@antv/g6
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A Graph Visualization Framework in JavaScript
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text/typescript
import { isFunction } from '@antv/util';
import { CanvasEvent, CommonEvent } from '../constants';
import { ELEMENT_TYPES } from '../constants/element';
import type { RuntimeContext } from '../runtime/types';
import type { Element, ElementType, ID, IPointerEvent, State } from '../types';
import { idOf } from '../utils/id';
import { getElementNthDegreeIds } from '../utils/relation';
import type { ShortcutKey } from '../utils/shortcut';
import { Shortcut } from '../utils/shortcut';
import { statesOf } from '../utils/state';
import type { BaseBehaviorOptions } from './base-behavior';
import { BaseBehavior } from './base-behavior';
/**
* <zh/> 点击元素交互配置项
*
* <en/> Click element behavior options
*/
export interface ClickSelectOptions extends BaseBehaviorOptions {
/**
* <zh/> 是否启用动画
*
* <en/> Whether to enable animation
* @defaultValue true
*/
animation?: boolean;
/**
* <zh/> 是否启用点击元素的功能
*
* <en/> Whether to enable the function of clicking the element
* @defaultValue true
* @remarks
* <zh/> 可以通过函数的方式动态控制是否启用,例如只有节点被选中时才启用。
*
* <en/> Whether to enable can be dynamically controlled by functions, such as only when nodes are selected.
*
* ```json
* { enable: event => event.targetType === 'node'}
* ```
*/
enable?: boolean | ((event: IPointerEvent) => boolean);
/**
* <zh/> 是否允许多选
*
* <en/> Whether to allow multiple selection
* @defaultValue false
*/
multiple?: boolean;
/**
* <zh/> 按下该快捷键配合鼠标点击进行多选
*
* <en/> Press this shortcut key to apply multiple selection with mouse click
* @defaultValue ['shift']
*/
trigger?: ShortcutKey;
/**
* <zh/> 当元素被选中时应用的状态
*
* <en/> The state to be applied when an element is selected
* @defaultValue 'selected'
*/
state?: State;
/**
* <zh/> 当有元素选中时,其相邻 n 度关系的元素应用的状态。n 的值由属性 degree 控制,例如 degree 为 1 时表示直接相邻的元素
*
* <en/> The state to be applied to the neighboring elements within n degrees when an element is selected. The value of n is controlled by the degree property, for instance, a degree of 1 indicates direct neighbors
* @defaultValue 'selected'
*/
neighborState?: State;
/**
* <zh/> 当有元素被选中时,除了选中元素及其受影响的邻居元素外,其他所有元素应用的状态。
*
* <en/> The state to be applied to all unselected elements when some elements are selected, excluding the selected element and its affected neighbors
*/
unselectedState?: State;
/**
* <zh/> 选中元素的度,即决定了影响范围
*
* <en/> The degree to determine the scope of influence
* @defaultValue 0
* @remarks
* <zh/> 对于节点来说,`0` 表示只选中当前节点,`1` 表示选中当前节点及其直接相邻的节点和边,以此类推。
*
* <zh/> 对于边来说,`0` 表示只选中当前边,`1` 表示选中当前边及其直接相邻的节点,以此类推。
*
* <en/> For nodes, `0` means only the current node is selected, `1` means the current node and its directly adjacent nodes and edges are selected, etc.
*
* <en/> For edges, `0 `means only the current edge is selected,`1` means the current edge and its directly adjacent nodes are selected, etc.
*/
degree?: number | ((event: IPointerEvent) => number);
/**
* <zh/> 点击元素时的回调
*
* <en/> Callback when the element is clicked
* @param event - <zh/> 点击事件 | <en/> click event
*/
onClick?: (event: IPointerEvent) => void;
}
/**
* <zh/> 点击元素
*
* <en/> Click Element
* @remarks
* <zh/> 当鼠标点击元素时,可以激活元素的状态,例如选中节点或边。当 degree 设置为 `1` 时,点击节点会高亮当前节点及其直接相邻的节点和边。
*
* <en/> When the mouse clicks on an element, you can activate the state of the element, such as selecting nodes or edges. When the degree is 1, clicking on a node will highlight the current node and its directly adjacent nodes and edges.
