@antv/g6
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A Graph Visualization Framework in JavaScript
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text/typescript
import type { RectStyleProps } from '@antv/g';
import { Rect } from '@antv/g';
import { deepMix, isFunction } from '@antv/util';
import { CanvasEvent, CommonEvent } from '../constants';
import type { Graph } from '../runtime/graph';
import type { RuntimeContext } from '../runtime/types';
import type { ElementDatum, ElementType, ID, IPointerEvent, Point, State } from '../types';
import { idOf } from '../utils/id';
import { getBoundingPoints, isPointInPolygon } from '../utils/point';
import type { ShortcutKey } from '../utils/shortcut';
import { Shortcut } from '../utils/shortcut';
import type { BaseBehaviorOptions } from './base-behavior';
import { BaseBehavior } from './base-behavior';
/**
* <zh/> 框选配置项
*
* <en/> Brush select options
*/
export interface BrushSelectOptions extends BaseBehaviorOptions {
/**
* <zh/> 是否启用动画
*
* <en/> Whether to enable animation.
* @defaultValue false
*/
animation?: boolean;
/**
* <zh/> 是否启用框选功能
*
* <en/> Whether to enable Brush select element function.
* @defaultValue true
*/
enable?: boolean | ((event: IPointerEvent) => boolean);
/**
* <zh/> 可框选的元素类型
*
* <en/> Enable Elements type.
* @defaultValue ['node', 'combo', 'edge']
*/
enableElements?: ElementType[];
/**
* <zh/> 按下该快捷键配合鼠标点击进行框选
*
* <en/> Press this shortcut key to apply brush select with mouse click.
* @remarks
* <zh/> 注意,`trigger` 设置为 `['drag']` 时会导致 `drag-canvas` 行为失效。两者不可同时配置。
*
* <en/> Note that setting `trigger` to `['drag']` will cause the `drag-canvas` behavior to fail. The two cannot be configured at the same time.
* @defaultValue ['shift']
*/
trigger?: ShortcutKey;
/**
* <zh/> 被选中时切换到该状态
*
* <en/> The state to switch to when selected.
* @defaultValue 'selected'
*/
state?: State;
/**
* <zh/> 框选的选择模式
* - `'union'`:保持已选元素的当前状态,并添加指定的 state 状态。
* - `'intersect'`:如果已选元素已有指定的 state 状态,则保留;否则清除该状态。
* - `'diff'`:对已选元素的指定 state 状态进行取反操作。
* - `'default'`:清除已选元素的当前状态,并添加指定的 state 状态。
*
* <en/> Brush select mode
* - `'union'`: Keep the current state of the selected elements and add the specified state.
* - `'intersect'`: If the selected elements already have the specified state, keep it; otherwise, clearBrush it.
* - `'diff'`: Perform a negation operation on the specified state of the selected elements.
* - `'default'`: Clear the current state of the selected elements and add the specified state.
* @defaultValue 'default'
*/
mode?: 'union' | 'intersect' | 'diff' | 'default';
/**
* <zh/> 是否及时框选, 仅在框选模式为 `default` 时生效
*
* <en/> Whether to brush select immediately, only valid when the brush select mode is `default`
* @defaultValue false
*/
immediately?: boolean;
/**
* <zh/> 框选 框样式
*
* <en/> Timely screening.
*/
style?: RectStyleProps;
/**
* <zh/> 框选元素状态回调。
*
* <en/> Callback when brush select elements.
