@antv/x6
Version:
JavaScript diagramming library that uses SVG and HTML for rendering.
502 lines (414 loc) • 11.8 kB
text/typescript
import { round } from '../util'
type Segment = [string, ...number[]]
function rotate(x: number, y: number, rad: number) {
return {
x: x * Math.cos(rad) - y * Math.sin(rad),
y: x * Math.sin(rad) + y * Math.cos(rad),
}
}
function q2c(
x1: number,
y1: number,
ax: number,
ay: number,
x2: number,
y2: number,
) {
const v13 = 1 / 3
const v23 = 2 / 3
return [
v13 * x1 + v23 * ax,
v13 * y1 + v23 * ay,
v13 * x2 + v23 * ax,
v13 * y2 + v23 * ay,
x2,
y2,
]
}
function a2c(
x1: number,
y1: number,
rx: number,
ry: number,
angle: number,
largeArcFlag: number,
sweepFlag: number,
x2: number,
y2: number,
recursive?: [number, number, number, number],
): any[] {
// for more information of where this math came from visit:
// http://www.w3.org/TR/SVG11/implnote.html#ArcImplementationNotes
const v120 = (Math.PI * 120) / 180
const rad = (Math.PI / 180) * (+angle || 0)
let res = []
let xy
let f1
let f2
let cx
let cy
if (!recursive) {
xy = rotate(x1, y1, -rad)
x1 = xy.x // eslint-disable-line
y1 = xy.y // eslint-disable-line
xy = rotate(x2, y2, -rad)
x2 = xy.x // eslint-disable-line
y2 = xy.y // eslint-disable-line
const x = (x1 - x2) / 2
const y = (y1 - y2) / 2
let h = (x * x) / (rx * rx) + (y * y) / (ry * ry)
if (h > 1) {
h = Math.sqrt(h)
rx = h * rx // eslint-disable-line
ry = h * ry // eslint-disable-line
}
const rx2 = rx * rx
const ry2 = ry * ry
const k =
(largeArcFlag === sweepFlag ? -1 : 1) *
Math.sqrt(
Math.abs(
(rx2 * ry2 - rx2 * y * y - ry2 * x * x) / (rx2 * y * y + ry2 * x * x),
),
)
cx = (k * rx * y) / ry + (x1 + x2) / 2
cy = (k * -ry * x) / rx + (y1 + y2) / 2
f1 = Math.asin((y1 - cy) / ry)
f2 = Math.asin((y2 - cy) / ry)
f1 = x1 < cx ? Math.PI - f1 : f1
f2 = x2 < cx ? Math.PI - f2 : f2
if (f1 < 0) {
f1 = Math.PI * 2 + f1
}
if (f2 < 0) {
f2 = Math.PI * 2 + f2
}
if (sweepFlag && f1 > f2) {
f1 -= Math.PI * 2
}
if (!sweepFlag && f2 > f1) {
f2 -= Math.PI * 2
}
} else {
f1 = recursive[0]
f2 = recursive[1]
cx = recursive[2]
cy = recursive[3]
}
let df = f2 - f1
if (Math.abs(df) > v120) {
const f2old = f2
const x2old = x2
const y2old = y2
f2 = f1 + v120 * (sweepFlag && f2 > f1 ? 1 : -1)
x2 = cx + rx * Math.cos(f2) // eslint-disable-line
y2 = cy + ry * Math.sin(f2) // eslint-disable-line
res = a2c(x2, y2, rx, ry, angle, 0, sweepFlag, x2old, y2old, [
f2,
f2old,
cx,
cy,
])
}
df = f2 - f1
const c1 = Math.cos(f1)
const s1 = Math.sin(f1)
const c2 = Math.cos(f2)
const s2 = Math.sin(f2)
const t = Math.tan(df / 4)
const hx = (4 / 3) * (rx * t)
const hy = (4 / 3) * (ry * t)
const m1 = [x1, y1]
const m2 = [x1 + hx * s1, y1 - hy * c1]
const m3 = [x2 + hx * s2, y2 - hy * c2]
const m4 = [x2, y2]
m2[0] = 2 * m1[0] - m2[0]
m2[1] = 2 * m1[1] - m2[1]
if (recursive) {
return [m2, m3, m4].concat(res)
}
{
res = [m2, m3, m4].concat(res).join().split(',')
const newres = []
const ii = res.length
for (let i = 0; i < ii; i += 1) {
newres[i] =
i % 2
? rotate(+res[i - 1], +res[i], rad).y
: rotate(+res[i], +res[i + 1], rad).x
}
return newres
}
}
function parse(pathData: string) {
if (!pathData) {
return null
}
const spaces =
'\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029'
