@antv/matrix-util
Version:
A common util collection for antv projects
109 lines (96 loc) • 2.56 kB
text/typescript
/**
* @description 扩展方法,提供 gl-matrix 为提供的方法
* */
import { mat3, vec2 } from 'gl-matrix';
type mat3Type = [number, number, number, number, number, number, number, number, number];
export function leftTranslate(out, a, v) {
const transMat: mat3Type = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ];
mat3.fromTranslation(transMat, v);
return mat3.multiply(out, transMat, a);
}
export function leftRotate(out, a, rad) {
const rotateMat: mat3Type = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ];
mat3.fromRotation(rotateMat, rad);
return mat3.multiply(out, rotateMat, a);
}
export function leftScale(out, a, v) {
const scaleMat: mat3Type = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ];
mat3.fromScaling(scaleMat, v);
return mat3.multiply(out, scaleMat, a);
}
function leftMultiply(out, a, a1) {
return mat3.multiply(out, a1, a);
}
/**
* 根据 actions 来做 transform
* @param m
* @param actions
*/
export function transform(m: number[], actions: any[][]) {
const matrix = m ? [].concat(m) : [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ];
for (let i = 0, len = actions.length; i < len; i++) {
const action = actions[i];
switch (action[0]) {
case 't':
leftTranslate(matrix, matrix, [ action[1], action[2] ]);
break;
case 's':
leftScale(matrix, matrix, [ action[1], action[2] ]);
break;
case 'r':
leftRotate(matrix, matrix, action[1]);
break;
case 'm':
leftMultiply(matrix, matrix, action[1]);
break;
default:
break;
}
}
return matrix;
}
/**
* 向量 v1 到 向量 v2 夹角的方向
* @param {Array} v1 向量
* @param {Array} v2 向量
* @return {Boolean} >= 0 顺时针 < 0 逆时针
*/
export function direction(v1: number[], v2: number[]): number {
return v1[0] * v2[1] - v2[0] * v1[1];
}
/**
* 二维向量 v1 到 v2 的夹角
* @param v1
* @param v2
* @param direct
*/
export function angleTo(v1: [number, number], v2: [number, number], direct: boolean): number {
const ang = vec2.angle(v1, v2);
const angleLargeThanPI = direction(v1, v2) >= 0;
if (direct) {
if (angleLargeThanPI) {
return Math.PI * 2 - ang;
}
return ang;
}
if (angleLargeThanPI) {
return ang;
}
return Math.PI * 2 - ang;
}
/**
* 计算二维向量的垂直向量
* @param out
* @param v
* @param flag
*/
export function vertical(out: number[], v: number[], flag: boolean): number[] {
if (flag) {
out[0] = v[1];
out[1] = -1 * v[0];
} else {
out[0] = -1 * v[1];
out[1] = v[0];
}
return out;
}