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@antv/x6

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JavaScript diagramming library that uses SVG and HTML for rendering

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.MouseWheelHandle = void 0; const platform_1 = require("../platform"); class MouseWheelHandle { constructor(target, onWheelCallback, onWheelGuard) { this.animationFrameId = 0; this.deltaX = 0; this.deltaY = 0; this.eventName = (0, platform_1.isEventSupported)('wheel') ? 'wheel' : 'mousewheel'; this.target = target; this.onWheelCallback = onWheelCallback; this.onWheelGuard = onWheelGuard; this.onWheel = this.onWheel.bind(this); this.didWheel = this.didWheel.bind(this); } enable() { this.target.addEventListener(this.eventName, this.onWheel, { passive: false, }); } disable() { this.target.removeEventListener(this.eventName, this.onWheel); } onWheel(e) { if (this.onWheelGuard != null && !this.onWheelGuard(e)) { return; } this.deltaX += e.deltaX; this.deltaY += e.deltaY; e.preventDefault(); let changed; if (this.deltaX !== 0 || this.deltaY !== 0) { e.stopPropagation(); changed = true; } if (changed === true && this.animationFrameId === 0) { this.animationFrameId = requestAnimationFrame(() => { this.didWheel(e); }); } } didWheel(e) { this.animationFrameId = 0; this.onWheelCallback(e, this.deltaX, this.deltaY); this.deltaX = 0; this.deltaY = 0; } } exports.MouseWheelHandle = MouseWheelHandle; //# sourceMappingURL=mousewheel.js.map