@antv/g2plot
Version:
An interactive and responsive charting library
362 lines • 11.8 kB
JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.addWaterWave = void 0;
var tslib_1 = require("tslib");
var g2_1 = require("@antv/g2");
var util_1 = require("@antv/util");
var matrix_1 = require("../../../utils/matrix");
var DURATION = 5000;
/**
* 一个线性映射的函数
* @param min
* @param max
* @param factor
*/
function lerp(min, max, factor) {
return min + (max - min) * factor;
}
/**
* 波浪的 attrs
* @param cfg
*/
function getFillAttrs(cfg) {
var attrs = tslib_1.__assign({ opacity: 1 }, cfg.style);
if (cfg.color && !attrs.fill) {
attrs.fill = cfg.color;
}
return attrs;
}
/**
* shape 的 attrs
* @param cfg
*/
function getLineAttrs(cfg) {
var defaultAttrs = {
fill: '#fff',
fillOpacity: 0,
lineWidth: 4,
};
var attrs = util_1.mix({}, defaultAttrs, cfg.style);
if (cfg.color && !attrs.stroke) {
attrs.stroke = cfg.color;
}
if (util_1.isNumber(cfg.opacity)) {
attrs.opacity = attrs.strokeOpacity = cfg.opacity;
}
return attrs;
}
/**
* 用贝塞尔曲线模拟正弦波
* Using Bezier curves to fit sine wave.
* There is 4 control points for each curve of wave,
* which is at 1/4 wave length of the sine wave.
*
* The control points for a wave from (a) to (d) are a-b-c-d:
* c *----* d
* b *
* |
* ... a * ..................
*
* whose positions are a: (0, 0), b: (0.5, 0.5), c: (1, 1), d: (PI / 2, 1)
*
* @param x x position of the left-most point (a)
* @param stage 0-3, stating which part of the wave it is
* @param waveLength wave length of the sine wave
* @param amplitude wave amplitude
* @return 正弦片段曲线
*/
function getWaterWavePositions(x, stage, waveLength, amplitude) {
if (stage === 0) {
return [
[x + ((1 / 2) * waveLength) / Math.PI / 2, amplitude / 2],
[x + ((1 / 2) * waveLength) / Math.PI, amplitude],
[x + waveLength / 4, amplitude],
];
}
if (stage === 1) {
return [
[x + (((1 / 2) * waveLength) / Math.PI / 2) * (Math.PI - 2), amplitude],
[x + (((1 / 2) * waveLength) / Math.PI / 2) * (Math.PI - 1), amplitude / 2],
[x + waveLength / 4, 0],
];
}
if (stage === 2) {
return [
[x + ((1 / 2) * waveLength) / Math.PI / 2, -amplitude / 2],
[x + ((1 / 2) * waveLength) / Math.PI, -amplitude],
[x + waveLength / 4, -amplitude],
];
}
return [
[x + (((1 / 2) * waveLength) / Math.PI / 2) * (Math.PI - 2), -amplitude],
[x + (((1 / 2) * waveLength) / Math.PI / 2) * (Math.PI - 1), -amplitude / 2],
[x + waveLength / 4, 0],
];
}
/**
* 获取水波路径
* @param radius 半径
* @param waterLevel 水位
* @param waveLength 波长
* @param phase 相位
* @param amplitude 震幅
* @param cx 圆心x
* @param cy 圆心y
* @return path 路径
* @reference http://gitlab.alipay-inc.com/datavis/g6/blob/1.2.0/src/graph/utils/path.js#L135
*/
function getWaterWavePath(radius, waterLevel, waveLength, phase, amplitude, cx, cy) {
var curves = Math.ceil(((2 * radius) / waveLength) * 4) * 4;
var path = [];
var _phase = phase;
// map phase to [-Math.PI * 2, 0]
while (_phase < -Math.PI * 2) {
_phase += Math.PI * 2;
}
while (_phase > 0) {
_phase -= Math.PI * 2;
}
_phase = (_phase / Math.PI / 2) * waveLength;
