@antv/path-util
Version:
A common util collection for antv projects
422 lines (401 loc) • 10.6 kB
text/typescript
import { isArray } from 'lodash-es';
import rectPath from './rect-path';
import path2Curve from './path-2-curve';
const base3 = function (t: number, p1: number, p2: number, p3: number, p4: number): number {
const t1 = -3 * p1 + 9 * p2 - 9 * p3 + 3 * p4;
const t2 = t * t1 + 6 * p1 - 12 * p2 + 6 * p3;
return t * t2 - 3 * p1 + 3 * p2;
};
const bezlen = function (
x1: number,
y1: number,
x2: number,
y2: number,
x3: number,
y3: number,
x4: number,
y4: number,
z: number
): number {
if (z === null) {
z = 1;
}
z = z > 1 ? 1 : z < 0 ? 0 : z;
const z2 = z / 2;
const n = 12;
const Tvalues = [
-0.1252, 0.1252, -0.3678, 0.3678, -0.5873, 0.5873, -0.7699, 0.7699, -0.9041, 0.9041, -0.9816, 0.9816,
];
const Cvalues = [0.2491, 0.2491, 0.2335, 0.2335, 0.2032, 0.2032, 0.1601, 0.1601, 0.1069, 0.1069, 0.0472, 0.0472];
let sum = 0;
for (let i = 0; i < n; i++) {
const ct = z2 * Tvalues[i] + z2;
const xbase = base3(ct, x1, x2, x3, x4);
const ybase = base3(ct, y1, y2, y3, y4);
const comb = xbase * xbase + ybase * ybase;
sum += Cvalues[i] * Math.sqrt(comb);
}
return z2 * sum;
};
export interface Point {
x: number;
y: number;
}
export interface BoundPoint {
min: Point;
max: Point;
}
const curveDim = function (
x0: number,
y0: number,
x1: number,
y1: number,
x2: number,
y2: number,
x3: number,
y3: number
): BoundPoint {
const tvalues = [];
const bounds = [[], []];
let a;
let b;
let c;
let t;
for (let i = 0; i < 2; ++i) {
if (i === 0) {
b = 6 * x0 - 12 * x1 + 6 * x2;
a = -3 * x0 + 9 * x1 - 9 * x2 + 3 * x3;
c = 3 * x1 - 3 * x0;
} else {
b = 6 * y0 - 12 * y1 + 6 * y2;
a = -3 * y0 + 9 * y1 - 9 * y2 + 3 * y3;
c = 3 * y1 - 3 * y0;
}
if (Math.abs(a) < 1e-12) {
if (Math.abs(b) < 1e-12) {
continue;
}
t = -c / b;
if (t > 0 && t < 1) {
tvalues.push(t);
}
continue;
}
const b2ac = b * b - 4 * c * a;
const sqrtb2ac = Math.sqrt(b2ac);
if (b2ac < 0) {
continue;
}
const t1 = (-b + sqrtb2ac) / (2 * a);
if (t1 > 0 && t1 < 1) {
tvalues.push(t1);
}
const t2 = (-b - sqrtb2ac) / (2 * a);
if (t2 > 0 && t2 < 1) {
tvalues.push(t2);
}
}
let j = tvalues.length;
const jlen = j;
let mt;
while (j--) {
t = tvalues[j];
mt = 1 - t;
bounds[0][j] = mt * mt * mt * x0 + 3 * mt * mt * t * x1 + 3 * mt * t * t * x2 + t * t * t * x3;
bounds[1][j] = mt * mt * mt * y0 + 3 * mt * mt * t * y1 + 3 * mt * t * t * y2 + t * t * t * y3;
}
bounds[0][jlen] = x0;
bounds[1][jlen] = y0;
bounds[0][jlen + 1] = x3;
bounds[1][jlen + 1] = y3;
bounds[0].length = bounds[1].length = jlen + 2;
return {
min: {
x: Math.min.apply(0, bounds[0]),
y: Math.min.apply(0, bounds[1]),
},
max: {
x: Math.max.apply(0, bounds[0]),
y: Math.max.apply(0, bounds[1]),
},
};
};
const intersect = function (
x1: number,
y1: number,
x2: number,
y2: number,
x3: number,
y3: number,
x4: number,
y4: number
): Point {
if (
Math.max(x1, x2) < Math.min(x3, x4) ||
Math.min(x1, x2) > Math.max(x3, x4) ||
Math.max(y1, y2) < Math.min(y3, y4) ||
Math.min(y1, y2) > Math.max(y3, y4)
) {
return;
}
