@antv/g6
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A Graph Visualization Framework in JavaScript
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text/typescript
import { AABB, ICamera } from '@antv/g';
import { clamp, isNumber, pick } from '@antv/util';
import { AnimationType, GraphEvent } from '../constants';
import type { FitViewOptions, ID, Point, TransformOptions, Vector2, ViewportAnimationEffectTiming } from '../types';
import type { Element } from '../types/element';
import { getAnimationOptions } from '../utils/animation';
import { getBBoxSize, getCombinedBBox, getExpandedBBox, isBBoxInside, isPointInBBox } from '../utils/bbox';
import { AnimateEvent, ViewportEvent, emit } from '../utils/event';
import { isPoint } from '../utils/is';
import { parsePadding } from '../utils/padding';
import { add, divide, subtract } from '../utils/vector';
import type { RuntimeContext } from './types';
export class ViewportController {
private context: RuntimeContext;
private get padding() {
return parsePadding(this.context.options.padding);
}
private get paddingOffset(): Point {
const [top, right, bottom, left] = this.padding;
const [offsetX, offsetY, offsetZ] = [(left - right) / 2, (top - bottom) / 2, 0];
return [offsetX, offsetY, offsetZ];
}
constructor(context: RuntimeContext) {
this.context = context;
const [px, py] = this.paddingOffset;
const { zoom, rotation, x = px, y = py } = context.options;
this.transform({ mode: 'absolute', scale: zoom, translate: [x, y], rotate: rotation }, false);
}
private get camera() {
const { canvas } = this.context;
return new Proxy(canvas.getCamera(), {
get: (target, prop: keyof ICamera) => {
const layers = Object.entries(canvas.getLayers()).filter(([name]) => !['main'].includes(name));
const cameras = layers.map(([, layer]) => layer.getCamera());
const value = target[prop];
if (typeof value === 'function') {
return (...args: any[]) => {
const result = (value as (...args: any[]) => any).apply(target, args);
cameras.forEach((camera) => {
(camera[prop] as (...args: any[]) => any).apply(camera, args);
});
return result;
};
}
},
});
}
private landmarkCounter = 0;
private createLandmark(options: Parameters<typeof this.camera.createLandmark>[1]) {
return this.camera.createLandmark(`landmark-${this.landmarkCounter++}`, options);
}
private getAnimation(animation?: ViewportAnimationEffectTiming) {
const finalAnimation = getAnimationOptions(this.context.options, animation);
if (!finalAnimation) return false;
return pick({ ...finalAnimation }, ['easing', 'duration']) as Exclude<ViewportAnimationEffectTiming, boolean>;
}
public getCanvasSize(): [number, number] {
const { canvas } = this.context;
const { width = 0, height = 0 } = canvas.getConfig();
return [width, height];
}
/**
* <zh/> 获取画布中心坐标
*
* <en/> Get the center coordinates of the canvas
* @returns - <zh/> 画布中心坐标 | <en/> Center coordinates of the canvas
* @remarks
* <zh/> 基于画布的宽高计算中心坐标,不受视口变换影响
*
* <en/> Calculate the center coordinates based on the width and height of the canvas, not affected by the viewport transformation
*/
public getCanvasCenter(): Point {
const { canvas } = this.context;
const { width = 0, height = 0 } = canvas.getConfig();
return [width / 2, height / 2, 0];
}
/**
* <zh/> 当前视口中心坐标
*
* <en/> Current viewport center coordinates
* @returns - <zh/> 视口中心坐标 | <en/> Viewport center coordinates
* @remarks
* <zh/> 以画布原点为原点,受到视口变换影响
*
* <en/> With the origin of the canvas as the origin, affected by the viewport transformation
*/
public getViewportCenter(): Point {
// 理论上应该通过 camera.getFocalPoint() 获取
// 但在 2D 场景下,通过 pan 操作时,focalPoint 不会变化
