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@antv/g2plot

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An interactive and responsive charting library

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import { assign, isFunction, isNil } from '@antv/util'; import { Tag, Word } from '../../plots/word-cloud/types'; type FontWeight = number | 'normal' | 'bold' | 'bolder' | 'lighter'; export interface Options { size: [number, number]; font?: string | ((row: Word, index?: number, words?: Word[]) => string); fontSize?: number | ((row: Word, index?: number, words?: Word[]) => number); fontWeight?: FontWeight | ((row: Word, index?: number, words?: Word[]) => FontWeight); rotate?: number | ((row: Word, index?: number, words?: Word[]) => number); padding?: number | ((row: Word, index?: number, words?: Word[]) => number); spiral?: 'archimedean' | 'rectangular' | ((size: [number, number]) => (t: number) => number[]); random?: number | (() => number); timeInterval?: number; imageMask?: HTMLImageElement; } const DEFAULT_OPTIONS: Options = { font: () => 'serif', padding: 1, size: [500, 500], spiral: 'archimedean', // 'archimedean' || 'rectangular' || {function} // timeInterval: Infinity // max execute time timeInterval: 3000, // max execute time // imageMask: '', // instance of Image, must be loaded }; /** * 根据对应的数据对象,计算每个 * 词语在画布中的渲染位置,并返回 * 计算后的数据对象 * @param words * @param options */ export function wordCloud(words: Word[], options?: Partial<Options>): Tag[] { // 混入默认配置 options = assign({} as Options, DEFAULT_OPTIONS, options); return transform(words, options as Options); } /** * 抛出没有混入默认配置的方法,用于测试。 * @param words * @param options */ export function transform(words: Word[], options: Options) { // 布局对象 const layout = tagCloud(); ['font', 'fontSize', 'fontWeight', 'padding', 'rotate', 'size', 'spiral', 'timeInterval', 'random'].forEach( (key: string) => { if (!isNil(options[key])) { layout[key](options[key]); } } ); layout.words(words); if (options.imageMask) { layout.createMask(options.imageMask); } const result = layout.start(); const tags: any[] = result._tags; tags.forEach((tag) => { tag.x += options.size[0] / 2; tag.y += options.size[1] / 2; }); const [w, h] = options.size; // 添加两个参照数据,分别表示左上角和右下角。 // 不添加的话不会按照真实的坐标渲染,而是以 // 数据中的边界坐标为边界进行拉伸,以铺满画布。 // 这样的后果会导致词语之间的重叠。 tags.push({ text: '', value: 0, x: 0, y: 0, opacity: 0, }); tags.push({ text: '', value: 0, x: w, y: h, opacity: 0, }); return tags; } /* * Synchronous version of d3-cloud */ // Word cloud layout by Jason Davies, https://www.jasondavies.com/wordcloud/ // Algorithm due to Jonathan Feinberg, http://static.mrfeinberg.com/bv_ch03.pdf /* eslint-disable no-return-assign, no-cond-assign */ interface Item { value: number; text: string; sprite: boolean; } const cloudRadians = Math.PI / 180, cw = (1 << 11) >> 5, ch = 1 << 11; function cloudText(d: Item) { return d.text; } function cloudFont() { return 'serif'; } function cloudFontNormal() { return 'normal'; } function cloudFontSize(d: Item) { return d.value; } function cloudRotate() { return ~~(Math.random() * 2) * 90; } function cloudPadding() { return 1; } // Fetches a monochrome sprite bitmap for the specified text. // Load in batches for speed. function cloudSprite(contextAndRatio, d, data, di) { if (d.sprite) return; const c = contextAndRatio.context, ratio = contextAndRatio.ratio; c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio); let x = 0, y = 0, maxh = 0; const n = data.length; --di; while (++di < n) { d = data[di]; c.save(); c.font = d.style + ' ' + d.weight + ' ' + ~~((d.size + 1) / ratio) + 'px ' + d.font; let w = c.measureText(d.text + 'm').width * ratio, h = d.size << 1; if (d.rotate) { const sr = Math.sin(d.rotate * cloudRadians), cr = Math.cos(d.rotate * cloudRadians), wcr = w * cr, wsr = w * sr, hcr = h * cr, hsr = h * sr; w = ((Math.max(Math.abs(wcr + hsr), Math.abs(wcr - hsr)) + 0x1f) >> 5) << 5; h = ~~Math.max(Math.abs(wsr + hcr), Math.abs(wsr - hcr)); } else { w = ((w + 0x1f) >> 5) << 5; } if (h > maxh) maxh = h; if (x + w >= cw << 5) { x = 0; y += maxh; maxh = 0; } if (y + h >= ch) break; c.translate((x + (w >> 1)) / ratio, (y + (h >> 1)) / ratio); if (d.rotate) c.rotate(d.rotate * cloudRadians); c.fillText(d.text, 0, 0); if (d.padding) { c.lineWidth = 2 * d.padding; c.strokeText(d.text, 0, 0); } c.restore(); d.width = w; d.height = h; d.xoff = x; d.yoff = y; d.x1 = w >> 1; d.y1 = h >> 1; d.x0 = -d.x1; d.y0 = -d.y1; d.hasText = true; x += w; } const pixels = c.getImageData(0, 0, (cw << 5) / ratio, ch / ratio).data, sprite = []; while (--di >= 0) { d = data[di]; if (!d.hasText) continue; const w = d.width, w32 = w >> 5; let h = d.y1 - d.y0; // Zero the buffer for (let i = 0; i < h * w32; i++) sprite[i] = 0; x = d.xoff; if (x == null) return; y = d.yoff; let seen = 0, seenRow = -1; for (let j = 0; j < h; j++) { for (let i = 0; i < w; i++) { const k = w32 * j + (i >> 5), m = pixels[((y + j) * (cw << 5) + (x + i)) << 2] ? 1 << (31 - (i % 32)) : 0; sprite[k] |= m; seen |= m; } if (seen) seenRow = j; else { d.y0++; h--; j--; y++; } } d.y1 = d.y0 + seenRow; d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32); } } // Use mask-based collision detection. function cloudCollide(tag, board, sw) { sw >>= 5; const sprite = tag.sprite, w = tag.width >> 5, lx = tag.x - (w << 4), sx = lx & 0x7f, msx = 32 - sx, h = tag.y1 - tag.y0; let x = (tag.y + tag.y0) * sw + (lx >> 5), last; for (let j = 0; j < h; j++) { last = 0; for (let i = 0; i <= w; i++) { if (((last << msx) | (i < w ? (last = sprite[j * w + i]) >>> sx : 0)) & board[x + i]) return true; } x += sw; } return false; } function cloudBounds(bounds, d) { const b0 = bounds[0], b1 = bounds[1]; if (d.x + d.x0 < b0.x) b0.x = d.x + d.x0; if (d.y + d.y0 < b0.y) b0.y = d.y + d.y0; if (d.x + d.x1 > b1.x) b1.x = d.x + d.x1; if (d.y + d.y1 > b1.y) b1.y = d.y + d.y1; } function collideRects(a, b) { return a.x + a.x1 > b[0].x && a.x + a.x0 < b[1].x && a.y + a.y1 > b[0].y && a.y + a.y0 < b[1].y; } function archimedeanSpiral(size) { const e = size[0] / size[1]; return function (t) { return [e * (t *= 0.1) * Math.cos(t), t * Math.sin(t)]; }; } function rectangularSpiral(size) { const dy = 4, dx = (dy * size[0]) / size[1]; let x = 0, y = 0; return function (t) { const sign = t < 0 ? -1 : 1; // See triangular numbers: T_n = n * (n + 1) / 2. switch ((Math.sqrt(1 + 4 * sign * t) - sign) & 3) { case 0: x += dx; break; case 1: y += dy; break; case 2: x -= dx; break; default: y -= dy; break; } return [x, y]; }; } // TODO reuse arrays? function zeroArray(n) { const a = []; let i = -1; while (++i < n) a[i] = 0; return a; } function cloudCanvas() { return document.createElement('canvas'); } export function functor(d) { return isFunction(d) ? d : function () { return d; }; } const spirals = { archimedean: archimedeanSpiral, rectangular: rectangularSpiral, }; function tagCloud() { let size = [256, 256], font = cloudFont, fontSize = cloudFontSize, fontWeight = cloudFontNormal, rotate = cloudRotate, padding = cloudPadding, spiral = archimedeanSpiral, random = Math.random, words = [], timeInterval = Infinity; const text = cloudText; const fontStyle = cloudFontNormal; const canvas = cloudCanvas; const cloud: any = {}; cloud.start = function () { const [width, height] = size; const contextAndRatio = getContext(canvas()), board = cloud.board ? cloud.board : zeroArray((size[0] >> 5) * size[1]), n = words.length, tags = [], data = words .map(function (d, i, data) { d.text = text.call(this, d, i, data); d.font = font.call(this, d, i, data); d.style = fontStyle.call(this, d, i, data); d.weight = fontWeight.call(this, d, i, data); d.rotate = rotate.call(this, d, i, data); d.size = ~~fontSize.call(this, d, i, data); d.padding = padding.call(this, d, i, data); return