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@antv/g6

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graph visualization frame work

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/** * @fileOverview random layout * @author shiwu.wyy@antfin.com */ const d3Force = require('d3-force'); const Layout = require('./layout'); const isArray = require('@antv/util/lib/type/is-array'); const SPEED_DIVISOR = 800; /** * fruchterman 布局 */ Layout.registerLayout('fruchtermanGroup', { getDefaultCfg() { return { maxIteration: 1000, // 停止迭代的最大迭代数 center: [ 0, 0 ], // 布局中心 gravity: 1, // 重力大小,影响图的紧凑程度 speed: 1, // 速度 groupGravity: 1, // 聚类力大小 nodeRepulsiveCoefficient: 50, groupRepulsiveCoefficient: 10, nodeAttractiveCoefficient: 1, groupAttractiveCoefficient: 1, preventGroupOverlap: true, groupCollideStrength: 0.7 // 防止重叠的力强度 }; }, /** * 初始化 * @param {object} data 数据 */ init(data) { const self = this; self.nodes = data.nodes; self.edges = data.edges; self.graph = data.graph; self.groupsData = self.graph.get('groups'); // group data self.customGroup = self.graph.get('customGroup'); // shape group self.groupController = self.graph.get('customGroupControll'); // controller }, /** * 执行布局 */ execute() { const self = this; const nodes = self.nodes; const center = self.center; if (nodes.length === 0) { return; } else if (nodes.length === 1) { nodes[0].x = center[0]; nodes[0].y = center[1]; return; } const nodeMap = new Map(); const nodeIndexMap = new Map(); nodes.forEach((node, i) => { nodeMap.set(node.id, node); nodeIndexMap.set(node.id, i); }); self.nodeMap = nodeMap; self.nodeIndexMap = nodeIndexMap; // layout self.run(); self.graph.refreshPositions(); // refresh groups' positions const customGroup = self.customGroup; const groupItems = customGroup.get('children'); const groupController = self.groupController; const groupType = self.graph.get('groupType'); groupItems.forEach(gItem => { const gid = gItem.get('id'); const group = self.groupMap.get(gid); group.item = gItem; const paddingValue = groupController.getGroupPadding(gid); const { x: x1, y: y1, width, height } = groupController.calculationGroupPosition(group.nodeIds); const groupTitleShape = gItem.findByClassName('group-title'); const gItemKeyShape = gItem.get('children')[0]; let titleX = 0; let titleY = 0; if (groupType === 'circle') { const r = width > height ? width / 2 : height / 2; const x = (width + 2 * x1) / 2; const y = (height + 2 * y1) / 2; gItemKeyShape.attr({ x, y, r: r + paddingValue }); group.x = x; group.y = y; group.size = (r + paddingValue) * 2; titleX = x; titleY = y - r - paddingValue; } else if (groupType === 'rect') { const { default: defaultStyle } = groupController.styles; const rectPadding = paddingValue * defaultStyle.disCoefficient; const rectWidth = width + rectPadding * 2; const rectHeight = height + rectPadding * 2; const x = x1 - rectPadding; const y = y1 - rectPadding; gItemKeyShape.attr({ x, y, width: rectWidth, height: rectHeight }); group.x = x; group.y = y; group.size = [ rectWidth, rectHeight ]; titleX = x1; titleY = y1;// - rectHeight / 2; } if (groupTitleShape) { const titleConfig = group.groupData.title; let offsetX = 0; let offsetY = 0; if (titleConfig) { offsetX = titleConfig.offsetox || 0; offsetY = titleConfig.offsetoy || 0; titleConfig.offsetX = offsetX; titleConfig.offsetY = offsetY; if (groupType === 'rect') { titleConfig.offsetX = 0; titleConfig.offsetY = 0; } } let x = titleX + offsetX; let y = titleY + offsetY; if (groupType === 'rect') { x = titleX; y = titleY; } groupTitleShape.attr({ x, y }); group.titlePos = [ x, y ]; } }); // // find