@antv/g6
Version:
graph visualization frame work
453 lines (427 loc) • 13.5 kB
JavaScript
/**
* @fileOverview random layout
* @author shiwu.wyy@antfin.com
*/
const d3Force = require('d3-force');
const Layout = require('./layout');
const isArray = require('@antv/util/lib/type/is-array');
const SPEED_DIVISOR = 800;
/**
* fruchterman 布局
*/
Layout.registerLayout('fruchtermanGroup', {
getDefaultCfg() {
return {
maxIteration: 1000, // 停止迭代的最大迭代数
center: [ 0, 0 ], // 布局中心
gravity: 1, // 重力大小,影响图的紧凑程度
speed: 1, // 速度
groupGravity: 1, // 聚类力大小
nodeRepulsiveCoefficient: 50,
groupRepulsiveCoefficient: 10,
nodeAttractiveCoefficient: 1,
groupAttractiveCoefficient: 1,
preventGroupOverlap: true,
groupCollideStrength: 0.7 // 防止重叠的力强度
};
},
/**
* 初始化
* @param {object} data 数据
*/
init(data) {
const self = this;
self.nodes = data.nodes;
self.edges = data.edges;
self.graph = data.graph;
self.groupsData = self.graph.get('groups'); // group data
self.customGroup = self.graph.get('customGroup'); // shape group
self.groupController = self.graph.get('customGroupControll'); // controller
},
/**
* 执行布局
*/
execute() {
const self = this;
const nodes = self.nodes;
const center = self.center;
if (nodes.length === 0) {
return;
} else if (nodes.length === 1) {
nodes[0].x = center[0];
nodes[0].y = center[1];
return;
}
const nodeMap = new Map();
const nodeIndexMap = new Map();
nodes.forEach((node, i) => {
nodeMap.set(node.id, node);
nodeIndexMap.set(node.id, i);
});
self.nodeMap = nodeMap;
self.nodeIndexMap = nodeIndexMap;
// layout
self.run();
self.graph.refreshPositions();
// refresh groups' positions
const customGroup = self.customGroup;
const groupItems = customGroup.get('children');
const groupController = self.groupController;
const groupType = self.graph.get('groupType');
groupItems.forEach(gItem => {
const gid = gItem.get('id');
const group = self.groupMap.get(gid);
group.item = gItem;
const paddingValue = groupController.getGroupPadding(gid);
const { x: x1, y: y1, width, height } = groupController.calculationGroupPosition(group.nodeIds);
const groupTitleShape = gItem.findByClassName('group-title');
const gItemKeyShape = gItem.get('children')[0];
let titleX = 0;
let titleY = 0;
if (groupType === 'circle') {
const r = width > height ? width / 2 : height / 2;
const x = (width + 2 * x1) / 2;
const y = (height + 2 * y1) / 2;
gItemKeyShape.attr({
x,
y,
r: r + paddingValue
});
group.x = x;
group.y = y;
group.size = (r + paddingValue) * 2;
titleX = x;
titleY = y - r - paddingValue;
} else if (groupType === 'rect') {
const { default: defaultStyle } = groupController.styles;
const rectPadding = paddingValue * defaultStyle.disCoefficient;
const rectWidth = width + rectPadding * 2;
const rectHeight = height + rectPadding * 2;
const x = x1 - rectPadding;
const y = y1 - rectPadding;
gItemKeyShape.attr({
x,
y,
width: rectWidth,
height: rectHeight
});
group.x = x;
group.y = y;
group.size = [ rectWidth, rectHeight ];
titleX = x1;
titleY = y1;// - rectHeight / 2;
}
if (groupTitleShape) {
const titleConfig = group.groupData.title;
let offsetX = 0;
let offsetY = 0;
if (titleConfig) {
offsetX = titleConfig.offsetox || 0;
offsetY = titleConfig.offsetoy || 0;
titleConfig.offsetX = offsetX;
titleConfig.offsetY = offsetY;
if (groupType === 'rect') {
titleConfig.offsetX = 0;
titleConfig.offsetY = 0;
}
}
let x = titleX + offsetX;
let y = titleY + offsetY;
if (groupType === 'rect') {
x = titleX;
y = titleY;
}
groupTitleShape.attr({ x, y });
group.titlePos = [ x, y ];
}
});
// // find the levels of groups
// const roots = [];
// const groupMarks = {};
