@antv/g6-pc
Version:
A Graph Visualization Framework in JavaScript
68 lines (67 loc) • 3.05 kB
TypeScript
import { TreeGraphData } from '@antv/g6-core';
/**
* 将 number | Function 类型的参数转换为 return number 的 Function
* @param {number | Function} value 需要被转换的值
* @param {number} defaultV 返回函数的默认返回值
* @return {Function} 转换后的函数
*/
export declare const proccessToFunc: (value: number | Function, defaultV?: number) => (d?: any) => number;
/**
* 将节点和边数据转换为 GPU 可读的数组。并返回 maxEdgePerVetex,每个节点上最多的边数
* @param {NodeConfig[]} nodes 需要被转换的值
* @param {EdgeConfig[]} edges 返回函数的默认返回值
* @return {Object} 转换后的数组及 maxEdgePerVetex 组成的对象
*/
export declare const buildTextureData: (nodes: any, edges: any) => {
array: Float32Array;
maxEdgePerVetex: number;
};
/**
* 将节点和边数据转换为 GPU 可读的数组,每条边带有一个属性。并返回 maxEdgePerVetex,每个节点上最多的边数
* @param {NodeConfig[]} nodes 节点数组
* @param {EdgeConfig[]} edges 边数组
* @param {Function} attrs 读取边属性的函数
* @return {Object} 转换后的数组及 maxEdgePerVetex 组成的对象
*/
export declare const buildTextureDataWithOneEdgeAttr: (nodes: any, edges: any, attrs: Function) => {
array: Float32Array;
maxEdgePerVetex: number;
};
/**
* 将节点和边数据转换为 GPU 可读的数组,每条边带有一个以上属性。并返回 maxEdgePerVetex,每个节点上最多的边数
* @param {NodeConfig[]} nodes 节点数组
* @param {EdgeConfig[]} edges 边数组
* @param {Function} attrs 读取边属性的函数
* @return {Object} 转换后的数组及 maxEdgePerVetex 组成的对象
*/
export declare const buildTextureDataWithTwoEdgeAttr: (nodes: any, edges: any, attrs1: Function, attrs2: Function) => {
array: Float32Array;
maxEdgePerVetex: number;
};
/**
* transform the extended attributes of nodes or edges to a texture array
* @param {string[]} attributeNames attributes' name to be read from items and put into output array
* @param {ModelConfig[]} items the items to be read
* @return {Float32Array} the attributes' value array to be read by GPU
*/
export declare const attributesToTextureData: (attributeNames: string[], items: any) => {
array: Float32Array;
count: number;
};
/**
* transform the number array format of extended attributes of nodes or edges to a texture array
* @param {string[]} attributeNames attributes' name to be read from items and put into output array
* @return {Float32Array} the attributes' value array to be read by GPU
*/
export declare const arrayToTextureData: (valueArrays: number[][]) => Float32Array;
export type TreeGraphDataWithPosition = TreeGraphData & {
x: number;
y: number;
children?: TreeGraphDataWithPosition[];
};
/**
*
* @param data Tree graph data
* @param layout
*/
export declare const radialLayout: (data: TreeGraphDataWithPosition, layout?: string) => TreeGraphDataWithPosition;