@antv/g2plot
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An interactive and responsive charting library
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text/typescript
import { IGroup, IShape } from '@antv/g-base';
import { registerShape } from '@antv/g2';
import { isNumber, mix, reduce } from '@antv/util';
import { Point, ShapeStyle } from '../../../types';
import { transform } from '../../../utils/matrix';
import { CustomInfo, LiquidOptions } from '../types';
const DURATION = 5000;
/**
* 一个线性映射的函数
* @param min
* @param max
* @param factor
*/
function lerp(min: number, max: number, factor: number) {
return min + (max - min) * factor;
}
/**
* 波浪的 attrs
* @param cfg
*/
function getFillAttrs(cfg: ShapeStyle) {
const attrs = { opacity: 1, ...cfg.style };
if (cfg.color && !attrs.fill) {
attrs.fill = cfg.color;
}
return attrs;
}
/**
* shape 的 attrs
* @param cfg
*/
function getLineAttrs(cfg: ShapeStyle) {
const defaultAttrs = {
fill: '#fff',
fillOpacity: 0,
lineWidth: 4,
};
const attrs = mix({}, defaultAttrs, cfg.style);
if (cfg.color && !attrs.stroke) {
attrs.stroke = cfg.color;
}
if (isNumber(cfg.opacity)) {
attrs.opacity = attrs.strokeOpacity = cfg.opacity;
}
return attrs;
}
/**
* 用贝塞尔曲线模拟正弦波
* Using Bezier curves to fit sine wave.
* There is 4 control points for each curve of wave,
* which is at 1/4 wave length of the sine wave.
*
* The control points for a wave from (a) to (d) are a-b-c-d:
* c *----* d
* b *
* |
* ... a * ..................
*
* whose positions are a: (0, 0), b: (0.5, 0.5), c: (1, 1), d: (PI / 2, 1)
*
* @param x x position of the left-most point (a)
* @param stage 0-3, stating which part of the wave it is
* @param waveLength wave length of the sine wave
* @param amplitude wave amplitude
* @return 正弦片段曲线
*/
function getWaterWavePositions(x: number, stage: number, waveLength: number, amplitude: number) {
if (stage === 0) {
return [
[x + ((1 / 2) * waveLength) / Math.PI / 2, amplitude / 2],
[x + ((1 / 2) * waveLength) / Math.PI, amplitude],
[x + waveLength / 4, amplitude],
];
}
if (stage === 1) {
return [
[x + (((1 / 2) * waveLength) / Math.PI / 2) * (Math.PI - 2), amplitude],
[x + (((1 / 2) * waveLength) / Math.PI / 2) * (Math.PI - 1), amplitude / 2],
[x + waveLength / 4, 0],
];
}
if (stage === 2) {
return [
[x + ((1 / 2) * waveLength) / Math.PI / 2, -amplitude / 2],
[x + ((1 / 2) * waveLength) / Math.PI, -amplitude],
[x + waveLength / 4, -amplitude],
];
}
return [
[x + (((1 / 2) * waveLength) / Math.PI / 2) * (Math.PI - 2), -amplitude],
[x + (((1 / 2) * waveLength) / Math.PI / 2) * (Math.PI - 1), -amplitude / 2],
[x + waveLength / 4, 0],
];
}
/**
* 获取水波路径
* @param radius 半径
* @param waterLevel 水位
* @param waveLength 波长
* @param phase 相位
* @param amplitude 震幅
* @param cx 圆心x
* @param cy 圆心y
* @return path 路径
* @reference http://gitlab.alipay-inc.com/datavis/g6/blob/1.2.0/src/graph/utils/path.js#L135
*/
function getWaterWavePath(
radius: number,
waterLevel: number,
waveLength: number,
phase: number,
amplitude: number,
cx: number,
cy: number
) {
const curves = Math.ceil(((2 * radius) / waveLength) * 4) * 4;
const path = [];
let _phase = phase;
// map phase to [-Math.PI * 2, 0]