// self.groupsData.forEach(gd => {
// const group = self.groupMap.get(gd.id);
// if (!gd.parentId) {
// const groupNodes = [];
// group.nodeIds.forEach(nid => {
// groupNodes.push(nodeMap.get(nid));
// });
// roots.push({
// id: gd.id,
// children: [],
// x: group.cx,
// y: group.cy,
// ox: group.cx,
// oy: group.cy,
// nodes: groupNodes,
// item: group.item,
// size: group.size
// });
// groupMarks[gd.id] = 1;
// }
// });
// const graphWidth = self.graph.get('width');
// const graphHeight = self.graph.get('height');
// self.BFSDivide(graphWidth, graphHeight, roots);
// according to group's size to divide the canvas
self.graph.paint();
},
run() {
const self = this;
const nodes = self.nodes;
const groups = self.groupsData;
const edges = self.edges;
const maxIteration = self.maxIteration;
let width = self.width;
if (!width && typeof window !== 'undefined') {
width = window.innerWidth;
}
let height = self.height;
if (!height && typeof height !== 'undefined') {
height = window.innerHeight;
}
const center = self.center;
const nodeMap = self.nodeMap;
const nodeIndexMap = self.nodeIndexMap;
const maxDisplace = width / 10;
const k = Math.sqrt(width * height / (nodes.length + 1));
const gravity = self.gravity;
const speed = self.speed;
const groupMap = new Map();
self.groupMap = groupMap;
nodes.forEach(n => {
if (groupMap.get(n.groupId) === undefined) {
let parentId;
let groupData;
groups.forEach(g => {
if (g.id === n.groupId) {
parentId = g.parentId;
groupData = g;
}
});
const group = {
name: n.groupId,
cx: 0,
cy: 0,
count: 0,
parentId,
nodeIds: [],
groupData
};
groupMap.set(n.groupId, group);
}
const c = groupMap.get(n.groupId);
c.nodeIds.push(n.id);
c.cx += n.x;
c.cy += n.y;
c.count++;
});
groupMap.forEach(c => {
c.cx /= c.count;
c.cy /= c.count;
});
self.DFSSetGroups();
for (let i = 0; i < maxIteration; i++) {
const disp = [];
nodes.forEach((n, i) => {
disp[i] = { x: 0, y: 0 };
});
self.getDisp(nodes, edges, nodeMap, nodeIndexMap, disp, k);
// gravity for one group
const groupGravity = self.groupGravity || gravity;
nodes.forEach((n, i) => {
const c = groupMap.get(n.groupId);
const distLength = Math.sqrt((n.x - c.cx) * (n.x - c.cx) + (n.y - c.cy) * (n.y - c.cy));
const gravityForce = self.groupAttractiveCoefficient * k * groupGravity;
disp[i].x -= gravityForce * (n.x - c.cx) / distLength;
disp[i].y -= gravityForce * (n.y - c.cy) / distLength;
});
groupMap.forEach(c => {
c.cx = 0;
c.cy = 0;
c.count = 0;
});
nodes.forEach(n => {
const c = groupMap.get(n.groupId);
c.cx += n.x;
c.cy += n.y;
c.count++;
});
groupMap.forEach(c => {
c.cx /= c.count;
c.cy /= c.count;
});
// gravity
nodes.forEach((n, i) => {
const gravityForce = 0.01 * k * gravity;
disp[i].x -= gravityForce * (n.x - center[0]);
disp[i].y -= gravityForce * (n.y - center[1]);
});
// speed
nodes.forEach((n, i) => {
disp[i].dx *= speed / SPEED_DIVISOR;
disp[i].dy *= speed / SPEED_DIVISOR;
});
// move
nodes.forEach((n, i) => {
const distLength = Math.sqrt(disp[i].x * disp[i].x + disp[i].y * disp[i].y);
if (distLength > 0) { // && !n.isFixed()
const limitedDist = Math.min(maxDisplace * (speed / SPEED_DIVISOR), distLength);
n.x += disp[i].x / distLength * limitedDist;
n.y += disp[i].y / distLength * limitedDist;
}
});
}
},
getDisp(nodes, edges, nodeMap, nodeIndexMap, disp, k) {
const self = this;
self.calRepulsive(nodes, disp, k);
self.calAttractive(edges, nodeMap, nodeIndexMap, disp, k);
self.calGroupRepulsive(disp, k);
},
calRepulsive(nodes, disp, k) {
const self = this;
nodes.forEach((v, i) => {
disp[i] = { x: 0, y: 0 };
nodes.forEach((u, j) => {
