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@antv/x6

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JavaScript diagramming library that uses SVG and HTML for rendering

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import { Line } from './line'; import { Point } from './point'; import { Polyline } from './polyline'; import { Rectangle } from './rectangle'; import { Geometry } from './geometry'; export class Curve extends Geometry { static isCurve(instance) { return instance != null && instance instanceof Curve; } static throughPoints(points) { if (points == null || (Array.isArray(points) && points.length < 2)) { throw new Error('At least 2 points are required'); } const controlPoints = getCurveControlPoints(points); const curves = []; for (let i = 0, ii = controlPoints[0].length; i < ii; i += 1) { const controlPoint1 = new Point(controlPoints[0][i].x, controlPoints[0][i].y); const controlPoint2 = new Point(controlPoints[1][i].x, controlPoints[1][i].y); curves.push(new Curve(points[i], controlPoint1, controlPoint2, points[i + 1])); } return curves; } constructor(start, controlPoint1, controlPoint2, end) { super(); this.PRECISION = 3; this.start = Point.create(start); this.controlPoint1 = Point.create(controlPoint1); this.controlPoint2 = Point.create(controlPoint2); this.end = Point.create(end); } bbox() { const start = this.start; const controlPoint1 = this.controlPoint1; const controlPoint2 = this.controlPoint2; const end = this.end; const x0 = start.x; const y0 = start.y; const x1 = controlPoint1.x; const y1 = controlPoint1.y; const x2 = controlPoint2.x; const y2 = controlPoint2.y; const x3 = end.x; const y3 = end.y; const points = []; // local extremes const tvalues = []; // t values of local extremes const bounds = [[], []]; let a; let b; let c; let t; let t1; let t2; let b2ac; let sqrtb2ac; for (let i = 0; i < 2; i += 1) { if (i === 0) { b = 6 * x0 - 12 * x1 + 6 * x2; a = -3 * x0 + 9 * x1 - 9 * x2 + 3 * x3; c = 3 * x1 - 3 * x0; } else { b = 6 * y0 - 12 * y1 + 6 * y2; a = -3 * y0 + 9 * y1 - 9 * y2 + 3 * y3; c = 3 * y1 - 3 * y0; } if (Math.abs(a) < 1e-12) { if (Math.abs(b) < 1e-12) { continue; } t = -c / b; if (t > 0 && t < 1) tvalues.push(t); continue; } b2ac = b * b - 4 * c * a; sqrtb2ac = Math.sqrt(b2ac); if (b2ac < 0) continue; t1 = (-b + sqrtb2ac) / (2 * a); if (t1 > 0 && t1 < 1) tvalues.push(t1); t2 = (-b - sqrtb2ac) / (2 * a); if (t2 > 0 && t2 < 1) tvalues.push(t2); } let x; let y; let mt; let j = tvalues.length; const jlen = j; while (j) { j -= 1; t = tvalues[j]; mt = 1 - t; x = mt * mt * mt * x0 + 3 * mt * mt * t * x1 + 3 * mt * t * t * x2 + t * t * t * x3; bounds[0][j] = x; y = mt * mt * mt * y0 + 3 * mt * mt * t * y1 + 3 * mt * t * t * y2 + t * t * t * y3; bounds[1][j] = y; points[j] = { X: x, Y: y }; } tvalues[jlen] = 0; tvalues[jlen + 1] = 1; points[jlen] = { X: x0, Y: y0 }; points[jlen + 1] = { X: x3, Y: y3 }; bounds[0][jlen] = x0; bounds[1][jlen] = y0; bounds[0][jlen + 1] = x3; bounds[1][jlen + 1] = y3; tvalues.length = jlen + 2; bounds[0].length = jlen + 2; bounds[1].length = jlen + 2; points.length = jlen + 2; const left = Math.min.apply(null, bounds[0]); const top = Math.min.apply(null, bounds[1]); const right = Math.max.apply(null, bounds[0]); const bottom = Math.max.apply(null, bounds[1]); return new Rectangle(left, top, right - left, bottom - top); } closestPoint(p, options = {}) { return this.pointAtT(this.closestPointT(p, options)); } closestPointLength(p, options = {}) { const opts = this.getOptions(options); return this.lengthAtT(this.closestPointT(p, opts), opts); } closestPointNormalizedLength(p, options = {}) { const opts = this.getOptions(options); const cpLength = this.closestPointLength(p, opts); if (!cpLength) { return 0; } const length = this.length(opts); if (length === 0) { return 0; } return cpLength / length; } closestPointT(p, options = {}) { const precision = this.getPrecision(options); const subdivisions = this.getDivisions(options); const precisionRatio = Math.pow(10, -precision); // eslint-disable-line let investigatedSubdivision = null; let investigatedSubdivisionStartT = 0; let investigatedSubdivisionEndT = 0; let distFromStart = 0; let distFromEnd = 0; let chordLength = 0; let minSumDist = null; const count = subdivisions.length; let piece = count > 0 ? 