while (_phase < -Math.PI * 2) {
_phase += Math.PI * 2;
}
while (_phase > 0) {
_phase -= Math.PI * 2;
}
_phase = (_phase / Math.PI / 2) * waveLength;
const left = cx - radius + _phase - radius * 2;
/**
* top-left corner as start point
*
* draws this point
* |
* \|/
* ~~~~~~~~
* | |
* +------+
*/
path.push(['M', left, waterLevel]);
/**
* top wave
*
* ~~~~~~~~ <- draws this sine wave
* | |
* +------+
*/
let waveRight = 0;
for (let c = 0; c < curves; ++c) {
const stage = c % 4;
const pos = getWaterWavePositions((c * waveLength) / 4, stage, waveLength, amplitude);
path.push([
'C',
pos[0][0] + left,
-pos[0][1] + waterLevel,
pos[1][0] + left,
-pos[1][1] + waterLevel,
pos[2][0] + left,
-pos[2][1] + waterLevel,
]);
if (c === curves - 1) {
waveRight = pos[2][0];
}
}
/**
* top-right corner
*
* ~~~~~~~~
* 3. draws this line -> | | <- 1. draws this line
* +------+
* ^
* |
* 2. draws this line
*/
path.push(['L', waveRight + left, cy + radius]);
path.push(['L', left, cy + radius]);
path.push(['Z']);
// path.push(['L', left, waterLevel]);
return path;
}
/**
* 添加水波
* @param x 中心x
* @param y 中心y
* @param level 水位等级 0~1
* @param waveCount 水波数
* @param waveAttrs 色值
* @param group 图组
* @param clip 用于剪切的图形
* @param radius 绘制图形的高度
* @param waveLength 波的长度
*/
export function addWaterWave(
x: number,
y: number,
level: number,
waveCount: number,
waveAttrs: ShapeStyle,
group: IGroup,
clip: IShape,
radius: number,
waveLength: number,
animation: LiquidOptions['animation']
) {
// 盒子属性 颜色 宽高
const { fill, opacity } = waveAttrs;
const bbox = clip.getBBox();
const width = bbox.maxX - bbox.minX;
const height = bbox.maxY - bbox.minY;
// 循环 waveCount 个数
for (let idx = 0; idx < waveCount; idx++) {
const factor = waveCount <= 1 ? 1 : idx / (waveCount - 1);
// 画波
const wave = group.addShape('path', {
name: `waterwave-path`,
attrs: {
// 波形路径配置
path: getWaterWavePath(
radius,
bbox.minY + height * level,
waveLength,
0,
width / 32, // 波幅高度
x,
y
),
fill,
opacity: lerp(0.2, 0.9, factor) * opacity,
},
});
try {
// 默认 underfind 开启动画
if (animation === false) return;
const matrix = transform([['t', waveLength, 0]]);
wave.stopAnimate();
wave.animate(
{ matrix },
{
duration: lerp(0.5 * DURATION, DURATION, factor),
repeat: true,
}
);
} catch (e) {
// TODO off-screen canvas 中动画会找不到 canvas
console.warn('off-screen group animate error!');
}
}
}
/**
*
* @param x 中心 x
* @param y 中心 y
* @param width 外接矩形的宽
* @param height 外接矩形的高
*/
function pin(x: number, y: number, width: number, height: number) {
const w = (width * 2) / 3;
const h = Math.max(w, height);
const r = w / 2;
// attrs of the upper circle
const cx = x;
const cy = r + y - h / 2;
const theta = Math.asin(r / ((h - r) * 0.85));
const dy = Math.sin(theta) * r;
const dx = Math.cos(theta) * r;
// the start point of the path
const x0 = cx - dx;
const y0 = cy + dy;
// control point
const cpX = x;
const cpY = cy + r / Math.sin(theta);
return `
M ${x0} ${y0}
A ${r} ${r} 0 1 1 ${x0 + dx * 2} ${y0}
Q ${cpX} ${cpY} ${x} ${y + h / 2}
Q ${cpX} ${cpY} ${x0} ${y0}
Z
`;
}
/**
*
* @param x 中心 x
* @param y 中心 y
* @param width 外接矩形的宽
* @param height 外接矩形的高
*/
function circle(x: number, y: number, width: number, height: number) {
const rx = width / 2;