*/
export class ClickSelect extends BaseBehavior<ClickSelectOptions> {
private shortcut: Shortcut;
static defaultOptions: Partial<ClickSelectOptions> = {
animation: true,
enable: true,
multiple: false,
trigger: ['shift'],
state: 'selected',
neighborState: 'selected',
unselectedState: undefined,
degree: 0,
};
constructor(context: RuntimeContext, options: ClickSelectOptions) {
super(context, Object.assign({}, ClickSelect.defaultOptions, options));
this.shortcut = new Shortcut(context.graph);
this.bindEvents();
}
private bindEvents() {
const { graph } = this.context;
this.unbindEvents();
ELEMENT_TYPES.forEach((type) => {
graph.on(`${type}:${CommonEvent.CLICK}`, this.onClickSelect);
});
graph.on(CanvasEvent.CLICK, this.onClickCanvas);
}
private onClickSelect = async (event: IPointerEvent<Element>) => {
if (!this.validate(event)) return;
await this.updateState(event);
this.options.onClick?.(event);
};
private onClickCanvas = async (event: IPointerEvent) => {
if (!this.validate(event)) return;
await this.clearState();
this.options.onClick?.(event);
};
private get isMultipleSelect() {
const { multiple, trigger } = this.options;
return multiple && this.shortcut.match(trigger);
}
private getNeighborIds(event: IPointerEvent<Element>) {
const { target, targetType } = event;
const { graph } = this.context;
const { degree } = this.options;
return getElementNthDegreeIds(
graph,
targetType as ElementType,
target.id,
typeof degree === 'function' ? degree(event) : degree,
).filter((id) => id !== target.id);
}
private async updateState(event: IPointerEvent<Element>) {
const { state: selectState, unselectedState, neighborState, animation } = this.options;
if (!selectState && !neighborState && !unselectedState) return;
const { target } = event;
const { graph } = this.context;
const datum = graph.getElementData(target.id);
const type = statesOf(datum).includes(selectState) ? 'unselect' : 'select';
const states: Record<ID, State[]> = {};
const isMultipleSelect = this.isMultipleSelect;
const click = [target.id];
const neighbor = this.getNeighborIds(event);
if (!isMultipleSelect) {
if (type === 'select') {
Object.assign(states, this.getClearStates(!!unselectedState));
const addState = (list: ID[], state: State) => {
list.forEach((id) => {
if (!states[id]) states[id] = graph.getElementState(id);
states[id].push(state);
});
};
addState(click, selectState);
addState(neighbor, neighborState);
if (unselectedState) {
Object.keys(states).forEach((id) => {
if (!click.includes(id) && !neighbor.includes(id)) states[id].push(unselectedState);
});
}
} else Object.assign(states, this.getClearStates());
} else {
Object.assign(states, this.getDataStates());
if (type === 'select') {
const addState = (list: ID[], state: State) => {
list.forEach((id) => {
const dataStatesSet = new Set(graph.getElementState(id));
dataStatesSet.add(state);
dataStatesSet.delete(unselectedState);
states[id] = Array.from(dataStatesSet);
});
};
addState(click, selectState);
addState(neighbor, neighborState);
if (unselectedState) {
Object.keys(states).forEach((id) => {
const _states = states[id];
if (
!_states.includes(selectState) &&
!_states.includes(neighborState) &&
!_states.includes(unselectedState)
) {
states[id].push(unselectedState);
}
});
}
} else {
const targetState = states[target.id];
states[target.id] = targetState.filter((s) => s !== selectState && s !== neighborState);
if (!targetState.includes(unselectedState)) states[target.id].push(unselectedState);
neighbor.forEach((id) => {
states[id] = states[id].filter((s) => s !== neighborState);
if (!states[id].includes(selectState)) states[id].push(unselectedState);
});
}
}
await graph.setElementState(states, animation);
}
private getDataStates() {
const { graph } = this.context;
const { nodes, edges, combos } = graph.getData();
const states: Record<ID, State[]> = {};
[...nodes, ...edges, ...combos].forEach((data) => {
states[idOf(data)] = statesOf(data);
});
return states;
}
/**
* <zh/> 获取需要清除的状态
*
* <en/> Get the states that need to be cleared
* @param complete - <zh/> 是否返回所有状态 | <en/> Whether to return all states
* @returns - <zh/> 需要清除的状态 | <en/> States that need to be cleared
*/
private getClearStates(complete = false) {
const { graph } = this.context;
const { state, unselectedState, neighborState } = this.options;
const statesToClear = new Set([state, unselectedState, neighborState]);
const { nodes, edges, combos } = graph.getData();
const states: Record<ID, State[]> = {};
[...nodes, ...edges, ...combos].forEach((data) => {
const datumStates = statesOf(data);
const newStates = datumStates.filter((s) => !statesToClear.has(s));
if (complete) states[idOf(data)] = newStates;
else if (newStates.length !== datumStates.length) states[idOf(data)] = newStates;
});
return states;
}
private async clearState() {
const { graph } = this.context;
await graph.setElementState(this.getClearStates(), this.options.animation);
}
private validate(event: IPointerEvent) {
if (this.destroyed) return false;
const { enable } = this.options;
if (isFunction(enable)) return enable(event);
return !!enable;
}
private unbindEvents() {
const { graph } = this.context;
ELEMENT_TYPES.forEach((type) => {
graph.off(`${type}:${CommonEvent.CLICK}`, this.onClickSelect);
});
graph.off(CanvasEvent.CLICK, this.onClickCanvas);
}
public destroy() {
this.unbindEvents();
super.destroy();
}
}