies the transformation necessary
* to convert `elem` coordinate system into `target` coordinate system.
*/
function getTransformToElement(elem, target) {
if ((0, elem_1.isSVGGraphicsElement)(target) && (0, elem_1.isSVGGraphicsElement)(elem)) {
const targetCTM = target.getScreenCTM();
const nodeCTM = elem.getScreenCTM();
if (targetCTM && nodeCTM) {
return targetCTM.inverse().multiply(nodeCTM);
}
}
// Could not get actual transformation matrix
return (0, matrix_1.createSVGMatrix)();
}
/**
* Returns an DOMMatrix that specifies the transformation necessary
* to convert `elem` coordinate system into `target` coordinate system.
* Unlike getTransformToElement, elem is child of target,Because of the reduction in DOM API calls,
* there is a significant performance improvement.
*/
function getTransformToParentElement(elem, target) {
let matrix = (0, matrix_1.createSVGMatrix)();
if ((0, elem_1.isSVGGraphicsElement)(target) && (0, elem_1.isSVGGraphicsElement)(elem)) {
let node = elem;
const matrixList = [];
while (node && node !== target) {
const transform = node.getAttribute('transform') || null;
const nodeMatrix = (0, matrix_1.transformStringToMatrix)(transform);
matrixList.push(nodeMatrix);
node = node.parentNode;
}
matrixList.reverse().forEach((m) => {
matrix = matrix.multiply(m);
});
}
return matrix;
}
/**
* Converts a global point with coordinates `x` and `y` into the
* coordinate space of the element.
*/
function toLocalPoint(elem, x, y) {
const svg = elem instanceof SVGSVGElement
? elem
: elem.ownerSVGElement;
const p = svg.createSVGPoint();
p.x = x;
p.y = y;
try {
const ctm = svg.getScreenCTM();
const globalPoint = p.matrixTransform(ctm.inverse());
const globalToLocalMatrix = getTransformToElement(elem, svg).inverse();
return globalPoint.matrixTransform(globalToLocalMatrix);
}
catch (e) {
return p;
}
}
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