@antv/g2plot
Version:
An interactive and responsive charting library
61 lines • 2.2 kB
JavaScript
import { deepAssign } from '../../utils';
import { getUnitPatternSize, initCanvas, drawBackground, getSymbolsPosition, transformMatrix, getPixelRatio, } from './util';
/**
* squarePattern 的 默认配置
*/
export var defaultSquarePatternCfg = {
size: 6,
padding: 1,
isStagger: true,
backgroundColor: 'transparent',
opacity: 1,
rotation: 0,
fill: '#fff',
fillOpacity: 0.5,
stroke: 'transparent',
lineWidth: 0,
};
/**
* 绘制square
*
* @param context canvasContext
* @param cfg squarePattern 的配置
* @param x和y square的中心位置
*/
export function drawSquare(context, cfg, x, y) {
var stroke = cfg.stroke, size = cfg.size, fill = cfg.fill, lineWidth = cfg.lineWidth, fillOpacity = cfg.fillOpacity;
context.globalAlpha = fillOpacity;
context.strokeStyle = stroke;
context.lineWidth = lineWidth;
context.fillStyle = fill;
// 因为正方形绘制从左上角开始,所以x,y做个偏移
context.strokeRect(x - size / 2, y - size / 2, size, size);
context.fillRect(x - size / 2, y - size / 2, size, size);
}
/**
* 创建 squarePattern
*/
export function createSquarePattern(cfg) {
var squareCfg = deepAssign({}, defaultSquarePatternCfg, cfg);
var size = squareCfg.size, padding = squareCfg.padding, isStagger = squareCfg.isStagger, rotation = squareCfg.rotation;
// 计算 画布大小,squares的位置
var unitSize = getUnitPatternSize(size, padding, isStagger);
var squares = getSymbolsPosition(unitSize, isStagger); // 计算方法与 dots 一样
// 初始化 patternCanvas
var canvas = initCanvas(unitSize, unitSize);
var ctx = canvas.getContext('2d');
// 绘制 background,squares
drawBackground(ctx, squareCfg, unitSize);
for (var _i = 0, squares_1 = squares; _i < squares_1.length; _i++) {
var _a = squares_1[_i], x = _a[0], y = _a[1];
drawSquare(ctx, squareCfg, x, y);
}
var pattern = ctx.createPattern(canvas, 'repeat');
if (pattern) {
var dpr = getPixelRatio();
var matrix = transformMatrix(dpr, rotation);
pattern.setTransform(matrix);
}
return pattern;
}
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