@antv/g6
Version:
graph visualization frame work
189 lines (180 loc) • 5.59 kB
JavaScript
/**
* @fileOverview random layout
* @author shiwu.wyy@antfin.com
*/
const Layout = require('./layout');
const SPEED_DIVISOR = 800;
/**
* fruchterman 布局
*/
Layout.registerLayout('fruchterman', {
getDefaultCfg() {
return {
maxIteration: 1000, // 停止迭代的最大迭代数
center: [ 0, 0 ], // 布局中心
gravity: 10, // 重力大小,影响图的紧凑程度
speed: 1, // 速度
clustering: false, // 是否产生聚类力
clusterGravity: 10 // 聚类力大小
};
},
/**
* 执行布局
*/
execute() {
const self = this;
const nodes = self.nodes;
const center = self.center;
if (nodes.length === 0) {
return;
} else if (nodes.length === 1) {
nodes[0].x = center[0];
nodes[0].y = center[1];
return;
}
const nodeMap = new Map();
const nodeIndexMap = new Map();
nodes.forEach((node, i) => {
nodeMap.set(node.id, node);
nodeIndexMap.set(node.id, i);
});
self.nodeMap = nodeMap;
self.nodeIndexMap = nodeIndexMap;
// layout
self.run();
},
run() {
const self = this;
const nodes = self.nodes;
const edges = self.edges;
const maxIteration = self.maxIteration;
let width = self.width;
if (!width && typeof window !== 'undefined') {
width = window.innerWidth;
}
let height = self.height;
if (!height && typeof height !== 'undefined') {
height = window.innerHeight;
}
const center = self.center;
const nodeMap = self.nodeMap;
const nodeIndexMap = self.nodeIndexMap;
const maxDisplace = width / 10;
const k = Math.sqrt(width * height / (nodes.length + 1));
const gravity = self.gravity;
const speed = self.speed;
const clustering = self.clustering;
const clusterMap = new Map();
if (clustering) {
nodes.forEach(n => {
if (clusterMap.get(n.cluster) === undefined) {
const cluster = {
name: n.cluster,
cx: 0,
cy: 0,
count: 0
};
clusterMap.set(n.cluster, cluster);
}
const c = clusterMap.get(n.cluster);
c.cx += n.x;
c.cy += n.y;
c.count++;
});
clusterMap.forEach(c => {
c.cx /= c.count;
c.cy /= c.count;
});
}
for (let i = 0; i < maxIteration; i++) {
const disp = [];
nodes.forEach((n, i) => {
disp[i] = { x: 0, y: 0 };
});
self.getDisp(nodes, edges, nodeMap, nodeIndexMap, disp, k);
// gravity for clusters
if (clustering) {
const clusterGravity = self.clusterGravity || gravity;
nodes.forEach((n, i) => {
const c = clusterMap.get(n.cluster);
const distLength = Math.sqrt((n.x - c.cx) * (n.x - c.cx) + (n.y - c.cy) * (n.y - c.cy));
const gravityForce = k * clusterGravity;
disp[i].x -= gravityForce * (n.x - c.cx) / distLength;
disp[i].y -= gravityForce * (n.y - c.cy) / distLength;
});
clusterMap.forEach(c => {
c.cx = 0;
c.cy = 0;
c.count = 0;
});
nodes.forEach(n => {
const c = clusterMap.get(n.cluster);
c.cx += n.x;
c.cy += n.y;
c.count++;
});
clusterMap.forEach(c => {
c.cx /= c.count;
c.cy /= c.count;
});
}
// gravity
nodes.forEach((n, i) => {
const gravityForce = 0.01 * k * gravity;
disp[i].x -= gravityForce * (n.x - center[0]);
disp[i].y -= gravityForce * (n.y - center[1]);
});
// speed
nodes.forEach((n, i) => {
disp[i].dx *= speed / SPEED_DIVISOR;
disp[i].dy *= speed / SPEED_DIVISOR;
});
// move
nodes.forEach((n, i) => {
const distLength = Math.sqrt(disp[i].x * disp[i].x + disp[i].y * disp[i].y);
if (distLength > 0) { // && !n.isFixed()
const limitedDist = Math.min(maxDisplace * (speed / SPEED_DIVISOR), distLength);
n.x += disp[i].x / distLength * limitedDist;
n.y += disp[i].y / distLength * limitedDist;
}
});
}
},
getDisp(nodes, edges, nodeMap, nodeIndexMap, disp, k) {
const self = this;
self.calRepulsive(nodes, disp, k);
self.calAttractive(edges, nodeMap, nodeIndexMap, disp, k);
},
calRepulsive(nodes, disp, k) {
nodes.forEach((v, i) => {
disp[i] = { x: 0, y: 0 };
nodes.forEach((u, j) => {
if (i === j) return;
const vecx = v.x - u.x;
const vecy = v.y - u.y;
let vecLengthSqr = vecx * vecx + vecy * vecy;
if (vecLengthSqr === 0) vecLengthSqr = 1;
const common = (k * k) / vecLengthSqr;
disp[i].x += vecx * common;
disp[i].y += vecy * common;
});
});
},
calAttractive(edges, nodeMap, nodeIndexMap, disp, k) {
edges.forEach(e => {
const uIndex = nodeIndexMap.get(e.source);
const vIndex = nodeIndexMap.get(e.target);
if (uIndex === vIndex) return;
const u = nodeMap.get(e.source);
const v = nodeMap.get(e.target);
const vecx = v.x - u.x;
const vecy = v.y - u.y;
const vecLength = Math.sqrt(vecx * vecx + vecy * vecy);
const common = vecLength * vecLength / k;
disp[vIndex].x -= vecx / vecLength * common;
disp[vIndex].y -= vecy / vecLength * common;
disp[uIndex].x += vecx / vecLength * common;
disp[uIndex].y += vecy / vecLength * common;
});
}
});