1 / count : 0; subdivisions.forEach((division, i) => { const startDist = division.start.distance(p); const endDist = division.end.distance(p); const sumDist = startDist + endDist; if (minSumDist == null || sumDist < minSumDist) { investigatedSubdivision = division; investigatedSubdivisionStartT = i * piece; investigatedSubdivisionEndT = (i + 1) * piece; distFromStart = startDist; distFromEnd = endDist; minSumDist = sumDist; chordLength = division.endpointDistance(); } }); // Recursively divide investigated subdivision, until distance between // baselinePoint and closest path endpoint is within `10^(-precision)`, // then return the closest endpoint of that final subdivision. // eslint-disable-next-line while (true) { // check if we have reached at least one required observed precision // - calculated as: the difference in distances from point to start and end divided by the distance // - note that this function is not monotonic = it doesn't converge stably but has "teeth" // - the function decreases while one of the endpoints is fixed but "jumps" whenever we switch // - this criterion works well for points lying far away from the curve const startPrecisionRatio = distFromStart ? Math.abs(distFromStart - distFromEnd) / distFromStart : 0; const endPrecisionRatio = distFromEnd != null ? Math.abs(distFromStart - distFromEnd) / distFromEnd : 0; const hasRequiredPrecision = startPrecisionRatio < precisionRatio || endPrecisionRatio < precisionRatio; // check if we have reached at least one required minimal distance // - calculated as: the subdivision chord length multiplied by precisionRatio // - calculation is relative so it will work for arbitrarily large/small curves and their subdivisions // - this is a backup criterion that works well for points lying "almost at" the curve const hasMiniStartDistance = distFromStart ? distFromStart < chordLength * precisionRatio : true; const hasMiniEndDistance = distFromEnd ? distFromEnd < chordLength * precisionRatio : true; const hasMiniDistance = hasMiniStartDistance || hasMiniEndDistance; if (hasRequiredPrecision || hasMiniDistance) { return distFromStart <= distFromEnd ? investigatedSubdivisionStartT : investigatedSubdivisionEndT; } // otherwise, set up for next iteration const divided = investigatedSubdivision.divide(0.5); piece /= 2; const startDist1 = divided[0].start.distance(p); const endDist1 = divided[0].end.distance(p); const sumDist1 = startDist1 + endDist1; const startDist2 = divided[1].start.distance(p); const endDist2 = divided[1].end.distance(p); const sumDist2 = startDist2 + endDist2; if (sumDist1 <= sumDist2) { investigatedSubdivision = divided[0]; investigatedSubdivisionEndT -= piece; distFromStart = startDist1; distFromEnd = endDist1; } else { investigatedSubdivision = divided[1]; investigatedSubdivisionStartT += piece; distFromStart = startDist2; distFromEnd = endDist2; } } } closestPointTangent(p, options = {}) { return this.tangentAtT(this.closestPointT(p, options)); } containsPoint(p, options = {}) { const polyline = this.toPolyline(options); return polyline.containsPoint(p); } divideAt(ratio, options = {}) { if (ratio <= 0) { return this.divideAtT(0); } if (ratio >= 1) { return this.divideAtT(1); } const t = this.tAt(ratio, options); return this.divideAtT(t); } divideAtLength(length, options = {}) { const t = this.tAtLength(length, options); return this.divideAtT(t); } divide(t) { return this.divideAtT(t); } divideAtT(t) { const start = this.start; const controlPoint1 = this.controlPoint1; const controlPoint2 = this.controlPoint2; const end = this.end; if (t <= 0) { return [ new Curve(start, start, start, start), new Curve(start, controlPoint1, controlPoint2, end), ]; } if (t >= 1) { return [ new Curve(start, controlPoint1, controlPoint2, end), new Curve(end, end, end, end), ]; } const dividerPoints = this.getSkeletonPoints(t); const