// https://regexper.com/#%28%5Ba-z%5D%29%5B%5Cs%2C%5D*%28%28-%3F%5Cd*%5C.%3F%5C%5Cd*%28%3F%3Ae%5B%5C-%2B%5D%3F%5Cd%2B%29%3F%5B%5Cs%5D*%2C%3F%5B%5Cs%5D*%29%2B%29
const segmentReg = new RegExp(
`([a-z])[${spaces},]*((-?\\d*\\.?\\d*(?:e[\\-+]?\\d+)?[${spaces}]*,?[${spaces}]*)+)`, // eslint-disable-line
'ig',
)
// https://regexper.com/#%28-%3F%5Cd*%5C.%3F%5Cd*%28%3F%3Ae%5B%5C-%2B%5D%3F%5Cd%2B%29%3F%29%5B%5Cs%5D*%2C%3F%5B%5Cs%5D*
const commandParamReg = new RegExp(
// eslint-disable-next-line
`(-?\\d*\\.?\\d*(?:e[\\-+]?\\d+)?)[${spaces}]*,?[${spaces}]*`,
'ig',
)
const paramsCount = {
a: 7,
c: 6,
h: 1,
l: 2,
m: 2,
q: 4,
s: 4,
t: 2,
v: 1,
z: 0,
}
const segmetns: Segment[] = []
pathData.replace(segmentReg, (input: string, cmd: string, args: string) => {
const params: number[] = []
let command = cmd.toLowerCase()
args.replace(commandParamReg, (a: string, b: string) => {
if (b) {
params.push(+b)
}
return a
})
if (command === 'm' && params.length > 2) {
segmetns.push([cmd, ...params.splice(0, 2)])
command = 'l'
cmd = cmd === 'm' ? 'l' : 'L' // eslint-disable-line
}
const count = paramsCount[command as keyof typeof paramsCount]
while (params.length >= count) {
segmetns.push([cmd, ...params.splice(0, count)])
if (!count) {
break
}
}
return input
})
return segmetns
}
function abs(pathString: string) {
const pathArray = parse(pathString)
// if invalid string, return 'M 0 0'
if (!pathArray || !pathArray.length) {
return [['M', 0, 0]]
}
let x = 0
let y = 0
let mx = 0
let my = 0
const segments = []
for (let i = 0, ii = pathArray.length; i < ii; i += 1) {
const r: any = []
segments.push(r)
const segment = pathArray[i]
const command = segment[0]
if (command !== command.toUpperCase()) {
r[0] = command.toUpperCase()
switch (r[0]) {
case 'A':
r[1] = segment[1]
r[2] = segment[2]
r[3] = segment[3]
r[4] = segment[4]
r[5] = segment[5]
r[6] = +segment[6] + x
r[7] = +segment[7] + y
break
case 'V':
r[1] = +segment[1] + y
break
case 'H':
r[1] = +segment[1] + x
break
case 'M':
mx = +segment[1] + x
my = +segment[2] + y
for (let j = 1, jj = segment.length; j < jj; j += 1) {
r[j] = +segment[j] + (j % 2 ? x : y)
}
break
default:
for (let j = 1, jj = segment.length; j < jj; j += 1) {
r[j] = +segment[j] + (j % 2 ? x : y)
}
break
}
} else {
for (let j = 0, jj = segment.length; j < jj; j += 1) {
r[j] = segment[j]
}
}
switch (r[0]) {
case 'Z':
x = +mx
y = +my
break
case 'H':
x = r[1]
break
case 'V':
y = r[1]
break
case 'M':
mx = r[r.length - 2]
my = r[r.length - 1]
x = r[r.length - 2]
y = r[r.length - 1]
break
default:
x = r[r.length - 2]
y = r[r.length - 1]
break
}
}
return segments
}
function normalize(path: string) {
const pathArray = abs(path)
const attrs = { x: 0, y: 0, bx: 0, by: 0, X: 0, Y: 0, qx: null, qy: null }
function processPath(path: any[], d: any, pcom: string) {
let nx
let ny
if (!path) {
return ['C', d.x, d.y, d.x, d.y, d.x, d.y]
}
if (!(path[0] in { T: 1, Q: 1 })) {
d.qx = null
d.qy = null
}
switch (path[0]) {
case 'M':
d.X = path[1]
d.Y = path[2]
break
case 'A':
if (parseFloat(path[1]) === 0 || parseFloat(path[2]) === 0) {
// https://www.w3.org/TR/SVG/paths.html#ArcOutOfRangeParameters
// "If either rx or ry is 0, then this arc is treated as a
// straight line segment (a "lineto") joining the endpoints."