const [x, y] = this.camera.getPosition();
return [x, y, 0];
}
public getGraphCenter(): Point {
return this.context.graph.getViewportByCanvas(this.getCanvasCenter());
}
public getZoom() {
return this.camera.getZoom();
}
public getRotation() {
return this.camera.getRoll();
}
private getTranslateOptions(options: TransformOptions) {
const { camera } = this;
const { mode, translate = [] } = options;
const currentZoom = this.getZoom();
const position = camera.getPosition();
const focalPoint = camera.getFocalPoint();
const [cx, cy] = this.getCanvasCenter();
const [x = 0, y = 0, z = 0] = translate;
const delta = divide([-x, -y, -z], currentZoom);
return mode === 'relative'
? {
position: add(position, delta),
focalPoint: add(focalPoint, delta),
}
: {
position: add([cx, cy, position[2]], delta),
focalPoint: add([cx, cy, focalPoint[2]], delta),
};
}
private getRotateOptions(options: TransformOptions) {
const { mode, rotate = 0 } = options;
const roll = mode === 'relative' ? this.camera.getRoll() + rotate : rotate;
return { roll };
}
private getZoomOptions(options: TransformOptions) {
const { zoomRange } = this.context.options;
const currentZoom = this.camera.getZoom();
const { mode, scale = 1 } = options;
return clamp(mode === 'relative' ? currentZoom * scale : scale, ...zoomRange!);
}
private transformResolver?: () => void;
public async transform(options: TransformOptions, animation?: ViewportAnimationEffectTiming): Promise<void> {
const { graph } = this.context;
const { translate, rotate, scale, origin } = options;
this.cancelAnimation();
const _animation = this.getAnimation(animation);
emit(graph, new ViewportEvent(GraphEvent.BEFORE_TRANSFORM, options));
// 针对缩放操作,且不涉及平移、旋转、中心点、动画时,直接调用 setZoomByViewportPoint
// For zoom operations, and no translation, rotation, center point, and animation involved, call setZoomByViewportPoint directly
if (!rotate && scale && !translate && origin && !_animation) {
this.camera.setZoomByViewportPoint(this.getZoomOptions(options), origin as Vector2);
emit(graph, new ViewportEvent(GraphEvent.AFTER_TRANSFORM, options));
return;
}
const landmarkOptions: Parameters<typeof this.camera.createLandmark>[1] = {};
if (translate) Object.assign(landmarkOptions, this.getTranslateOptions(options));
if (isNumber(rotate)) Object.assign(landmarkOptions, this.getRotateOptions(options));
if (isNumber(scale)) Object.assign(landmarkOptions, { zoom: this.getZoomOptions(options) });
if (_animation) {
emit(graph, new AnimateEvent(GraphEvent.BEFORE_ANIMATE, AnimationType.TRANSFORM, null, options));
return new Promise<void>((resolve) => {
this.transformResolver = resolve;
this.camera.gotoLandmark(this.createLandmark(landmarkOptions), {
..._animation,
onfinish: () => {
emit(graph, new AnimateEvent(GraphEvent.AFTER_ANIMATE, AnimationType.TRANSFORM, null, options));
emit(graph, new ViewportEvent(GraphEvent.AFTER_TRANSFORM, options));
this.transformResolver = undefined;
resolve();
},
});
});
} else {
this.camera.gotoLandmark(this.createLandmark(landmarkOptions), {
duration: 0,
});
emit(graph, new ViewportEvent(GraphEvent.AFTER_TRANSFORM, options));
}
}
public async fitView(options?: FitViewOptions, animation?: ViewportAnimationEffectTiming): Promise<void> {
const [top, right, bottom, left] = this.padding;
const { when = 'always', direction = 'both' } = options || {};
const [width, height] = this.context.canvas.getSize();
const innerWidth = width - left - right;
const innerHeight = height - top - bottom;
const canvasBounds = this.context.canvas.getBounds();
const bboxInViewPort = this.getBBoxInViewport(canvasBounds);
const [contentWidth, contentHeight] = getBBoxSize(bboxInViewPort);
