@antv/g2
Version:
the Grammar of Graphics in Javascript
197 lines (176 loc) • 5.59 kB
text/typescript
import { line, curveLinearClosed } from '@antv/vendor/d3-shape';
import { Coordinate } from '@antv/coord';
import { isTranspose } from '../../utils/coordinate';
import { ShapeComponent as SC, Vector2 } from '../../runtime';
import { select } from '../../utils/selection';
import { applyStyle, reorder } from '../utils';
export type FunnelOptions = {
adjustPoints?: (
points: Vector2[],
nextPoints: Vector2[],
previousPoints: Vector2[],
coordinate: Coordinate,
reverse: boolean,
) => Vector2[];
[key: string]: any;
};
/**
* Adjust and return the new `points`.
*/
function getFunnelPoints(
points: Vector2[],
nextPoints: Vector2[],
previousPoints: Vector2[],
coordinate: Coordinate,
reverse: boolean,
) {
const [p0, p1, p2, p3] = points;
if (isTranspose(coordinate)) {
if (reverse) {
const newP0: Vector2 = [
previousPoints ? previousPoints[1][0] : p0[0],
p0[1],
];
const newP3: Vector2 = [
previousPoints ? previousPoints[2][0] : p3[0],
p3[1],
];
return [newP0, p1, p2, newP3];
}
const newP1: Vector2 = [nextPoints ? nextPoints[0][0] : p1[0], p1[1]];
const newP2: Vector2 = [nextPoints ? nextPoints[3][0] : p2[0], p2[1]];
return [p0, newP1, newP2, p3];
}
if (reverse) {
const newP0: Vector2 = [
p0[0],
previousPoints ? previousPoints[1][1] : p0[1],
];
const newP3: Vector2 = [
p3[0],
previousPoints ? previousPoints[2][1] : p3[1],
];
return [newP0, p1, p2, newP3];
}
const newP1: Vector2 = [p1[0], nextPoints ? nextPoints[0][1] : p1[1]];
const newP2: Vector2 = [p2[0], nextPoints ? nextPoints[3][1] : p2[1]];
return [p0, newP1, newP2, p3];
}
/**
* Calculate the offset
*/
const getOffset = (
angle: number,
radius: number,
sign: 1 | -1,
): { x: number; y: number } => {
const offsetX = Math.cos(angle) * radius;
const offsetY = Math.sin(angle) * radius;
return { x: offsetX * sign, y: offsetY };
};
/**
* Calculate the radius of the long side
*/
const getRadiusOfLongerBase = (angle: number, radius: number): number => {
return radius / Math.tan(angle / 2);
};
/**
* Create a rounded rectangle path with given corner radius.
*/
function createRoundedPath(
points: Vector2[],
radius: [number, number, number, number],
): string {
const [p0, p1, p2, p3] = points;
const [r0, r1, r2, r3] = radius;
const isLongBaseOnTop = p1[0] - p0[0] > p2[0] - p3[0];
const angle = Math.atan2(Math.abs(p1[1] - p2[1]), Math.abs(p1[0] - p2[0]));
// The radius on the long side requires additional calculation
const rs = isLongBaseOnTop
? [
getRadiusOfLongerBase(angle, r0),
getRadiusOfLongerBase(angle, r1),
r2,
r3,
]
: [
r0,
r1,
getRadiusOfLongerBase(angle, r2),
getRadiusOfLongerBase(angle, r3),
];
// Determine the direction of the X-axis offset based on the lengths of the upper and lower sides
const sign = isLongBaseOnTop ? 1 : -1;
const ofs = rs.map((r) => getOffset(angle, r, sign));
return [
`M${p0[0] + rs[0]} ${p0[1]}`,
`L${p1[0] - rs[1]} ${p1[1]}`,
`Q${p1[0]} ${p1[1]} ${p1[0] - ofs[1].x} ${p1[1] + ofs[1].y}`,
`L${p2[0] + ofs[2].x} ${p2[1] - ofs[2].y}`,
`Q${p2[0]} ${p2[1]} ${p2[0] - rs[2]} ${p2[1]}`,
`L${p3[0] + rs[3]} ${p3[1]}`,
`Q${p3[0]} ${p3[1]} ${p3[0] - ofs[3].x} ${p3[1] - ofs[3].y}`,
`L${p0[0] + ofs[0].x} ${p0[1] + ofs[0].y}`,
`Q${p0[0]} ${p0[1]} ${p0[0] + rs[0]} ${p0[1]}`,
'Z',
].join(' ');
}
/**
* Render funnel in different coordinate and using color channel for stroke and fill attribute.
*/
export const Funnel: SC<FunnelOptions> = (options, context) => {
const {
adjustPoints = getFunnelPoints,
radius,
radiusTopLeft = radius,
radiusTopRight = radius,
radiusBottomRight = radius,
radiusBottomLeft = radius,
innerRadius = 0,
innerRadiusTopLeft = innerRadius,
innerRadiusTopRight = innerRadius,
innerRadiusBottomRight = innerRadius,
innerRadiusBottomLeft = innerRadius,
first = true,
last = true,
...style
} = options;
const { coordinate, document } = context;
return (points, value, defaults, point2d) => {
const { index } = value;
const { color: defaultColor, ...rest } = defaults;
const nextPoints = point2d[index + 1];
const previousPoints = point2d[index - 1];
const funnelPoints = adjustPoints(
points,
nextPoints,
previousPoints,
coordinate,
style.reverse,
);
const tpShape = !!isTranspose(coordinate);
const [p0, p1, p2, p3] = tpShape ? reorder(funnelPoints) : funnelPoints;
const { color = defaultColor, opacity } = value;
const standardDirRadius: [number, number, number, number] = [
first ? radiusTopLeft ?? innerRadiusTopLeft : innerRadiusTopLeft,
first ? radiusTopRight ?? innerRadiusTopRight : innerRadiusTopRight,
last
? radiusBottomRight ?? innerRadiusBottomRight
: innerRadiusBottomRight,
last ? radiusBottomLeft ?? innerRadiusBottomLeft : innerRadiusBottomLeft,
];
const path = standardDirRadius.find((r) => r > 0)
? createRoundedPath([p0, p1, p2, p3], standardDirRadius)
: line().curve(curveLinearClosed)([p0, p1, p2, p3]);
return select(document.createElement('path', {}))
.call(applyStyle, rest)
.style('d', path)
.style('fill', color)
.style('fillOpacity', opacity)
.call(applyStyle, style)
.node();
};
};
Funnel.props = {
defaultMarker: 'square',
};