return ['L', path[6], path[7]]
}
return ['C'].concat(a2c.apply(0, [d.x, d.y].concat(path.slice(1))))
case 'S':
if (pcom === 'C' || pcom === 'S') {
// In 'S' case we have to take into account, if the previous command is C/S.
nx = d.x * 2 - d.bx // And reflect the previous
ny = d.y * 2 - d.by // command's control point relative to the current point.
} else {
// or some else or nothing
nx = d.x
ny = d.y
}
return ['C', nx, ny].concat(path.slice(1))
case 'T':
if (pcom === 'Q' || pcom === 'T') {
// In 'T' case we have to take into account, if the previous command is Q/T.
d.qx = d.x * 2 - d.qx // And make a reflection similar
d.qy = d.y * 2 - d.qy // to case 'S'.
} else {
// or something else or nothing
d.qx = d.x
d.qy = d.y
}
return ['C'].concat(
q2c(d.x, d.y, d.qx, d.qy, path[1], path[2]) as any[],
)
case 'Q':
d.qx = path[1]
d.qy = path[2]
return ['C'].concat(
q2c(d.x, d.y, path[1], path[2], path[3], path[4]) as any[],
)
case 'H':
return ['L'].concat(path[1], d.y)
case 'V':
return ['L'].concat(d.x, path[1])
case 'L':
break
case 'Z':
break
default:
break
}
return path
}
function fixArc(pp: any[], i: number) {
if (pp[i].length > 7) {
pp[i].shift()
const pi = pp[i]
while (pi.length) {
// if created multiple 'C's, their original seg is saved
commands[i] = 'A'
i += 1 // eslint-disable-line
pp.splice(i, 0, ['C'].concat(pi.splice(0, 6)))
}
pp.splice(i, 1)
ii = pathArray.length
}
}
const commands = [] // path commands of original path p
let prevCommand = '' // holder for previous path command of original path
let ii = pathArray.length
for (let i = 0; i < ii; i += 1) {
let command = '' // temporary holder for original path command
if (pathArray[i]) {
command = pathArray[i][0] // save current path command
}
if (command !== 'C') {
// C is not saved yet, because it may be result of conversion
commands[i] = command // Save current path command
if (i > 0) {
prevCommand = commands[i - 1] // Get previous path command pcom
}
}
// Previous path command is inputted to processPath
pathArray[i] = processPath(pathArray[i], attrs, prevCommand)
if (commands[i] !== 'A' && command === 'C') {
commands[i] = 'C' // 'A' is the only command
}
// which may produce multiple 'C's
// so we have to make sure that 'C' is also 'C' in original path
fixArc(pathArray, i) // fixArc adds also the right amount of 'A's to pcoms
const seg = pathArray[i]
const seglen = seg.length
attrs.x = seg[seglen - 2]
attrs.y = seg[seglen - 1]
attrs.bx = parseFloat(seg[seglen - 4]) || attrs.x
attrs.by = parseFloat(seg[seglen - 3]) || attrs.y
}
// make sure normalized path data string starts with an M segment
if (!pathArray[0][0] || pathArray[0][0] !== 'M') {
pathArray.unshift(['M', 0, 0])
}
return pathArray
}
/**
* Converts provided SVG path data string into a normalized path data string.
*
* The normalization uses a restricted subset of path commands; all segments
* are translated into lineto, curveto, moveto, and closepath segments.
*
* Relative path commands are changed into their absolute counterparts,
* and chaining of coordinates is disallowed.
*
* The function will always return a valid path data string; if an input
* string cannot be normalized, 'M 0 0' is returned.
*/
export function normalizePathData(pathData: string) {
return normalize(pathData)
.map((segment: Segment) =>
segment.map((item) => (typeof item === 'string' ? item : round(item, 2))),
)
.join(',')
.split(',')
.join(' ')
}