const ry = height / 2;
return `
M ${x} ${y - ry}
a ${rx} ${ry} 0 1 0 0 ${ry * 2}
a ${rx} ${ry} 0 1 0 0 ${-ry * 2}
Z
`;
}
/**
*
* @param x 中心 x
* @param y 中心 y
* @param width 外接矩形的宽
* @param height 外接矩形的高
*/
function diamond(x: number, y: number, width: number, height: number) {
const h = height / 2;
const w = width / 2;
return `
M ${x} ${y - h}
L ${x + w} ${y}
L ${x} ${y + h}
L ${x - w} ${y}
Z
`;
}
/**
*
* @param x 中心 x
* @param y 中心 y
* @param width 外接矩形的宽
* @param height 外接矩形的高
*/
function triangle(x: number, y: number, width: number, height: number) {
const h = height / 2;
const w = width / 2;
return `
M ${x} ${y - h}
L ${x + w} ${y + h}
L ${x - w} ${y + h}
Z
`;
}
/**
*
* @param x 中心 x
* @param y 中心 y
* @param width 外接矩形的宽
* @param height 外接矩形的高
*/
function rect(x: number, y: number, width: number, height: number) {
const GOLDEN_SECTION_RATIO = 0.618;
const h = height / 2;
const w = (width / 2) * GOLDEN_SECTION_RATIO;
return `
M ${x - w} ${y - h}
L ${x + w} ${y - h}
L ${x + w} ${y + h}
L ${x - w} ${y + h}
Z
`;
}
const builtInShapeByName = {
pin,
circle,
diamond,
triangle,
rect,
};
registerShape('interval', 'liquid-fill-gauge', {
draw(cfg: any, container: IGroup) {
const cx = 0.5;
const cy = 0.5;
const { customInfo } = cfg;
const { percent, radius: radio, shape, shapeStyle, background, animation } = customInfo as CustomInfo;
const outline: LiquidOptions['outline'] = customInfo.outline;
const wave: LiquidOptions['wave'] = customInfo.wave;
const { border, distance } = outline;
const { count: waveCount, length: waveLength } = wave;
// 获取最小 minX
const minX = reduce(
cfg.points as Point[],
(r: number, p: Point) => {
return Math.min(r, p.x);
},
Infinity
);
const center = this.parsePoint({ x: cx, y: cy });
const minXPoint = this.parsePoint({ x: minX, y: cy });
const halfWidth = center.x - minXPoint.x;
// 保证半径是 画布宽高最小值的 radius 值
const radius = Math.min(halfWidth, minXPoint.y * radio);
const waveAttrs = getFillAttrs(cfg);
const outlineAttrs = getLineAttrs(mix({}, cfg, outline));
const innerRadius = radius - border / 2;
const buildPath = typeof shape === 'function' ? shape : builtInShapeByName[shape] || builtInShapeByName['circle'];
const shapePath = buildPath(center.x, center.y, innerRadius * 2, innerRadius * 2);
// 1. 当 shapeStyle 不为空时,绘制形状样式作为背景
if (shapeStyle) {
container.addShape('path', {
name: 'shape',
attrs: {
path: shapePath,
...shapeStyle,
},
});
}
// 比例大于 0 时才绘制水波
if (percent > 0) {
// 2. 绘制一个波
const waves = container.addGroup({
name: 'waves',
});
// 3. 波对应的 clip 裁剪形状
const clipPath = waves.setClip({
type: 'path',
attrs: {
path: shapePath,
},
});
// 4. 绘制波形
addWaterWave(
center.x,
center.y,
1 - (cfg.points[1] as Point).y,
waveCount,
waveAttrs,
waves,
clipPath,
radius * 2,
waveLength,
animation
);
}
// 5. 绘制一个 distance 宽的 border
container.addShape('path', {
name: 'distance',
attrs: {
path: shapePath,
fill: 'transparent',
lineWidth: border + distance * 2,
stroke: background === 'transparent' ? '#fff' : background,
},
});
// 6. 绘制一个 border 宽的 border
container.addShape('path', {
name: 'wrap',
attrs: mix(outlineAttrs, {
path: shapePath,
fill: 'transparent',
lineWidth: border,
}),
});
return container;
},
});