@antv/g2plot
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An interactive and responsive charting library
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text/typescript
import { DotPatternCfg } from '../../types/pattern';
import { deepAssign } from '../../utils';
import {
drawBackground,
getPixelRatio,
getSymbolsPosition,
getUnitPatternSize,
initCanvas,
transformMatrix,
} from './util';
/**
* dotPattern的默认配置
*/
export const defaultDotPatternCfg = {
size: 6,
padding: 2,
backgroundColor: 'transparent',
opacity: 1,
rotation: 0,
fill: '#fff',
fillOpacity: 0.5,
stroke: 'transparent',
lineWidth: 0,
isStagger: true,
};
/**
* 绘制圆点
*
* @param context
* @param cfg
* @param x 圆点中心坐标x
* @param y 圆点中心坐标y
*/
export function drawDot(context: CanvasRenderingContext2D, cfg: DotPatternCfg, x: number, y: number) {
const { size, fill, lineWidth, stroke, fillOpacity } = cfg;
context.beginPath();
context.globalAlpha = fillOpacity;
context.fillStyle = fill;
context.strokeStyle = stroke;
context.lineWidth = lineWidth;
context.arc(x, y, size / 2, 0, 2 * Math.PI, false);
context.fill();
if (lineWidth) {
context.stroke();
}
context.closePath();
}
/**
* 创建 dot pattern,返回 HTMLCanvasElement
*
* @param cfg
* @returns HTMLCanvasElement
*/
export function createDotPattern(cfg?: DotPatternCfg): CanvasPattern {
const dotCfg = deepAssign({}, defaultDotPatternCfg, cfg);
const { size, padding, isStagger, rotation } = dotCfg;
// 计算 画布大小,dots的位置
const unitSize = getUnitPatternSize(size, padding, isStagger);
const dots = getSymbolsPosition(unitSize, isStagger);
// 初始化 patternCanvas
const canvas = initCanvas(unitSize, unitSize);
const ctx = canvas.getContext('2d');
// 绘制 background,dots
drawBackground(ctx, dotCfg, unitSize);
for (const [x, y] of dots) {
drawDot(ctx, dotCfg, x, y);
}
const pattern = ctx.createPattern(canvas, 'repeat');
if (pattern) {
const dpr = getPixelRatio();
const matrix = transformMatrix(dpr, rotation);
pattern.setTransform(matrix);
}
return pattern;
}