@antv/path-util
Version:
A common util collection for antv projects
118 lines (108 loc) • 2.69 kB
text/typescript
import isPointInPolygon from './point-in-polygon';
import getLineIntersect from './get-line-intersect';
import { each } from 'lodash-es';
function parseToLines(points) {
const lines = [];
const count = points.length;
for (let i = 0; i < count - 1; i++) {
const point = points[i];
const next = points[i + 1];
lines.push({
from: {
x: point[0],
y: point[1],
},
to: {
x: next[0],
y: next[1],
},
});
}
if (lines.length > 1) {
const first = points[0];
const last = points[count - 1];
lines.push({
from: {
x: last[0],
y: last[1],
},
to: {
x: first[0],
y: first[1],
},
});
}
return lines;
}
function lineIntersectPolygon(lines, line) {
let isIntersect = false;
each(lines, (l) => {
if (getLineIntersect(l.from, l.to, line.from, line.to)) {
isIntersect = true;
return false;
}
});
return isIntersect;
}
type BBox = {
minX: number;
minY: number;
maxX: number;
maxY: number;
};
function getBBox(points): BBox {
const xArr = points.map((p) => p[0]);
const yArr = points.map((p) => p[1]);
return {
minX: Math.min.apply(null, xArr),
maxX: Math.max.apply(null, xArr),
minY: Math.min.apply(null, yArr),
maxY: Math.max.apply(null, yArr),
};
}
function intersectBBox(box1: BBox, box2: BBox) {
return !(box2.minX > box1.maxX || box2.maxX < box1.minX || box2.minY > box1.maxY || box2.maxY < box1.minY);
}
export default function isPolygonsIntersect(points1, points2) {
// 空数组,或者一个点返回 false
if (points1.length < 2 || points2.length < 2) {
return false;
}
const bbox1 = getBBox(points1);
const bbox2 = getBBox(points2);
// 判定包围盒是否相交,比判定点是否在多边形内要快的多,可以筛选掉大多数情况
if (!intersectBBox(bbox1, bbox2)) {
return false;
}
let isIn = false;
// 判定点是否在多边形内部,一旦有一个点在另一个多边形内,则返回
each(points2, (point) => {
if (isPointInPolygon(points1, point[0], point[1])) {
isIn = true;
return false;
}
});
if (isIn) {
return true;
}
// 两个多边形都需要判定
each(points1, (point) => {
if (isPointInPolygon(points2, point[0], point[1])) {
isIn = true;
return false;
}
});
if (isIn) {
return true;
}
const lines1 = parseToLines(points1);
const lines2 = parseToLines(points2);
let isIntersect = false;
each(lines2, (line) => {
if (lineIntersectPolygon(lines1, line)) {
isIntersect = true;
return false;
}
});
return isIntersect;
}