@antv/path-util
Version:
A common util collection for antv projects
144 lines (140 loc) • 6.05 kB
text/typescript
import getArcParams from './get-arc-params';
import { isSamePoint } from './get-arc-params';
import parsePath from './parse-path';
// 点对称
function toSymmetry(point, center) {
return [ center[0] + (center[0] - point[0]), center[1] + (center[1] - point[1]) ];
}
export default function getSegments(path) {
path = parsePath(path);
const segments = [];
let currentPoint = null; // 当前图形
let nextParams = null; // 下一节点的 path 参数
let startMovePoint = null; // 开始 M 的点,可能会有多个
let lastStartMovePointIndex = 0; // 最近一个开始点 M 的索引
const count = path.length;
for (let i = 0; i < count; i++) {
const params = path[i];
nextParams = path[i + 1];
const command = params[0];
// 数学定义上的参数,便于后面的计算
const segment = {
command,
prePoint: currentPoint,
params,
startTangent: null,
endTangent: null,
};
switch (command) {
case 'M':
startMovePoint = [ params[1], params[2] ];
lastStartMovePointIndex = i;
break;
case 'A':
const arcParams = getArcParams(currentPoint, params);
segment['arcParams'] = arcParams;
break;
default:
break;
}
if (command === 'Z') {
// 有了 Z 后,当前节点从开始 M 的点开始
currentPoint = startMovePoint;
// 如果当前点的命令为 Z,相当于当前点为最近一个 M 点,则下一个点直接指向最近一个 M 点的下一个点
nextParams = path[lastStartMovePointIndex + 1];
} else {
const len = params.length;
currentPoint = [ params[len - 2], params[len - 1] ];
}
if (nextParams && nextParams[0] === 'Z') {
// 如果下一个点的命令为 Z,则下一个点直接指向最近一个 M 点
nextParams = path[lastStartMovePointIndex];
if (segments[lastStartMovePointIndex]) {
// 如果下一个点的命令为 Z,则最近一个 M 点的前一个点为当前点
segments[lastStartMovePointIndex].prePoint = currentPoint;
}
}
segment['currentPoint'] = currentPoint;
// 如果当前点与最近一个 M 点相同,则最近一个 M 点的前一个点为当前点的前一个点
if (
segments[lastStartMovePointIndex] &&
isSamePoint(currentPoint, segments[lastStartMovePointIndex].currentPoint)
) {
segments[lastStartMovePointIndex].prePoint = segment.prePoint;
}
const nextPoint = nextParams ? [ nextParams[nextParams.length - 2], nextParams[nextParams.length - 1] ] : null;
segment['nextPoint'] = nextPoint;
// Add startTangent and endTangent
const { prePoint } = segment;
if ([ 'L', 'H', 'V' ].includes(command)) {
segment.startTangent = [ prePoint[0] - currentPoint[0], prePoint[1] - currentPoint[1] ];
segment.endTangent = [ currentPoint[0] - prePoint[0], currentPoint[1] - prePoint[1] ];
} else if (command === 'Q') {
// 二次贝塞尔曲线只有一个控制点
const cp = [ params[1], params[2] ];
// 二次贝塞尔曲线的终点为 currentPoint
segment.startTangent = [ prePoint[0] - cp[0], prePoint[1] - cp[1] ];
segment.endTangent = [ currentPoint[0] - cp[0], currentPoint[1] - cp[1] ];
} else if (command === 'T') {
const preSegment = segments[i - 1];
const cp = toSymmetry(preSegment.currentPoint, prePoint);
if (preSegment.command === 'Q') {
segment.command = 'Q';
segment.startTangent = [ prePoint[0] - cp[0], prePoint[1] - cp[1] ];
segment.endTangent = [ currentPoint[0] - cp[0], currentPoint[1] - cp[1] ];
} else {
segment.command = 'TL';
segment.startTangent = [ prePoint[0] - currentPoint[0], prePoint[1] - currentPoint[1] ];
segment.endTangent = [ currentPoint[0] - prePoint[0], currentPoint[1] - prePoint[1] ];
}
} else if (command === 'C') {
// 三次贝塞尔曲线有两个控制点
const cp1 = [ params[1], params[2] ];
const cp2 = [ params[3], params[4] ];
segment.startTangent = [ prePoint[0] - cp1[0], prePoint[1] - cp1[1] ];
segment.endTangent = [ currentPoint[0] - cp2[0], currentPoint[1] - cp2[1] ];
// horizontal line, eg. ['C', 100, 100, 100, 100, 200, 200]
if (segment.startTangent[0] === 0 && segment.startTangent[1] === 0) {
segment.startTangent = [cp1[0] - cp2[0], cp1[1] - cp2[1]];
}
if (segment.endTangent[0] === 0 && segment.endTangent[1] === 0) {
segment.endTangent = [cp2[0] - cp1[0], cp2[1] - cp1[1]];
}
} else if (command === 'S') {
const preSegment = segments[i - 1];
const cp1 = toSymmetry(preSegment.currentPoint, prePoint);
const cp2 = [ params[1], params[2] ];
if (preSegment.command === 'C') {
segment.command = 'C'; // 将 S 命令变换为 C 命令
segment.startTangent = [ prePoint[0] - cp1[0], prePoint[1] - cp1[1] ];
segment.endTangent = [ currentPoint[0] - cp2[0], currentPoint[1] - cp2[1] ];
} else {
segment.command = 'SQ'; // 将 S 命令变换为 SQ 命令
segment.startTangent = [ prePoint[0] - cp2[0], prePoint[1] - cp2[1] ];
segment.endTangent = [ currentPoint[0] - cp2[0], currentPoint[1] - cp2[1] ];
}
} else if (command === 'A') {
let d = 0.001;
const {
cx = 0,
cy = 0,
rx = 0,
ry = 0,
sweepFlag = 0,
startAngle = 0,
endAngle = 0,
} = segment['arcParams'] || {};
if (sweepFlag === 0) {
d *= -1;
}
const dx1 = rx * Math.cos(startAngle - d) + cx;
const dy1 = ry * Math.sin(startAngle - d) + cy;
segment.startTangent = [ dx1 - startMovePoint[0], dy1 - startMovePoint[1] ];
const dx2 = rx * Math.cos(startAngle + endAngle + d) + cx;
const dy2 = ry * Math.sin(startAngle + endAngle - d) + cy;
segment.endTangent = [ prePoint[0] - dx2, prePoint[1] - dy2 ];
}
segments.push(segment);
}
return segments;
}