d; }) .sort(function (a, b) { return b.size - a.size; }); let i = -1, bounds = !cloud.board ? null : [ { x: 0, y: 0, }, { x: width, y: height, }, ]; step(); function step() { const start = Date.now(); while (Date.now() - start < timeInterval && ++i < n) { const d = data[i]; d.x = (width * (random() + 0.5)) >> 1; d.y = (height * (random() + 0.5)) >> 1; cloudSprite(contextAndRatio, d, data, i); if (d.hasText && place(board, d, bounds)) { tags.push(d); if (bounds) { if (!cloud.hasImage) { // update bounds if image mask not set cloudBounds(bounds, d); } } else { bounds = [ { x: d.x + d.x0, y: d.y + d.y0 }, { x: d.x + d.x1, y: d.y + d.y1 }, ]; } // Temporary hack d.x -= size[0] >> 1; d.y -= size[1] >> 1; } } cloud._tags = tags; cloud._bounds = bounds; } return cloud; }; function getContext(canvas: HTMLCanvasElement) { canvas.width = canvas.height = 1; const ratio = Math.sqrt( (canvas.getContext('2d', { willReadFrequently: true }) as CanvasRenderingContext2D)!.getImageData(0, 0, 1, 1).data .length >> 2 ); canvas.width = (cw << 5) / ratio; canvas.height = ch / ratio; const context = canvas.getContext('2d', { willReadFrequently: true }) as CanvasRenderingContext2D; context.fillStyle = context.strokeStyle = 'red'; context.textAlign = 'center'; return { context, ratio }; } function place(board, tag, bounds) { // const perimeter = [{ x: 0, y: 0 }, { x: size[0], y: size[1] }], const startX = tag.x, startY = tag.y, maxDelta = Math.sqrt(size[0] * size[0] + size[1] * size[1]), s = spiral(size), dt = random() < 0.5 ? 1 : -1; let dxdy, t = -dt, dx, dy; while ((dxdy = s((t += dt)))) { dx = ~~dxdy[0]; dy = ~~dxdy[1]; if (Math.min(Math.abs(dx), Math.abs(dy)) >= maxDelta) break; tag.x = startX + dx; tag.y = startY + dy; if (tag.x + tag.x0 < 0 || tag.y + tag.y0 < 0 || tag.x + tag.x1 > size[0] || tag.y + tag.y1 > size[1]) continue; // TODO only check for collisions within current bounds. if (!bounds || !cloudCollide(tag, board, size[0])) { if (!bounds || collideRects(tag, bounds)) { const sprite = tag.sprite, w = tag.width >> 5, sw = size[0] >> 5, lx = tag.x - (w << 4), sx = lx & 0x7f, msx = 32 - sx, h = tag.y1 - tag.y0; let last, x = (tag.y + tag.y0) * sw + (lx >> 5); for (let j = 0; j < h; j++) { last = 0; for (let i = 0; i <= w; i++) { board[x + i] |= (last << msx) | (i < w ? (last = sprite[j * w + i]) >>> sx : 0); } x += sw; } delete tag.sprite; return true; } } } return false; } cloud.createMask = (img: HTMLImageElement) => { const can: HTMLCanvasElement = document.createElement('canvas'); const [width, height] = size; // 当 width 或 height 为 0 时,调用 cxt.getImageData 会报错 if (!width || !height) { return; } const w32 = width >> 5; const board = zeroArray((width >> 5) * height); can.width = width; can.height = height; const cxt = can.getContext('2d') as CanvasRenderingContext2D; cxt.drawImage(img, 0, 0, img.width, img.height, 0, 0, width, height); const imageData = cxt.getImageData(0, 0, width, height).data; for (let j = 0; j < height; j++) { for (let i = 0; i < width; i++) { const k = w32 * j + (i >> 5); const tmp = (j * width + i) << 2; const flag = imageData[tmp] >= 250 && imageData[tmp + 1] >= 250 && imageData[tmp + 2] >= 250; const m = flag ? 1 << (31 - (i % 32)) : 0; board[k] |= m; } } cloud.board = board; cloud.hasImage = true; }; cloud.timeInterval = function (_) { timeInterval = _ == null ? Infinity : _; }; cloud.words = function (_) { words = _; }; cloud.size = function (_) { size = [+_[0], +_[1]]; }; cloud.font = function (_) { font = functor(_); }; cloud.fontWeight = function (_) { fontWeight = functor(_); }; cloud.rotate = function (_) { rotate = functor(_); }; cloud.spiral = function (_) { spiral = spirals[_] || _; }; cloud.fontSize = function (_) { fontSize = functor(_); }; cloud.padding = function (_) { padding = functor(_); }; cloud.random = function (_) { random = functor(_); }; return cloud; }