* @param states - 选中的元素状态
* @returns 选中的元素状态
*/
onSelect?: (states: Record<ID, State | State[]>) => Record<ID, State | State[]>;
}
/**
* <zh/> 框选一组元素
*
* <en/> Brush select elements
*/
export class BrushSelect extends BaseBehavior<BrushSelectOptions> {
static defaultOptions: Partial<BrushSelectOptions> = {
animation: false,
enable: true,
enableElements: ['node', 'combo', 'edge'],
immediately: false,
mode: 'default',
state: 'selected',
trigger: ['shift'],
style: {
width: 0,
height: 0,
lineWidth: 1,
fill: '#1677FF',
stroke: '#1677FF',
fillOpacity: 0.1,
zIndex: 2,
pointerEvents: 'none',
},
};
private startPoint?: Point;
private endPoint?: Point;
private rectShape?: Rect;
private shortcut?: Shortcut;
constructor(context: RuntimeContext, options: BrushSelectOptions) {
super(context, deepMix({}, BrushSelect.defaultOptions, options));
this.shortcut = new Shortcut(context.graph);
this.onPointerDown = this.onPointerDown.bind(this);
this.onPointerMove = this.onPointerMove.bind(this);
this.onPointerUp = this.onPointerUp.bind(this);
this.clearStates = this.clearStates.bind(this);
this.bindEvents();
}
/**
* Triggered when the pointer is pressed
* @param event - Pointer event
* @internal
*/
protected onPointerDown(event: IPointerEvent) {
if (!this.validate(event) || !this.isKeydown() || this.startPoint) return;
const { canvas, graph } = this.context;
const style = { ...this.options.style };
// 根据缩放比例调整 lineWidth
// Adjust lineWidth according to the zoom ratio
if (this.options.style.lineWidth) {
style.lineWidth = +this.options.style.lineWidth / graph.getZoom();
}
this.rectShape = new Rect({ id: 'g6-brush-select', style });
canvas.appendChild(this.rectShape);
this.startPoint = [event.canvas.x, event.canvas.y];
}
/**
* Triggered when the pointer is moved
* @param event - Pointer event
* @internal
*/
protected onPointerMove(event: IPointerEvent) {
if (!this.startPoint) return;
const { immediately, mode } = this.options;
this.endPoint = getCursorPoint(event);
this.rectShape?.attr({
x: Math.min(this.endPoint[0], this.startPoint[0]),
y: Math.min(this.endPoint[1], this.startPoint[1]),
width: Math.abs(this.endPoint[0] - this.startPoint[0]),
height: Math.abs(this.endPoint[1] - this.startPoint[1]),
});
if (immediately && mode === 'default') this.updateElementsStates(getBoundingPoints(this.startPoint, this.endPoint));
}
/**
* Triggered when the pointer is released
* @param event - Pointer event
* @internal
*/
protected onPointerUp(event: IPointerEvent) {
if (!this.startPoint) return;
if (!this.endPoint) {
this.clearBrush();
return;
}
this.endPoint = getCursorPoint(event);
this.updateElementsStates(getBoundingPoints(this.startPoint, this.endPoint));
this.clearBrush();
}
/**
* <zh/> 清除状态
*
* <en/> Clear state
* @internal
*/
protected clearStates() {
if (this.endPoint) return;
this.clearElementsStates();
}
/**
* <zh/> 清除画布上所有元素的状态
*
* <en/> Clear the state of all elements on the canvas
* @internal
*/
protected clearElementsStates() {
const { graph } = this.context;
const states = Object.values(graph.getData()).reduce((acc, data) => {
return Object.assign(
{},
acc,
data.reduce((acc: Record<ID, State[]>, datum: ElementDatum) => {
const restStates = (datum.states || [])?.filter((state) => state !== this.options.state);
acc[idOf(datum)] = restStates;
return acc;
}, {}),
);
}, {});
graph.setElementState(states, this.options.animation);
}
/**
* <zh/> 更新选中的元素状态
*
* <en/> Update the state of the selected elements
* @param points - <zh/> 框选区域的顶点 | <en/> The vertex of the selection area
* @internal
*/
protected updateElementsStates(points: Point[]) {
const { graph } = this.context;
const { enableElements, state, mode, onSelect } = this.options;
const selectedIds = this.selector(graph, points, enableElements);
let states: Record<ID, State | State[]> = {};
switch (mode) {
case 'union':
selectedIds.forEach((id) => {
states[id] = [...graph.getElementState(id), state];
});
break;
case 'diff':
selectedIds.forEach((id) => {
const prevStates = graph.getElementState(id);
states[id] = prevStates.includes(state) ? prevStates.filter((s) => s !== state) : [...prevStates, state];
});
break;
case 'intersect':
selectedIds.forEach((id) => {
const prevStates = graph.getElementState(id);
states[id] = prevStates.includes(state) ? [state] : [];
});
break;
case 'default':
default:
selectedIds.forEach((id) => {
states[id] = [state];
});
break;
}
if (isFunction(onSelect)) states = onSelect(states);
graph.setElementState(states, this.options.animation);
}
/**
* <zh/> 查找画布上在指定区域内显示的元素。当节点的包围盒中心在矩形内时,节点被选中;当边的两端节点在矩形内时,边被选中;当 combo 的包围盒中心在矩形内时,combo 被选中。
*
* <en/> Find the elements displayed in the specified area on the canvas. A node is selected if the center of its bbox is inside the rect; An edge is selected if both end nodes are inside the rect ;A combo is selected if the center of its bbox is inside the rect.