const nx = (x1 * y2 - y1 * x2) * (x3 - x4) - (x1 - x2) * (x3 * y4 - y3 * x4);
const ny = (x1 * y2 - y1 * x2) * (y3 - y4) - (y1 - y2) * (x3 * y4 - y3 * x4);
const denominator = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4);
if (!denominator) {
return;
}
const px = nx / denominator;
const py = ny / denominator;
const px2 = +px.toFixed(2);
const py2 = +py.toFixed(2);
if (
px2 < +Math.min(x1, x2).toFixed(2) ||
px2 > +Math.max(x1, x2).toFixed(2) ||
px2 < +Math.min(x3, x4).toFixed(2) ||
px2 > +Math.max(x3, x4).toFixed(2) ||
py2 < +Math.min(y1, y2).toFixed(2) ||
py2 > +Math.max(y1, y2).toFixed(2) ||
py2 < +Math.min(y3, y4).toFixed(2) ||
py2 > +Math.max(y3, y4).toFixed(2)
) {
return;
}
return {
x: px,
y: py,
};
};
const isPointInsideBBox = function (bbox, x, y) {
return x >= bbox.x && x <= bbox.x + bbox.width && y >= bbox.y && y <= bbox.y + bbox.height;
};
const box = function (x, y, width, height) {
if (x === null) {
x = y = width = height = 0;
}
if (y === null) {
y = x.y;
width = x.width;
height = x.height;
x = x.x;
}
return {
x,
y,
width,
w: width,
height,
h: height,
x2: x + width,
y2: y + height,
cx: x + width / 2,
cy: y + height / 2,
r1: Math.min(width, height) / 2,
r2: Math.max(width, height) / 2,
r0: Math.sqrt(width * width + height * height) / 2,
path: rectPath(x, y, width, height),
vb: [x, y, width, height].join(' '),
};
};
const isBBoxIntersect = function (bbox1, bbox2) {
// @ts-ignore
bbox1 = box(bbox1);
// @ts-ignore
bbox2 = box(bbox2);
return (
isPointInsideBBox(bbox2, bbox1.x, bbox1.y) ||
isPointInsideBBox(bbox2, bbox1.x2, bbox1.y) ||
isPointInsideBBox(bbox2, bbox1.x, bbox1.y2) ||
isPointInsideBBox(bbox2, bbox1.x2, bbox1.y2) ||
isPointInsideBBox(bbox1, bbox2.x, bbox2.y) ||
isPointInsideBBox(bbox1, bbox2.x2, bbox2.y) ||
isPointInsideBBox(bbox1, bbox2.x, bbox2.y2) ||
isPointInsideBBox(bbox1, bbox2.x2, bbox2.y2) ||
(((bbox1.x < bbox2.x2 && bbox1.x > bbox2.x) || (bbox2.x < bbox1.x2 && bbox2.x > bbox1.x)) &&
((bbox1.y < bbox2.y2 && bbox1.y > bbox2.y) || (bbox2.y < bbox1.y2 && bbox2.y > bbox1.y)))
);
};
const bezierBBox = function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y) {
if (!isArray(p1x)) {
p1x = [p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y];
}
const bbox = curveDim.apply(null, p1x);
return box(bbox.min.x, bbox.min.y, bbox.max.x - bbox.min.x, bbox.max.y - bbox.min.y);
};
const findDotsAtSegment = function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t) {
const t1 = 1 - t;
const t13 = Math.pow(t1, 3);
const t12 = Math.pow(t1, 2);
const t2 = t * t;
const t3 = t2 * t;
const x = t13 * p1x + t12 * 3 * t * c1x + t1 * 3 * t * t * c2x + t3 * p2x;
const y = t13 * p1y + t12 * 3 * t * c1y + t1 * 3 * t * t * c2y + t3 * p2y;
const mx = p1x + 2 * t * (c1x - p1x) + t2 * (c2x - 2 * c1x + p1x);
const my = p1y + 2 * t * (c1y - p1y) + t2 * (c2y - 2 * c1y + p1y);
const nx = c1x + 2 * t * (c2x - c1x) + t2 * (p2x - 2 * c2x + c1x);
const ny = c1y + 2 * t * (c2y - c1y) + t2 * (p2y - 2 * c2y + c1y);
const ax = t1 * p1x + t * c1x;
const ay = t1 * p1y + t * c1y;
const cx = t1 * c2x + t * p2x;