startControl1 = dividerPoints.startControlPoint1; const startControl2 = dividerPoints.startControlPoint2; const divider = dividerPoints.divider; const dividerControl1 = dividerPoints.dividerControlPoint1; const dividerControl2 = dividerPoints.dividerControlPoint2; return [ new Curve(start, startControl1, startControl2, divider), new Curve(divider, dividerControl1, dividerControl2, end), ]; } endpointDistance() { return this.start.distance(this.end); } getSkeletonPoints(t) { const start = this.start; const control1 = this.controlPoint1; const control2 = this.controlPoint2; const end = this.end; // shortcuts for `t` values that are out of range if (t <= 0) { return { startControlPoint1: start.clone(), startControlPoint2: start.clone(), divider: start.clone(), dividerControlPoint1: control1.clone(), dividerControlPoint2: control2.clone(), }; } if (t >= 1) { return { startControlPoint1: control1.clone(), startControlPoint2: control2.clone(), divider: end.clone(), dividerControlPoint1: end.clone(), dividerControlPoint2: end.clone(), }; } const midpoint1 = new Line(start, control1).pointAt(t); const midpoint2 = new Line(control1, control2).pointAt(t); const midpoint3 = new Line(control2, end).pointAt(t); const subControl1 = new Line(midpoint1, midpoint2).pointAt(t); const subControl2 = new Line(midpoint2, midpoint3).pointAt(t); const divideLine = new Line(subControl1, subControl2).pointAt(t); return { startControlPoint1: midpoint1, startControlPoint2: subControl1, divider: divideLine, dividerControlPoint1: subControl2, dividerControlPoint2: midpoint3, }; } getSubdivisions(options = {}) { const precision = this.getPrecision(options); let subdivisions = [ new Curve(this.start, this.controlPoint1, this.controlPoint2, this.end), ]; if (precision === 0) { return subdivisions; } let previousLength = this.endpointDistance(); const precisionRatio = Math.pow(10, -precision); // eslint-disable-line // Recursively divide curve at `t = 0.5`, until the difference between // observed length at subsequent iterations is lower than precision. let iteration = 0; // eslint-disable-next-line while (true) { iteration += 1; const divisions = []; subdivisions.forEach((c) => { // dividing at t = 0.5 (not at middle length!) const divided = c.divide(0.5); divisions.push(divided[0], divided[1]); }); // measure new length const length = divisions.reduce((memo, c) => memo + c.endpointDistance(), 0); // check if we have reached required observed precision // sine-like curves may have the same observed length in iteration 0 and 1 - skip iteration 1 // not a problem for further iterations because cubic curves cannot have more than two local extrema // (i.e. cubic curves cannot intersect the baseline more than once) // therefore two subsequent iterations cannot produce sampling with equal length const ratio = length !== 0 ? (length - previousLength) / length : 0; if (iteration > 1 && ratio < precisionRatio) { return divisions; } subdivisions = divisions; previousLength = length; } } length(options = {}) { const divisions = this.getDivisions(options); return divisions.reduce((memo, c) => { return memo + c.endpointDistance(); }, 0); } lengthAtT(t, options = {}) { if (t <= 0) { return 0; } const precision = options.precision === undefined ? this.PRECISION : options.precision; const subCurve = this.divide(t)[0]; return subCurve.length({ precision }); } pointAt(ratio, options = {}) { if (ratio <= 0) { return this.start.clone(); } if (ratio >= 1) { return this.end.clone(); } const t = this.tAt(ratio, options); return this.pointAtT(t); } pointAtLength(length, options = {}) { const t = this.tAtLength(length, options); return this.pointAtT(t); } pointAtT(t) { if (t <= 0) { return this.start.clone(); } if (t >= 1) { return this.end.clone(); } return this.getSkeletonPoints(t).divider; } isDifferentiable() { const start = this.start; const control1 = this.controlPoint1; const control2 = this.controlPoint2; const end = this.end; return !