var left = cx - radius + _phase - radius * 2;
/**
* top-left corner as start point
*
* draws this point
* |
* \|/
* ~~~~~~~~
* | |
* +------+
*/
path.push(['M', left, waterLevel]);
/**
* top wave
*
* ~~~~~~~~ <- draws this sine wave
* | |
* +------+
*/
var waveRight = 0;
for (var c = 0; c < curves; ++c) {
var stage = c % 4;
var pos = getWaterWavePositions((c * waveLength) / 4, stage, waveLength, amplitude);
path.push([
'C',
pos[0][0] + left,
-pos[0][1] + waterLevel,
pos[1][0] + left,
-pos[1][1] + waterLevel,
pos[2][0] + left,
-pos[2][1] + waterLevel,
]);
if (c === curves - 1) {
waveRight = pos[2][0];
}
}
/**
* top-right corner
*
* ~~~~~~~~
* 3. draws this line -> | | <- 1. draws this line
* +------+
* ^
* |
* 2. draws this line
*/
path.push(['L', waveRight + left, cy + radius]);
path.push(['L', left, cy + radius]);
path.push(['Z']);
// path.push(['L', left, waterLevel]);
return path;
}
/**
* 添加水波
* @param x 中心x
* @param y 中心y
* @param level 水位等级 0~1
* @param waveCount 水波数
* @param waveAttrs 色值
* @param group 图组
* @param clip 用于剪切的图形
* @param radius 绘制图形的高度
* @param waveLength 波的长度
*/
function addWaterWave(x, y, level, waveCount, waveAttrs, group, clip, radius, waveLength, animation) {
// 盒子属性 颜色 宽高
var fill = waveAttrs.fill, opacity = waveAttrs.opacity;
var bbox = clip.getBBox();
var width = bbox.maxX - bbox.minX;
var height = bbox.maxY - bbox.minY;
// 循环 waveCount 个数
for (var idx = 0; idx < waveCount; idx++) {
var factor = waveCount <= 1 ? 0 : idx / (waveCount - 1);
// 画波
var wave = group.addShape('path', {
name: "waterwave-path",
attrs: {
// 波形路径配置
path: getWaterWavePath(radius, bbox.minY + height * level, waveLength, 0, width / 32, // 波幅高度
x, y),
fill: fill,
opacity: lerp(0.2, 0.9, factor) * opacity,
},
});
try {
// 默认 underfind 开启动画
if (animation === false)
return;
var matrix = matrix_1.transform([['t', waveLength, 0]]);
wave.stopAnimate();
wave.animate({ matrix: matrix }, {
duration: lerp(0.5 * DURATION, DURATION, factor),
repeat: true,
});
}
catch (e) {
// TODO off-screen canvas 中动画会找不到 canvas
console.warn('off-screen group animate error!');
}
}
}
exports.addWaterWave = addWaterWave;
/**
*
* @param x 中心 x
* @param y 中心 y
* @param width 外接矩形的宽
* @param height 外接矩形的高
*/
function pin(x, y, width, height) {
var w = (width * 2) / 3;
var h = Math.max(w, height);
var r = w / 2;
// attrs of the upper circle
var cx = x;
var cy = r + y - h / 2;
var theta = Math.asin(r / ((h - r) * 0.85));
var dy = Math.sin(theta) * r;
var dx = Math.cos(theta) * r;
// the start point of the path
var x0 = cx - dx;
var y0 = cy + dy;
// control point
var cpX = x;
var cpY = cy + r / Math.sin(theta);
return "\n M " + x0 + " " + y0 + "\n A " + r + " " + r + " 0 1 1 " + (x0 + dx * 2) + " " + y0 + "\n Q " + cpX + " " + cpY + " " + x + " " + (y + h / 2) + "\n Q " + cpX + " " + cpY + " " + x0 + " " + y0 + "\n Z \n ";
}
/**
*
* @param x 中心 x
* @param y 中心 y
* @param width 外接矩形的宽
* @param height 外接矩形的高
*/
function circle(x, y, width, height) {
var rx = width / 2;
var ry = height / 2;