if (i === j) return;
const vecx = v.x - u.x;
const vecy = v.y - u.y;
let vecLengthSqr = vecx * vecx + vecy * vecy;
if (vecLengthSqr === 0) vecLengthSqr = 1;
const common = self.nodeRepulsiveCoefficient * (k * k) / vecLengthSqr;
disp[i].x += vecx * common;
disp[i].y += vecy * common;
});
});
},
calAttractive(edges, nodeMap, nodeIndexMap, disp, k) {
const self = this;
edges.forEach(e => {
const uIndex = nodeIndexMap.get(e.source);
const vIndex = nodeIndexMap.get(e.target);
if (uIndex === vIndex) return;
const u = nodeMap.get(e.source);
const v = nodeMap.get(e.target);
const vecx = v.x - u.x;
const vecy = v.y - u.y;
const vecLength = Math.sqrt(vecx * vecx + vecy * vecy);
const common = self.nodeAttractiveCoefficient * vecLength * vecLength / k;
disp[vIndex].x -= vecx / vecLength * common;
disp[vIndex].y -= vecy / vecLength * common;
disp[uIndex].x += vecx / vecLength * common;
disp[uIndex].y += vecy / vecLength * common;
});
},
calGroupRepulsive(disp, k) {
const self = this;
const groupMap = self.groupMap;
const nodeIndexMap = self.nodeIndexMap;
groupMap.forEach((gv, i) => {
const gDisp = { x: 0, y: 0 };
groupMap.forEach((gu, j) => {
if (i === j) return;
const vecx = gv.cx - gu.cx;
const vecy = gv.cy - gu.cy;
let vecLengthSqr = vecx * vecx + vecy * vecy;
if (vecLengthSqr === 0) vecLengthSqr = 1;
const common = self.groupRepulsiveCoefficient * (k * k) / vecLengthSqr;
gDisp.x += vecx * common;
gDisp.y += vecy * common;
});
// apply group disp to the group's nodes
const groupNodeIds = gv.nodeIds;
groupNodeIds.forEach(gnid => {
const nodeIdx = nodeIndexMap.get(gnid);
disp[nodeIdx].x += gDisp.x;
disp[nodeIdx].y += gDisp.y;
});
});
},
DFSSetGroups() {
const self = this;
const groupMap = self.groupMap;
groupMap.forEach(group => {
const parentGroupId = group.parentId;
if (parentGroupId) {
let parentParentId;
self.groupsData.forEach(g => {
if (g.id === group.groupId) {
parentParentId = g.parentId;
}
});
const parentGroup = groupMap.get(parentGroupId);
if (!parentGroup) {
const pgroup = {
name: parentGroupId,
cx: 0,
cy: 0,
count: 0,
parentId: parentParentId,
nodeIds: group.nodeIds
};
groupMap.set(parentGroupId, pgroup);
} else {
group.nodeIds.forEach(n => {
parentGroup.nodeIds.push(n);
});
}
}
});
},
BFSDivide(width, height, children) {
const self = this;
const nodeForce = d3Force.forceManyBody();
nodeForce.strength(30);
const simulation = d3Force.forceSimulation()
.nodes(children)
.force('center', d3Force.forceCenter(width / 2, height / 2))
.force('charge', nodeForce)
.alpha(0.3)
.alphaDecay(0.01)
.alphaMin(0.001)
.on('tick', () => {
children.forEach(child => {
const groupNodes = child.nodes;
groupNodes.forEach(gn => {
gn.x += (child.x - child.ox);
gn.y += (child.y - child.oy);
});
child.ox = child.x;
child.oy = child.y;
const gItem = child.item;
const gItemKeyShape = gItem.get('children')[0];
gItemKeyShape.attr({
x: child.x,
y: child.y
});
});
self.graph.refreshPositions();
})
.on('end', () => {
});
self.groupOverlapProcess(simulation);
},
groupOverlapProcess(simulation) {
const self = this;
let nodeSize = self.nodeSize;
const groupCollideStrength = self.groupCollideStrength;
if (!nodeSize) {
nodeSize = d => {
if (d.size) {
if (isArray(d.size)) {
return d.size[0] / 2;
}
return d.size / 2;
}
return 10;
};
} else if (!isNaN(nodeSize)) {
nodeSize /= 2;
} else if (nodeSize.length === 2) {
const larger = nodeSize[0] > nodeSize[1] ? nodeSize[0] : nodeSize[1];
nodeSize = larger / 2;
}
// forceCollide's parameter is a radius
simulation.force('collisionForce', d3Force.forceCollide(nodeSize).strength(groupCollideStrength));
}
});