const cy = t1 * c2y + t * p2y;
const alpha = 90 - (Math.atan2(mx - nx, my - ny) * 180) / Math.PI;
// (mx > nx || my < ny) && (alpha += 180);
return {
x,
y,
m: {
x: mx,
y: my,
},
n: {
x: nx,
y: ny,
},
start: {
x: ax,
y: ay,
},
end: {
x: cx,
y: cy,
},
alpha,
};
};
const interHelper = function (bez1, bez2, justCount) {
// @ts-ignore
const bbox1 = bezierBBox(bez1);
// @ts-ignore
const bbox2 = bezierBBox(bez2);
if (!isBBoxIntersect(bbox1, bbox2)) {
return justCount ? 0 : [];
}
const l1 = bezlen.apply(0, bez1);
const l2 = bezlen.apply(0, bez2);
const n1 = ~~(l1 / 8);
const n2 = ~~(l2 / 8);
const dots1 = [];
const dots2 = [];
const xy = {};
let res = justCount ? 0 : [];
for (let i = 0; i < n1 + 1; i++) {
const d = findDotsAtSegment.apply(0, bez1.concat(i / n1));
dots1.push({
x: d.x,
y: d.y,
t: i / n1,
});
}
for (let i = 0; i < n2 + 1; i++) {
const d = findDotsAtSegment.apply(0, bez2.concat(i / n2));
dots2.push({
x: d.x,
y: d.y,
t: i / n2,
});
}
for (let i = 0; i < n1; i++) {
for (let j = 0; j < n2; j++) {
const di = dots1[i];
const di1 = dots1[i + 1];
const dj = dots2[j];
const dj1 = dots2[j + 1];
const ci = Math.abs(di1.x - di.x) < 0.001 ? 'y' : 'x';
const cj = Math.abs(dj1.x - dj.x) < 0.001 ? 'y' : 'x';
const is = intersect(di.x, di.y, di1.x, di1.y, dj.x, dj.y, dj1.x, dj1.y);
if (is) {
if (xy[is.x.toFixed(4)] === is.y.toFixed(4)) {
continue;
}
xy[is.x.toFixed(4)] = is.y.toFixed(4);
const t1 = di.t + Math.abs((is[ci] - di[ci]) / (di1[ci] - di[ci])) * (di1.t - di.t);
const t2 = dj.t + Math.abs((is[cj] - dj[cj]) / (dj1[cj] - dj[cj])) * (dj1.t - dj.t);
if (t1 >= 0 && t1 <= 1 && t2 >= 0 && t2 <= 1) {
if (justCount) {
// @ts-ignore
res++;
} else {
// @ts-ignore
res.push({
x: is.x,
y: is.y,
t1,
t2,
});
}
}
}
}
}
return res;
};
const interPathHelper = function (path1, path2, justCount) {
// @ts-ignore
path1 = path2Curve(path1);
// @ts-ignore
path2 = path2Curve(path2);
let x1;
let y1;
let x2;
let y2;
let x1m;
let y1m;
let x2m;
let y2m;
let bez1;
let bez2;
let res = justCount ? 0 : [];
for (let i = 0, ii = path1.length; i < ii; i++) {
const pi = path1[i];
if (pi[0] === 'M') {
x1 = x1m = pi[1];
y1 = y1m = pi[2];
} else {
if (pi[0] === 'C') {
bez1 = [x1, y1].concat(pi.slice(1));
x1 = bez1[6];
y1 = bez1[7];
} else {
bez1 = [x1, y1, x1, y1, x1m, y1m, x1m, y1m];
x1 = x1m;
y1 = y1m;
}
for (let j = 0, jj = path2.length; j < jj; j++) {
const pj = path2[j];
if (pj[0] === 'M') {
x2 = x2m = pj[1];
y2 = y2m = pj[2];
} else {
if (pj[0] === 'C') {
bez2 = [x2, y2].concat(pj.slice(1));
x2 = bez2[6];
y2 = bez2[7];
} else {
bez2 = [x2, y2, x2, y2, x2m, y2m, x2m, y2m];
x2 = x2m;
y2 = y2m;
}
const intr = interHelper(bez1, bez2, justCount);
if (justCount) {
// @ts-ignore
res += intr;
} else {
// @ts-ignore
for (let k = 0, kk = intr.length; k < kk; k++) {
intr[k].segment1 = i;
intr[k].segment2 = j;
intr[k].bez1 = bez1;
intr[k].bez2 = bez2;
}
// @ts-ignore
res = res.concat(intr);
}
}
}
}
}
return res;
};
export default function pathIntersection(path1, path2) {
// @ts-ignore
return interPathHelper(path1, path2);
}