* @param graph - <zh/> 图实例 | <en/> Graph instance
* @param points - <zh/> 框选区域的顶点 | <en/> The vertex of the selection area
* @param itemTypes - <zh/> 元素类型 | <en/> Element type
* @returns <zh/> 选中的元素 ID 数组 | <en/> Selected element ID array
* @internal
*/
protected selector(graph: Graph, points: Point[], itemTypes: ElementType[]): ID[] {
if (!itemTypes || itemTypes.length === 0) return [];
const elements: ID[] = [];
const graphData = graph.getData();
itemTypes.forEach((itemType) => {
graphData[`${itemType}s`].forEach((datum) => {
const id = idOf(datum);
if (graph.getElementVisibility(id) !== 'hidden' && isPointInPolygon(graph.getElementPosition(id), points)) {
elements.push(id);
}
});
});
// 如果边的两端节点都在框选范围内,则边也被选中 | If source node and target node are within the selection range, that edge is also selected
if (itemTypes.includes('edge')) {
const edges = graphData.edges;
edges?.forEach((edge) => {
const { source, target } = edge;
if (elements.includes(source) && elements.includes(target)) {
elements.push(idOf(edge));
}
});
}
return elements;
}
private clearBrush() {
this.rectShape?.remove();
this.rectShape = undefined;
this.startPoint = undefined;
this.endPoint = undefined;
}
/**
* <zh/> 当前按键是否和 trigger 配置一致
*
* <en/> Is the current key consistent with the trigger configuration
* @returns <zh/> 是否一致 | <en/> Is consistent
* @internal
*/
protected isKeydown(): boolean {
const { trigger } = this.options;
const keys = (Array.isArray(trigger) ? trigger : [trigger]) as string[];
return this.shortcut!.match(keys.filter((key) => key !== 'drag'));
}
/**
* <zh/> 验证是否启用框选
*
* <en/> Verify whether brush select is enabled
* @param event - <zh/> 事件 | <en/> Event
* @returns <zh/> 是否启用 | <en/> Whether to enable
* @internal
*/
protected validate(event: IPointerEvent) {
if (this.destroyed) return false;
const { enable } = this.options;
if (isFunction(enable)) return enable(event);
return !!enable;
}
private bindEvents() {
const { graph } = this.context;
graph.on(CommonEvent.POINTER_DOWN, this.onPointerDown);
graph.on(CommonEvent.POINTER_MOVE, this.onPointerMove);
graph.on(CommonEvent.POINTER_UP, this.onPointerUp);
graph.on(CanvasEvent.CLICK, this.clearStates);
}
private unbindEvents() {
const { graph } = this.context;
graph.off(CommonEvent.POINTER_DOWN, this.onPointerDown);
graph.off(CommonEvent.POINTER_MOVE, this.onPointerMove);
graph.off(CommonEvent.POINTER_UP, this.onPointerUp);
graph.off(CanvasEvent.CLICK, this.clearStates);
}
/**
* <zh/> 更新配置项
*
* <en/> Update configuration
* @param options - <zh/> 配置项 | <en/> Options
* @internal
*/
public update(options: Partial<BrushSelectOptions>) {
this.unbindEvents();
this.options = deepMix(this.options, options);
this.bindEvents();
}
/**
* <zh/> 销毁
*
* <en/> Destroy
* @internal
*/
public destroy() {
this.unbindEvents();
super.destroy();
}
}
export const getCursorPoint = (event: IPointerEvent): Point => {
return [event.canvas.x, event.canvas.y];
};