@antv/path-util
Version:
A common util collection for antv projects
103 lines • 3.01 kB
JavaScript
import isPointInPolygon from './point-in-polygon';
import getLineIntersect from './get-line-intersect';
import { each } from 'lodash-es';
function parseToLines(points) {
var lines = [];
var count = points.length;
for (var i = 0; i < count - 1; i++) {
var point = points[i];
var next = points[i + 1];
lines.push({
from: {
x: point[0],
y: point[1],
},
to: {
x: next[0],
y: next[1],
},
});
}
if (lines.length > 1) {
var first = points[0];
var last = points[count - 1];
lines.push({
from: {
x: last[0],
y: last[1],
},
to: {
x: first[0],
y: first[1],
},
});
}
return lines;
}
function lineIntersectPolygon(lines, line) {
var isIntersect = false;
each(lines, function (l) {
if (getLineIntersect(l.from, l.to, line.from, line.to)) {
isIntersect = true;
return false;
}
});
return isIntersect;
}
function getBBox(points) {
var xArr = points.map(function (p) { return p[0]; });
var yArr = points.map(function (p) { return p[1]; });
return {
minX: Math.min.apply(null, xArr),
maxX: Math.max.apply(null, xArr),
minY: Math.min.apply(null, yArr),
maxY: Math.max.apply(null, yArr),
};
}
function intersectBBox(box1, box2) {
return !(box2.minX > box1.maxX || box2.maxX < box1.minX || box2.minY > box1.maxY || box2.maxY < box1.minY);
}
export default function isPolygonsIntersect(points1, points2) {
// 空数组,或者一个点返回 false
if (points1.length < 2 || points2.length < 2) {
return false;
}
var bbox1 = getBBox(points1);
var bbox2 = getBBox(points2);
// 判定包围盒是否相交,比判定点是否在多边形内要快的多,可以筛选掉大多数情况
if (!intersectBBox(bbox1, bbox2)) {
return false;
}
var isIn = false;
// 判定点是否在多边形内部,一旦有一个点在另一个多边形内,则返回
each(points2, function (point) {
if (isPointInPolygon(points1, point[0], point[1])) {
isIn = true;
return false;
}
});
if (isIn) {
return true;
}
// 两个多边形都需要判定
each(points1, function (point) {
if (isPointInPolygon(points2, point[0], point[1])) {
isIn = true;
return false;
}
});
if (isIn) {
return true;
}
var lines1 = parseToLines(points1);
var lines2 = parseToLines(points2);
var isIntersect = false;
each(lines2, function (line) {
if (lineIntersectPolygon(lines1, line)) {
isIntersect = true;
return false;
}
});
return isIntersect;
}
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