(start.equals(control1) && control1.equals(control2) && control2.equals(end)); } tangentAt(ratio, options = {}) { if (!this.isDifferentiable()) return null; if (ratio < 0) { ratio = 0; // eslint-disable-line } else if (ratio > 1) { ratio = 1; // eslint-disable-line } const t = this.tAt(ratio, options); return this.tangentAtT(t); } tangentAtLength(length, options = {}) { if (!this.isDifferentiable()) { return null; } const t = this.tAtLength(length, options); return this.tangentAtT(t); } tangentAtT(t) { if (!this.isDifferentiable()) { return null; } if (t < 0) { t = 0; // eslint-disable-line } if (t > 1) { t = 1; // eslint-disable-line } const skeletonPoints = this.getSkeletonPoints(t); const p1 = skeletonPoints.startControlPoint2; const p2 = skeletonPoints.dividerControlPoint1; const tangentStart = skeletonPoints.divider; const tangentLine = new Line(p1, p2); // move so that tangent line starts at the point requested tangentLine.translate(tangentStart.x - p1.x, tangentStart.y - p1.y); return tangentLine; } getPrecision(options = {}) { return options.precision == null ? this.PRECISION : options.precision; } getDivisions(options = {}) { if (options.subdivisions != null) { return options.subdivisions; } const precision = this.getPrecision(options); return this.getSubdivisions({ precision }); } getOptions(options = {}) { const precision = this.getPrecision(options); const subdivisions = this.getDivisions(options); return { precision, subdivisions }; } tAt(ratio, options = {}) { if (ratio <= 0) { return 0; } if (ratio >= 1) { return 1; } const opts = this.getOptions(options); const total = this.length(opts); const length = total * ratio; return this.tAtLength(length, opts); } tAtLength(length, options = {}) { let fromStart = true; if (length < 0) { fromStart = false; length = -length; // eslint-disable-line } const precision = this.getPrecision(options); const subdivisions = this.getDivisions(options); const opts = { precision, subdivisions }; let investigatedSubdivision = null; let investigatedSubdivisionStartT; let investigatedSubdivisionEndT; let baselinePointDistFromStart = 0; let baselinePointDistFromEnd = 0; let memo = 0; const count = subdivisions.length; let piece = count > 0 ? 1 / count : 0; for (let i = 0; i < count; i += 1) { const index = fromStart ? i : count - 1 - i; const division = subdivisions[i]; const dist = division.endpointDistance(); if (length <= memo + dist) { investigatedSubdivision = division; investigatedSubdivisionStartT = index * piece; investigatedSubdivisionEndT = (index + 1) * piece; baselinePointDistFromStart = fromStart ? length - memo : dist + memo - length; baselinePointDistFromEnd = fromStart ? dist + memo - length : length - memo; break; } memo += dist; } if (investigatedSubdivision == null) { return fromStart ? 1 : 0; } // note that precision affects what length is recorded // (imprecise measurements underestimate length by up to 10^(-precision) of the precise length) // e.g. at precision 1, the length may be underestimated by up to 10% and cause this function to return 1 const total = this.length(opts); const precisionRatio = Math.pow(10, -precision); // eslint-disable-line // recursively divide investigated subdivision: // until distance between baselinePoint and closest path endpoint is within 10^(-precision) // then return the closest endpoint of that final subdivision // eslint-disable-next-line while (true) { let ratio; ratio = total !== 0 ? baselinePointDistFromStart / total : 0; if (ratio < precisionRatio) { return investigatedSubdivisionStartT; } ratio = total !== 0 ? baselinePointDistFromEnd / total : 0; if (ratio < precisionRatio) { return investigatedSubdivisionEndT; } // otherwise, set up for next iteration let newBaselinePointDistFromStart; let newBaselinePointDistFromEnd; const divided = investigatedSubdivision.divide(0.5); piece /= 2; const baseline1Length = divided[0].endpointDistance(); const baseline2Length = divided[1].endpointDistance(); if (baselinePointDistFromStart <= baseline1Length) { investigatedSubdivision = divided[0]; investigatedSubdivisionEndT -= piece; newBaselinePointDistFromStart = baselinePointDistFromStart; newBaselinePointDistFromEnd = baseline1Length - newBaselinePointDistFromStart; } else { investigatedSubdivision = divided[1]; investigatedSubdivisionStartT += piece; newBaselinePointDistFromStart = baselinePointDistFromStart - baseline1Length; newBaselinePointDistFromEnd = baseline2Length - newBaselinePointDistFromStart; } baselinePointDistFromStart = newBaselinePointDistFromStart; baselinePointDistFromEnd = newBaselinePointDistFromEnd; } } toPoints(options = {}) { const subdivisions = this.getDivisions(options); const points = [subdivisions[0].start.clone()]; subdivisions.forEach((c) => points.push(c.end.clone())); return points; } toPolyline(options = {}) { return new Polyline(this.toPoints(options)); } scale(sx, sy, origin) { this.start.scale(sx, sy, origin); this.controlPoint1.scale(sx, sy, origin); this.controlPoint2.scale(sx, sy, origin); this.end.scale(sx, sy, origin); return this; } rotate(angle, origin) { this.start.rotate(angle, origin); this.controlPoint1.rotate(angle, origin); this.controlPoint2.rotate(angle, origin); this.end.rotate(angle, origin); return this; } translate(tx, ty) { if (typeof tx === 'number') { this.start.translate(tx, ty); this.controlPoint1.translate(tx, ty); this.controlPoint2.translate(tx, ty); this.end.translate(tx, ty); } else { this.start.translate(tx); this.controlPoint1.translate(tx); this.controlPoint2.translate(tx); this.end.translate(tx); } return this; } equals(c) { return (c != null && this.start.equals(c.start) && this.controlPoint1.equals(c.controlPoint1) && this.controlPoint2.equals(c.controlPoint2) && this.end.equals(c.end)); } clone() { return new Curve(this.start, this.controlPoint1, this.controlPoint2, this.end); } toJSON() { return { start: this.start.toJSON(), controlPoint1: this.controlPoint1.toJSON(), controlPoint2: this.controlPoint2.toJSON(), end: this.end.toJSON(), }; } serialize() { return [ this.start.serialize(), this.controlPoint1.serialize(), this.controlPoint2.serialize(), this.end.serialize(), ].join(' '); } } function getFirstControlPoints(rhs) { const n = rhs.length; const x = []; // `x` is a solution vector. const tmp = []; let b = 2.0; x[0] = rhs[0] / b; // Decomposition and forward substitution. for (let i = 1; i < n; i += 1) { tmp[i] = 1 / b; b = (i < n - 1 ? 4.0 : 3.5) - tmp[i]; x[i] = (rhs[i] - x[i - 1]) / b; } for (let i = 1; i < n; i += 1) { // Backsubstitution. x[n - i - 1] -= tmp[n - i] * x[n - i]; } return x; } function getCurveControlPoints(points) { const knots = points.map((p) => Point.clone(p)); const firstControlPoints = []; const secondControlPoints = []; const n = knots.length - 1; // Special case: Bezier curve should be a straight line. if (n === 1) { // 3P1 = 2P0 + P3 firstControlPoints[0] = new Point((2 * knots[0].x + knots[1].x) / 3, (2 * knots[0].y + knots[1].y) / 3); // P2 = 2P1 – P0 secondControlPoints[0] = new Point(2 * firstControlPoints[0].x - knots[0].x, 2 * firstControlPoints[0].y - knots[0].y); return [firstControlPoints, secondControlPoints]; } // Calculate first Bezier control points. // Right hand side vector. const rhs = []; // Set right hand side X values. for (let i = 1; i < n - 1; i += 1) { rhs[i] = 4 * knots[i].x + 2 * knots[i + 1].x; } rhs[0] = knots[0].x + 2 * knots[1].x; rhs[n - 1] = (8 * knots[n - 1].x + knots[n].x) / 2.0; // Get first control points X-values. const x = getFirstControlPoints(rhs); // Set right hand side Y values. for (let i = 1; i < n - 1; i += 1) { rhs[i] = 4 * knots[i].y + 2 * knots[i + 1].y; } rhs[0] = knots[0].y + 2 * knots[1].y; rhs[n - 1] = (8 * knots[n - 1].y + knots[n].y) / 2.0; // Get first control points Y-values. const y = getFirstControlPoints(rhs); // Fill output arrays. for (let i = 0; i < n; i += 1) { // First control point. firstControlPoints.push(new Point(x[i], y[i])); // Second control point. if (i < n - 1) { secondControlPoints.push(new Point(2 * knots[i + 1].x - x[i + 1], 2 * knots[i + 1].y - y[i + 1])); } else { secondControlPoints.push(new Point((knots[n].x + x[n - 1]) / 2, (knots[n].y + y[n - 1]) / 2)); } } return [firstControlPoints, secondControlPoints]; } //# sourceMappingURL=curve.js.map