@antv/path-util
Version:
A common util collection for antv projects
142 lines • 7.09 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var get_arc_params_1 = require("./get-arc-params");
var get_arc_params_2 = require("./get-arc-params");
var parse_path_1 = require("./parse-path");
// 点对称
function toSymmetry(point, center) {
return [center[0] + (center[0] - point[0]), center[1] + (center[1] - point[1])];
}
function getSegments(path) {
path = parse_path_1.default(path);
var segments = [];
var currentPoint = null; // 当前图形
var nextParams = null; // 下一节点的 path 参数
var startMovePoint = null; // 开始 M 的点,可能会有多个
var lastStartMovePointIndex = 0; // 最近一个开始点 M 的索引
var count = path.length;
for (var i = 0; i < count; i++) {
var params = path[i];
nextParams = path[i + 1];
var command = params[0];
// 数学定义上的参数,便于后面的计算
var segment = {
command: command,
prePoint: currentPoint,
params: params,
startTangent: null,
endTangent: null,
};
switch (command) {
case 'M':
startMovePoint = [params[1], params[2]];
lastStartMovePointIndex = i;
break;
case 'A':
var arcParams = get_arc_params_1.default(currentPoint, params);
segment['arcParams'] = arcParams;
break;
default:
break;
}
if (command === 'Z') {
// 有了 Z 后,当前节点从开始 M 的点开始
currentPoint = startMovePoint;
// 如果当前点的命令为 Z,相当于当前点为最近一个 M 点,则下一个点直接指向最近一个 M 点的下一个点
nextParams = path[lastStartMovePointIndex + 1];
}
else {
var len = params.length;
currentPoint = [params[len - 2], params[len - 1]];
}
if (nextParams && nextParams[0] === 'Z') {
// 如果下一个点的命令为 Z,则下一个点直接指向最近一个 M 点
nextParams = path[lastStartMovePointIndex];
if (segments[lastStartMovePointIndex]) {
// 如果下一个点的命令为 Z,则最近一个 M 点的前一个点为当前点
segments[lastStartMovePointIndex].prePoint = currentPoint;
}
}
segment['currentPoint'] = currentPoint;
// 如果当前点与最近一个 M 点相同,则最近一个 M 点的前一个点为当前点的前一个点
if (segments[lastStartMovePointIndex] &&
get_arc_params_2.isSamePoint(currentPoint, segments[lastStartMovePointIndex].currentPoint)) {
segments[lastStartMovePointIndex].prePoint = segment.prePoint;
}
var nextPoint = nextParams ? [nextParams[nextParams.length - 2], nextParams[nextParams.length - 1]] : null;
segment['nextPoint'] = nextPoint;
// Add startTangent and endTangent
var prePoint = segment.prePoint;
if (['L', 'H', 'V'].includes(command)) {
segment.startTangent = [prePoint[0] - currentPoint[0], prePoint[1] - currentPoint[1]];
segment.endTangent = [currentPoint[0] - prePoint[0], currentPoint[1] - prePoint[1]];
}
else if (command === 'Q') {
// 二次贝塞尔曲线只有一个控制点
var cp = [params[1], params[2]];
// 二次贝塞尔曲线的终点为 currentPoint
segment.startTangent = [prePoint[0] - cp[0], prePoint[1] - cp[1]];
segment.endTangent = [currentPoint[0] - cp[0], currentPoint[1] - cp[1]];
}
else if (command === 'T') {
var preSegment = segments[i - 1];
var cp = toSymmetry(preSegment.currentPoint, prePoint);
if (preSegment.command === 'Q') {
segment.command = 'Q';
segment.startTangent = [prePoint[0] - cp[0], prePoint[1] - cp[1]];
segment.endTangent = [currentPoint[0] - cp[0], currentPoint[1] - cp[1]];
}
else {
segment.command = 'TL';
segment.startTangent = [prePoint[0] - currentPoint[0], prePoint[1] - currentPoint[1]];
segment.endTangent = [currentPoint[0] - prePoint[0], currentPoint[1] - prePoint[1]];
}
}
else if (command === 'C') {
// 三次贝塞尔曲线有两个控制点
var cp1 = [params[1], params[2]];
var cp2 = [params[3], params[4]];
segment.startTangent = [prePoint[0] - cp1[0], prePoint[1] - cp1[1]];
segment.endTangent = [currentPoint[0] - cp2[0], currentPoint[1] - cp2[1]];
// horizontal line, eg. ['C', 100, 100, 100, 100, 200, 200]
if (segment.startTangent[0] === 0 && segment.startTangent[1] === 0) {
segment.startTangent = [cp1[0] - cp2[0], cp1[1] - cp2[1]];
}
if (segment.endTangent[0] === 0 && segment.endTangent[1] === 0) {
segment.endTangent = [cp2[0] - cp1[0], cp2[1] - cp1[1]];
}
}
else if (command === 'S') {
var preSegment = segments[i - 1];
var cp1 = toSymmetry(preSegment.currentPoint, prePoint);
var cp2 = [params[1], params[2]];
if (preSegment.command === 'C') {
segment.command = 'C'; // 将 S 命令变换为 C 命令
segment.startTangent = [prePoint[0] - cp1[0], prePoint[1] - cp1[1]];
segment.endTangent = [currentPoint[0] - cp2[0], currentPoint[1] - cp2[1]];
}
else {
segment.command = 'SQ'; // 将 S 命令变换为 SQ 命令
segment.startTangent = [prePoint[0] - cp2[0], prePoint[1] - cp2[1]];
segment.endTangent = [currentPoint[0] - cp2[0], currentPoint[1] - cp2[1]];
}
}
else if (command === 'A') {
var d = 0.001;
var _a = segment['arcParams'] || {}, _b = _a.cx, cx = _b === void 0 ? 0 : _b, _c = _a.cy, cy = _c === void 0 ? 0 : _c, _d = _a.rx, rx = _d === void 0 ? 0 : _d, _e = _a.ry, ry = _e === void 0 ? 0 : _e, _f = _a.sweepFlag, sweepFlag = _f === void 0 ? 0 : _f, _g = _a.startAngle, startAngle = _g === void 0 ? 0 : _g, _h = _a.endAngle, endAngle = _h === void 0 ? 0 : _h;
if (sweepFlag === 0) {
d *= -1;
}
var dx1 = rx * Math.cos(startAngle - d) + cx;
var dy1 = ry * Math.sin(startAngle - d) + cy;
segment.startTangent = [dx1 - startMovePoint[0], dy1 - startMovePoint[1]];
var dx2 = rx * Math.cos(startAngle + endAngle + d) + cx;
var dy2 = ry * Math.sin(startAngle + endAngle - d) + cy;
segment.endTangent = [prePoint[0] - dx2, prePoint[1] - dy2];
}
segments.push(segment);
}
return segments;
}
exports.default = getSegments;
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