const isOverflow =
(direction === 'x' && contentWidth >= innerWidth) ||
(direction === 'y' && contentHeight >= innerHeight) ||
(direction === 'both' && contentWidth >= innerWidth && contentHeight >= innerHeight);
if (when === 'overflow' && !isOverflow) return await this.fitCenter({ animation });
const scaleX = innerWidth / contentWidth;
const scaleY = innerHeight / contentHeight;
const scale = direction === 'x' ? scaleX : direction === 'y' ? scaleY : Math.min(scaleX, scaleY);
const _animation = this.getAnimation(animation);
await this.transform(
{
mode: 'relative',
scale,
translate: add(
subtract(this.getCanvasCenter(), this.getBBoxInViewport(canvasBounds).center),
divide(this.paddingOffset, scale),
),
},
_animation,
);
}
public async fitCenter(options: FocusOptions): Promise<void> {
const canvasBounds = this.context.canvas.getBounds();
await this.focus(canvasBounds, options);
}
public async focusElements(ids: ID[], options: FocusOptions = {}): Promise<void> {
const { element } = this.context;
if (!element) return;
const getBoundsOf = (el: Element) =>
options.shapes ? el.getShape(options.shapes).getRenderBounds() : el.getRenderBounds();
const elementsBounds = getCombinedBBox(ids.map((id) => getBoundsOf(element.getElement(id)!)));
await this.focus(elementsBounds, options);
}
private async focus(bbox: AABB, options: FocusOptions) {
const center = this.context.graph.getViewportByCanvas(bbox.center);
const position = options.position || this.getCanvasCenter();
const delta = subtract(position, center);
await this.transform({ mode: 'relative', translate: add(delta, this.paddingOffset) }, options.animation);
}
/**
* <zh/> 获取画布元素在视口中的包围盒
*
* <en/> Get the bounding box of the canvas element in the viewport
* @param bbox - <zh/> 画布元素包围盒 | <en/> Canvas element bounding box
* @returns - <zh/> 视口中的包围盒 | <en/> Bounding box in the viewport
*/
public getBBoxInViewport(bbox: AABB) {
const { min, max } = bbox;
const { graph } = this.context;
const [x1, y1] = graph.getViewportByCanvas(min);
const [x2, y2] = graph.getViewportByCanvas(max);
const bboxInViewport = new AABB();
bboxInViewport.setMinMax([x1, y1, 0], [x2, y2, 0]);
return bboxInViewport;
}
/**
* <zh/> 判断点或包围盒是否在视口中
*
* <en/> Determine whether the point or bounding box is in the viewport
* @param target - <zh/> 点或包围盒 | <en/> Point or bounding box
* @param complete - <zh/> 是否完全在视口中 | <en/> Whether it is completely in the viewport
* @param tolerance - <zh/> 视口外的容差 | <en/> Tolerance outside the viewport
* @returns - <zh/> 是否在视口中 | <en/> Whether it is in the viewport
*/
public isInViewport(target: Point | AABB, complete = false, tolerance = 0) {
const { graph } = this.context;
const size = this.getCanvasSize();
const [x1, y1] = graph.getCanvasByViewport([0, 0]);
const [x2, y2] = graph.getCanvasByViewport(size);
let viewportBBox = new AABB();
viewportBBox.setMinMax([x1, y1, 0], [x2, y2, 0]);
if (tolerance) {
viewportBBox = getExpandedBBox(viewportBBox, tolerance);
}
return isPoint(target)
? isPointInBBox(target, viewportBBox)
: !complete
? viewportBBox.intersects(target)
: isBBoxInside(target, viewportBBox);
}
public cancelAnimation() {
// @ts-expect-error landmarks is private
if (this.camera.landmarks?.length) {
this.camera.cancelLandmarkAnimation();
}
this.transformResolver?.();
}
}
export interface FocusOptions {
/**
* <zh/> 动画配置
*
* <en/> Animation configuration
*/
animation?: ViewportAnimationEffectTiming;
/**
* <zh/> 使用子图形计算包围盒
*
* <en/> Calculate the bounding box by using sub-shapes
*/
shapes?: string;
/**
* <zh/> 对齐位置,默认为画布中心
*
* <en/> Alignment position, default is the center of the canvas
*/
position?: Point;
}