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@antv/g6

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A Graph Visualization Framework in JavaScript

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import { isFunction } from '@antv/util'; import { CanvasEvent, CommonEvent } from '../constants'; import { ELEMENT_TYPES } from '../constants/element'; import type { RuntimeContext } from '../runtime/types'; import type { Element, ElementType, ID, IPointerEvent, State } from '../types'; import { idOf } from '../utils/id'; import { getElementNthDegreeIds } from '../utils/relation'; import type { ShortcutKey } from '../utils/shortcut'; import { Shortcut } from '../utils/shortcut'; import { statesOf } from '../utils/state'; import type { BaseBehaviorOptions } from './base-behavior'; import { BaseBehavior } from './base-behavior'; /** * <zh/> 点击元素交互配置项 * * <en/> Click element behavior options */ export interface ClickSelectOptions extends BaseBehaviorOptions { /** * <zh/> 是否启用动画 * * <en/> Whether to enable animation * @defaultValue true */ animation?: boolean; /** * <zh/> 是否启用点击元素的功能 * * <en/> Whether to enable the function of clicking the element * @defaultValue true * @remarks * <zh/> 可以通过函数的方式动态控制是否启用,例如只有节点被选中时才启用。 * * <en/> Whether to enable can be dynamically controlled by functions, such as only when nodes are selected. * * ```json * { enable: event => event.targetType === 'node'} * ``` */ enable?: boolean | ((event: IPointerEvent) => boolean); /** * <zh/> 是否允许多选 * * <en/> Whether to allow multiple selection * @defaultValue false */ multiple?: boolean; /** * <zh/> 按下该快捷键配合鼠标点击进行多选 * * <en/> Press this shortcut key to apply multiple selection with mouse click * @defaultValue ['shift'] */ trigger?: ShortcutKey; /** * <zh/> 当元素被选中时应用的状态 * * <en/> The state to be applied when an element is selected * @defaultValue 'selected' */ state?: State; /** * <zh/> 当有元素选中时,其相邻 n 度关系的元素应用的状态。n 的值由属性 degree 控制,例如 degree 为 1 时表示直接相邻的元素 * * <en/> The state to be applied to the neighboring elements within n degrees when an element is selected. The value of n is controlled by the degree property, for instance, a degree of 1 indicates direct neighbors * @defaultValue 'selected' */ neighborState?: State; /** * <zh/> 当有元素被选中时,除了选中元素及其受影响的邻居元素外,其他所有元素应用的状态。 * * <en/> The state to be applied to all unselected elements when some elements are selected, excluding the selected element and its affected neighbors */ unselectedState?: State; /** * <zh/> 选中元素的度,即决定了影响范围 * * <en/> The degree to determine the scope of influence * @defaultValue 0 * @remarks * <zh/> 对于节点来说,`0` 表示只选中当前节点,`1` 表示选中当前节点及其直接相邻的节点和边,以此类推。 * * <zh/> 对于边来说,`0` 表示只选中当前边,`1` 表示选中当前边及其直接相邻的节点,以此类推。 * * <en/> For nodes, `0` means only the current node is selected, `1` means the current node and its directly adjacent nodes and edges are selected, etc. * * <en/> For edges, `0 `means only the current edge is selected,`1` means the current edge and its directly adjacent nodes are selected, etc. */ degree?: number | ((event: IPointerEvent) => number); /** * <zh/> 点击元素时的回调 * * <en/> Callback when the element is clicked * @param event - <zh/> 点击事件 | <en/> click event */ onClick?: (event: IPointerEvent) => void; } /** * <zh/> 点击元素 * * <en/> Click Element * @remarks * <zh/> 当鼠标点击元素时,可以激活元素的状态,例如选中节点或边。当 degree 设置为 `1` 时,点击节点会高亮当前节点及其直接相邻的节点和边。 * * <en/> When the mouse clicks on an element, you can activate the state of the element, such as selecting nodes or edges. When the degree is 1, clicking on a node will highlight the current node and its directly adjacent nodes and edges. */ export class ClickSelect extends BaseBehavior<ClickSelectOptions> { private shortcut: Shortcut; static defaultOptions: Partial<ClickSelectOptions> = { animation: true, enable: true, multiple: false, trigger: ['shift'], state: 'selected', neighborState: 'selected', unselectedState: undefined, degree: 0, }; constructor(context: RuntimeContext, options: ClickSelectOptions) { super(context, Object.assign({}, ClickSelect.defaultOptions, options)); this.shortcut = new Shortcut(context.graph); this.bindEvents(); } private bindEvents() { const { graph } = this.context; this.unbindEvents(); ELEMENT_TYPES.forEach((type) => { graph.on(`${type}:${CommonEvent.CLICK}`, this.onClickSelect); }); graph.on(CanvasEvent.CLICK, this.onClickCanvas); } private onClickSelect = async (event: IPointerEvent<Element>) => { if (!this.validate(event)) return; await this.updateState(event); this.options.onClick?.