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@antv/x6

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JavaScript diagramming library that uses SVG and HTML for rendering.

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"use strict"; var __spreadArrays = (this && this.__spreadArrays) || function () { for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length; for (var r = Array(s), k = 0, i = 0; i < il; i++) for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++) r[k] = a[j]; return r; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.smooth = void 0; var geometry_1 = require("../../geometry"); var smooth = function (sourcePoint, targetPoint, routePoints, options) { if (options === void 0) { options = {}; } var path; if (routePoints && routePoints.length !== 0) { var points = __spreadArrays([sourcePoint], routePoints, [targetPoint]); var curves = geometry_1.Curve.throughPoints(points); path = new geometry_1.Path(curves); } else { // If we have no route, use a default cubic bezier curve, cubic bezier // requires two control points, the control points have `x` midway // between source and target. This produces an S-like curve. path = new geometry_1.Path(); path.appendSegment(geometry_1.Path.createSegment('M', sourcePoint)); if (Math.abs(sourcePoint.x - targetPoint.x) >= Math.abs(sourcePoint.y - targetPoint.y)) { var controlPointX = (sourcePoint.x + targetPoint.x) / 2; path.appendSegment(geometry_1.Path.createSegment('C', controlPointX, sourcePoint.y, controlPointX, targetPoint.y, targetPoint.x, targetPoint.y)); } else { var controlPointY = (sourcePoint.y + targetPoint.y) / 2; path.appendSegment(geometry_1.Path.createSegment('C', sourcePoint.x, controlPointY, targetPoint.x, controlPointY, targetPoint.x, targetPoint.y)); } } return options.raw ? path : path.serialize(); }; exports.smooth = smooth; //# sourceMappingURL=smooth.js.map