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@antv/util

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> AntV 底层依赖的工具库,不建议在自己业务中使用。

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.segmentQuadFactory = segmentQuadFactory; var distance_square_root_1 = require("./distance-square-root"); /** * Returns the {x,y} coordinates of a point at a * given length of a quadratic-bezier segment. * * @see https://github.com/substack/point-at-length */ function getPointAtQuadSegmentLength(x1, y1, cx, cy, x2, y2, t) { var t1 = 1 - t; return { x: Math.pow(t1, 2) * x1 + 2 * t1 * t * cx + Math.pow(t, 2) * x2, y: Math.pow(t1, 2) * y1 + 2 * t1 * t * cy + Math.pow(t, 2) * y2, }; } /** * Returns a {x,y} point at a given length, the total length and * the minimum and maximum {x,y} coordinates of a Q (quadratic-bezier) segment. */ function segmentQuadFactory(x1, y1, qx, qy, x2, y2, distance, options) { var _a; var _b = options.bbox, bbox = _b === void 0 ? true : _b, _c = options.length, length = _c === void 0 ? true : _c, _d = options.sampleSize, sampleSize = _d === void 0 ? 10 : _d; var distanceIsNumber = typeof distance === 'number'; var x = x1; var y = y1; var LENGTH = 0; var prev = [x, y, LENGTH]; var cur = [x, y]; var t = 0; var POINT = { x: 0, y: 0 }; var POINTS = [{ x: x, y: y }]; if (distanceIsNumber && distance <= 0) { POINT = { x: x, y: y }; } for (var j = 0; j <= sampleSize; j += 1) { t = j / sampleSize; (_a = getPointAtQuadSegmentLength(x1, y1, qx, qy, x2, y2, t), x = _a.x, y = _a.y); if (bbox) { POINTS.push({ x: x, y: y }); } if (length) { LENGTH += (0, distance_square_root_1.distanceSquareRoot)(cur, [x, y]); } cur = [x, y]; if (distanceIsNumber && LENGTH >= distance && distance > prev[2]) { var dv = (LENGTH - distance) / (LENGTH - prev[2]); POINT = { x: cur[0] * (1 - dv) + prev[0] * dv, y: cur[1] * (1 - dv) + prev[1] * dv, }; } prev = [x, y, LENGTH]; } /* istanbul ignore else */ if (distanceIsNumber && distance >= LENGTH) { POINT = { x: x2, y: y2 }; } return { length: LENGTH, point: POINT, min: { x: Math.min.apply(null, POINTS.map(function (n) { return n.x; })), y: Math.min.apply(null, POINTS.map(function (n) { return n.y; })), }, max: { x: Math.max.apply(null, POINTS.map(function (n) { return n.x; })), y: Math.max.apply(null, POINTS.map(function (n) { return n.y; })), }, }; } //# sourceMappingURL=segment-quad-factory.js.map