return "\n M " + x + " " + (y - ry) + " \n a " + rx + " " + ry + " 0 1 0 0 " + ry * 2 + "\n a " + rx + " " + ry + " 0 1 0 0 " + -ry * 2 + "\n Z\n ";
}
/**
*
* @param x 中心 x
* @param y 中心 y
* @param width 外接矩形的宽
* @param height 外接矩形的高
*/
function diamond(x, y, width, height) {
var h = height / 2;
var w = width / 2;
return "\n M " + x + " " + (y - h) + "\n L " + (x + w) + " " + y + "\n L " + x + " " + (y + h) + "\n L " + (x - w) + " " + y + "\n Z\n ";
}
/**
*
* @param x 中心 x
* @param y 中心 y
* @param width 外接矩形的宽
* @param height 外接矩形的高
*/
function triangle(x, y, width, height) {
var h = height / 2;
var w = width / 2;
return "\n M " + x + " " + (y - h) + "\n L " + (x + w) + " " + (y + h) + "\n L " + (x - w) + " " + (y + h) + "\n Z\n ";
}
/**
*
* @param x 中心 x
* @param y 中心 y
* @param width 外接矩形的宽
* @param height 外接矩形的高
*/
function rect(x, y, width, height) {
var GOLDEN_SECTION_RATIO = 0.618;
var h = height / 2;
var w = (width / 2) * GOLDEN_SECTION_RATIO;
return "\n M " + (x - w) + " " + (y - h) + "\n L " + (x + w) + " " + (y - h) + "\n L " + (x + w) + " " + (y + h) + "\n L " + (x - w) + " " + (y + h) + "\n Z\n ";
}
var builtInShapeByName = {
pin: pin,
circle: circle,
diamond: diamond,
triangle: triangle,
rect: rect,
};
g2_1.registerShape('interval', 'liquid-fill-gauge', {
draw: function (cfg, container) {
var cx = 0.5;
var cy = 0.5;
var customInfo = cfg.customInfo;
var _a = customInfo, radio = _a.radius, shape = _a.shape, background = _a.background, animation = _a.animation;
var outline = customInfo.outline;
var wave = customInfo.wave;
var border = outline.border, distance = outline.distance;
var waveCount = wave.count, waveLength = wave.length;
// 获取最小 minX
var minX = util_1.reduce(cfg.points, function (r, p) {
return Math.min(r, p.x);
}, Infinity);
var center = this.parsePoint({ x: cx, y: cy });
var minXPoint = this.parsePoint({ x: minX, y: cy });
var halfWidth = center.x - minXPoint.x;
// 保证半径是 画布宽高最小值的 radius 值
var radius = Math.min(halfWidth, minXPoint.y * radio);
var waveAttrs = getFillAttrs(cfg);
var outlineAttrs = getLineAttrs(util_1.mix({}, cfg, outline));
var innerRadius = radius - border / 2;
var buildPath = typeof shape === 'function' ? shape : builtInShapeByName[shape] || builtInShapeByName['circle'];
var shapePath = buildPath(center.x, center.y, innerRadius * 2, innerRadius * 2);
// 1. 绘制一个波
var waves = container.addGroup({
name: 'waves',
});
// 3. 波对应的 clip 裁剪形状
var clipPath = waves.setClip({
type: 'path',
attrs: {
path: shapePath,
},
});
// 4. 绘制波形
addWaterWave(center.x, center.y, 1 - cfg.points[1].y, waveCount, waveAttrs, waves, clipPath, radius * 2, waveLength, animation);
// 2. 绘制一个 distance 宽的 border
container.addShape('path', {
name: 'distance',
attrs: {
path: shapePath,
fill: 'transparent',
lineWidth: border + distance * 2,
stroke: background === 'transparent' ? '#fff' : background,
},
});
// 3. 绘制一个 border 宽的 border
container.addShape('path', {
name: 'wrap',
attrs: util_1.mix(outlineAttrs, {
path: shapePath,
fill: 'transparent',
lineWidth: border,
}),
});
return container;
},
});
//# sourceMappingURL=liquid.js.map