(event); }; private onClickCanvas = async (event: IPointerEvent) => { if (!this.validate(event)) return; await this.clearState(); this.options.onClick?.(event); }; private get isMultipleSelect() { const { multiple, trigger } = this.options; return multiple && this.shortcut.match(trigger); } private getNeighborIds(event: IPointerEvent<Element>) { const { target, targetType } = event; const { graph } = this.context; const { degree } = this.options; return getElementNthDegreeIds( graph, targetType as ElementType, target.id, typeof degree === 'function' ? degree(event) : degree, ).filter((id) => id !== target.id); } private async updateState(event: IPointerEvent<Element>) { const { state: selectState, unselectedState, neighborState, animation } = this.options; if (!selectState && !neighborState && !unselectedState) return; const { target } = event; const { graph } = this.context; const datum = graph.getElementData(target.id); const type = statesOf(datum).includes(selectState) ? 'unselect' : 'select'; const states: Record<ID, State[]> = {}; const isMultipleSelect = this.isMultipleSelect; const click = [target.id]; const neighbor = this.getNeighborIds(event); if (!isMultipleSelect) { if (type === 'select') { Object.assign(states, this.getClearStates(!!unselectedState)); const addState = (list: ID[], state: State) => { list.forEach((id) => { if (!states[id]) states[id] = graph.getElementState(id); states[id].push(state); }); }; addState(click, selectState); addState(neighbor, neighborState); if (unselectedState) { Object.keys(states).forEach((id) => { if (!click.includes(id) && !neighbor.includes(id)) states[id].push(unselectedState); }); } } else Object.assign(states, this.getClearStates()); } else { Object.assign(states, this.getDataStates()); if (type === 'select') { const addState = (list: ID[], state: State) => { list.forEach((id) => { const dataStatesSet = new Set(graph.getElementState(id)); dataStatesSet.add(state); dataStatesSet.delete(unselectedState); states[id] = Array.from(dataStatesSet); }); }; addState(click, selectState); addState(neighbor, neighborState); if (unselectedState) { Object.keys(states).forEach((id) => { const _states = states[id]; if ( !_states.includes(selectState) && !_states.includes(neighborState) && !_states.includes(unselectedState) ) { states[id].push(unselectedState); } }); } } else { const targetState = states[target.id]; states[target.id] = targetState.filter((s) => s !== selectState && s !== neighborState); if (!targetState.includes(unselectedState)) states[target.id].push(unselectedState); neighbor.forEach((id) => { states[id] = states[id].filter((s) => s !== neighborState); if (!states[id].includes(selectState)) states[id].push(unselectedState); }); } } await graph.setElementState(states, animation); } private getDataStates() { const { graph } = this.context; const { nodes, edges, combos } = graph.getData(); const states: Record<ID, State[]> = {}; [...nodes, ...edges, ...combos].forEach((data) => { states[idOf(data)] = statesOf(data); }); return states; } /** * <zh/> 获取需要清除的状态 * * <en/> Get the states that need to be cleared * @param complete - <zh/> 是否返回所有状态 | <en/> Whether to return all states * @returns - <zh/> 需要清除的状态 | <en/> States that need to be cleared */ private getClearStates(complete = false) { const { graph } = this.context; const { state, unselectedState, neighborState } = this.options; const statesToClear = new Set([state, unselectedState, neighborState]); const { nodes, edges, combos } = graph.getData(); const states: Record<ID, State[]> = {}; [...nodes, ...edges, ...combos].forEach((data) => { const datumStates = statesOf(data); const newStates = datumStates.filter((s) => !statesToClear.has(s)); if (complete) states[idOf(data)] = newStates; else if (newStates.length !== datumStates.length) states[idOf(data)] = newStates; }); return states; } private async clearState() { const { graph } = this.context; await graph.setElementState(this.getClearStates(), this.options.animation); } private validate(event: IPointerEvent) { if (this.destroyed) return false; const { enable } = this.options; if (isFunction(enable)) return enable(event); return !!enable; } private unbindEvents() { const { graph } = this.context; ELEMENT_TYPES.forEach((type) => { graph.off(`${type}:${CommonEvent.CLICK}`, this.onClickSelect); }); graph.off(CanvasEvent.CLICK, this.onClickCanvas); } public destroy() { this.unbindEvents(); super.destroy(); } }