the levels of groups // const roots = []; // const groupMarks = {}; // self.groupsData.forEach(gd => { // const group = self.groupMap.get(gd.id); // if (!gd.parentId) { // const groupNodes = []; // group.nodeIds.forEach(nid => { // groupNodes.push(nodeMap.get(nid)); // }); // roots.push({ // id: gd.id, // children: [], // x: group.cx, // y: group.cy, // ox: group.cx, // oy: group.cy, // nodes: groupNodes, // item: group.item, // size: group.size // }); // groupMarks[gd.id] = 1; // } // }); // const graphWidth = self.graph.get('width'); // const graphHeight = self.graph.get('height'); // self.BFSDivide(graphWidth, graphHeight, roots); // according to group's size to divide the canvas self.graph.paint(); }, run() { const self = this; const nodes = self.nodes; const groups = self.groupsData; const edges = self.edges; const maxIteration = self.maxIteration; let width = self.width; if (!width && typeof window !== 'undefined') { width = window.innerWidth; } let height = self.height; if (!height && typeof height !== 'undefined') { height = window.innerHeight; } const center = self.center; const nodeMap = self.nodeMap; const nodeIndexMap = self.nodeIndexMap; const maxDisplace = width / 10; const k = Math.sqrt(width * height / (nodes.length + 1)); const gravity = self.gravity; const speed = self.speed; const groupMap = new Map(); self.groupMap = groupMap; nodes.forEach(n => { if (groupMap.get(n.groupId) === undefined) { let parentId; let groupData; groups.forEach(g => { if (g.id === n.groupId) { parentId = g.parentId; groupData = g; } }); const group = { name: n.groupId, cx: 0, cy: 0, count: 0, parentId, nodeIds: [], groupData }; groupMap.set(n.groupId, group); } const c = groupMap.get(n.groupId); c.nodeIds.push(n.id); c.cx += n.x; c.cy += n.y; c.count++; }); groupMap.forEach(c => { c.cx /= c.count; c.cy /= c.count; }); self.DFSSetGroups(); for (let i = 0; i < maxIteration; i++) { const disp = []; nodes.forEach((n, i) => { disp[i] = { x: 0, y: 0 }; }); self.getDisp(nodes, edges, nodeMap, nodeIndexMap, disp, k); // gravity for one group const groupGravity = self.groupGravity || gravity; nodes.forEach((n, i) => { const c = groupMap.get(n.groupId); const distLength = Math.sqrt((n.x - c.cx) * (n.x - c.cx) + (n.y - c.cy) * (n.y - c.cy)); const gravityForce = self.groupAttractiveCoefficient * k * groupGravity; disp[i].x -= gravityForce * (n.x - c.cx) / distLength; disp[i].y -= gravityForce * (n.y - c.cy) / distLength; }); groupMap.forEach(c => { c.cx = 0; c.cy = 0; c.count = 0; }); nodes.forEach(n => { const c = groupMap.get(n.groupId); c.cx += n.x; c.cy += n.y; c.count++; }); groupMap.forEach(c => { c.cx /= c.count; c.cy /= c.count; }); // gravity nodes.forEach((n, i) => { const gravityForce = 0.01 * k * gravity; disp[i].x -= gravityForce * (n.x - center[0]); disp[i].y -= gravityForce * (n.y - center[1]); }); // speed nodes.forEach((n, i) => { disp[i].dx *= speed / SPEED_DIVISOR; disp[i].dy *= speed / SPEED_DIVISOR; }); // move nodes.forEach((n, i) => { const distLength = Math.sqrt(disp[i].x * disp[i].x + disp[i].y * disp[i].y); if (distLength > 0) { // && !n.isFixed() const limitedDist = Math.min(maxDisplace * (speed / SPEED_DIVISOR), distLength); n.x += disp[i].x / distLength * limitedDist; n.y += disp[i].y / distLength * limitedDist; } }); } }, getDisp(nodes, edges, nodeMap, nodeIndexMap, disp, k) { const self = this; self.calRepulsive(nodes, disp, k); self.calAttractive(edges, nodeMap, nodeIndexMap, disp, k); self.calGroupRepulsive(disp, k); }, calRepulsive(nodes, disp, k) { const self = this; nodes.forEach((v, i) => { disp[i] = { x: 0, y: 0 }; nodes.forEach((u, j) => { if (i === j) return; const vecx = v.x - u.x; const vecy = v.y - u.y; let vecLengthSqr = vecx * vecx + vecy * vecy; if (vecLengthSqr === 0) vecLengthSqr = 1; const common = self.nodeRepulsiveCoefficient * (k * k) / vecLengthSqr; disp[i].x += vecx * common; disp[i].y += vecy * common; }); }); }, calAttractive(edges, nodeMap, nodeIndexMap, disp, k) { const self = this; edges.forEach(e => { const uIndex = nodeIndexMap.get(e.source); const vIndex = nodeIndexMap.get(e.target); if (uIndex === vIndex) return; const u = nodeMap.get(e.source); const v = nodeMap.get(e.target); const vecx = v.x - u.x; const vecy = v.y - u.y; const vecLength = Math.sqrt(vecx * vecx + vecy * vecy); const common = self.nodeAttractiveCoefficient * vecLength * vecLength / k; disp[vIndex].x -= vecx / vecLength * common; disp[vIndex].y -= vecy / vecLength * common; disp[uIndex].x += vecx / vecLength * common; disp[uIndex].y += vecy / vecLength * common; }); }, calGroupRepulsive(disp, k) { const self = this; const groupMap = self.groupMap; const nodeIndexMap = self.nodeIndexMap; groupMap.forEach((gv, i) => { const gDisp = { x: 0, y: 0 }; groupMap.forEach((gu, j) => { if (i === j) return; const vecx = gv.cx - gu.cx; const vecy = gv.cy - gu.cy; let vecLengthSqr = vecx * vecx + vecy * vecy; if (vecLengthSqr === 0) vecLengthSqr = 1; const common = self.groupRepulsiveCoefficient * (k * k) / vecLengthSqr; gDisp.x += vecx * common; gDisp.y += vecy * common; }); // apply group disp to the group's nodes const groupNodeIds = gv.nodeIds; groupNodeIds.forEach(gnid => { const nodeIdx = nodeIndexMap.get(gnid); disp[nodeIdx].x += gDisp.x; disp[nodeIdx].y += gDisp.y; }); }); }, DFSSetGroups() { const self = this; const groupMap = self.groupMap; groupMap.forEach(group => { const parentGroupId = group.parentId; if (parentGroupId) { let parentParentId; self.groupsData.forEach(g => { if (g.id === group.groupId) { parentParentId = g.parentId; } }); const parentGroup = groupMap.get(parentGroupId); if (!parentGroup) { const pgroup = { name: parentGroupId, cx: 0, cy: 0, count: 0, parentId: parentParentId, nodeIds: group.nodeIds }; groupMap.set(parentGroupId, pgroup); } else { group.nodeIds.forEach(n => { parentGroup.nodeIds.push(n); }); } } }); }, BFSDivide(width, height, children) { const self = this; const nodeForce = d3Force.forceManyBody(); nodeForce.strength(30); const simulation = d3Force.forceSimulation() .nodes(children) .force('center', d3Force.forceCenter(width / 2, height / 2)) .force('charge', nodeForce) .alpha(0.3) .alphaDecay(0.01) .alphaMin(0.001) .on('tick', () => { children.forEach(child => { const groupNodes = child.nodes; groupNodes.forEach(gn => { gn.x += (child.x - child.ox); gn.y += (child.y - child.oy); }); child.ox = child.x; child.oy = child.y; const gItem = child.item; const gItemKeyShape = gItem.get('children')[0]; gItemKeyShape.attr({ x: child.x, y: child.y }); }); self.graph.refreshPositions(); }) .on('end', () => { }); self.groupOverlapProcess(simulation); }, groupOverlapProcess(simulation) { const self = this; let nodeSize = self.nodeSize; const groupCollideStrength = self.groupCollideStrength; if (!nodeSize) { nodeSize = d => { if (d.size) { if (isArray(d.size)) { return d.size[0] / 2; } return d.size / 2; } return 10; }; } else if (!isNaN(nodeSize)) { nodeSize /= 2; } else if (nodeSize.length === 2) { const larger = nodeSize[0] > nodeSize[1] ? nodeSize[0] : nodeSize[1]; nodeSize = larger / 2; } // forceCollide's parameter is a radius simulation.force('collisionForce', d3Force.forceCollide(nodeSize).strength(groupCollideStrength)); } });