@antv/g2
Version:
the Grammar of Graphics in Javascript
505 lines (455 loc) • 11.9 kB
text/typescript
/*
* Synchronous version of d3-cloud
* Word cloud layout by Jason Davies, https://www.jasondavies.com/wordcloud/
* Algorithm due to Jonathan Feinberg, http://static.mrfeinberg.com/bv_ch03.pdf
*/
interface Item {
value: number;
text: string;
sprite: boolean;
}
const cloudRadians = Math.PI / 180,
cw = (1 << 11) >> 5,
ch = 1 << 11;
function cloudText(d: Item) {
return d.text;
}
function cloudFont() {
return 'serif';
}
function cloudFontNormal() {
return 'normal';
}
function cloudFontSize(d: Item) {
return d.value;
}
function cloudRotate() {
return ~~(Math.random() * 2) * 90;
}
function cloudPadding() {
return 1;
}
function cloudDispatch() {
return;
}
// Fetches a monochrome sprite bitmap for the specified text.
// Load in batches for speed.
function cloudSprite(contextAndRatio, d, data, di) {
if (d.sprite) return;
const c = contextAndRatio.context,
ratio = contextAndRatio.ratio;
c.clearRect(0, 0, (cw << 5) / ratio, ch / ratio);
let x = 0,
y = 0,
maxh = 0;
const n = data.length;
--di;
while (++di < n) {
d = data[di];
c.save();
c.font =
d.style +
' ' +
d.weight +
' ' +
~~((d.size + 1) / ratio) +
'px ' +
d.font;
let w = c.measureText(d.text + 'm').width * ratio,
h = d.size << 1;
if (d.rotate) {
const sr = Math.sin(d.rotate * cloudRadians),
cr = Math.cos(d.rotate * cloudRadians),
wcr = w * cr,
wsr = w * sr,
hcr = h * cr,
hsr = h * sr;
w =
((Math.max(Math.abs(wcr + hsr), Math.abs(wcr - hsr)) + 0x1f) >> 5) << 5;
h = ~~Math.max(Math.abs(wsr + hcr), Math.abs(wsr - hcr));
} else {
w = ((w + 0x1f) >> 5) << 5;
}
if (h > maxh) maxh = h;
if (x + w >= cw << 5) {
x = 0;
y += maxh;
maxh = 0;
}
if (y + h >= ch) break;
c.translate((x + (w >> 1)) / ratio, (y + (h >> 1)) / ratio);
if (d.rotate) c.rotate(d.rotate * cloudRadians);
c.fillText(d.text, 0, 0);
if (d.padding) {
c.lineWidth = 2 * d.padding;
c.strokeText(d.text, 0, 0);
}
c.restore();
d.width = w;
d.height = h;
d.xoff = x;
d.yoff = y;
d.x1 = w >> 1;
d.y1 = h >> 1;
d.x0 = -d.x1;
d.y0 = -d.y1;
d.hasText = true;
x += w;
}
const pixels = c.getImageData(0, 0, (cw << 5) / ratio, ch / ratio).data,
sprite = [];
while (--di >= 0) {
d = data[di];
if (!d.hasText) continue;
const w = d.width,
w32 = w >> 5;
let h = d.y1 - d.y0;
// Zero the buffer
for (let i = 0; i < h * w32; i++) sprite[i] = 0;
x = d.xoff;
if (x == null) return;
y = d.yoff;
let seen = 0,
seenRow = -1;
for (let j = 0; j < h; j++) {
for (let i = 0; i < w; i++) {
const k = w32 * j + (i >> 5),
m = pixels[((y + j) * (cw << 5) + (x + i)) << 2]
? 1 << (31 - (i % 32))
: 0;
sprite[k] |= m;
seen |= m;
}
if (seen) seenRow = j;
else {
d.y0++;
h--;
j--;
y++;
}
}
d.y1 = d.y0 + seenRow;
d.sprite = sprite.slice(0, (d.y1 - d.y0) * w32);
}
}
// Use mask-based collision detection.
function cloudCollide(tag, board, sw) {
sw >>= 5;
const sprite = tag.sprite,
w = tag.width >> 5,
lx = tag.x - (w << 4),
sx = lx & 0x7f,
msx = 32 - sx,
h = tag.y1 - tag.y0;
let x = (tag.y + tag.y0) * sw + (lx >> 5),
last;
for (let j = 0; j < h; j++) {
last = 0;
for (let i = 0; i <= w; i++) {
if (
((last << msx) | (i < w ? (last = sprite[j * w + i]) >>> sx : 0)) &
board[x + i]
)
return true;
}
x += sw;
}
return false;
}
function cloudBounds(bounds, d) {
const b0 = bounds[0],
b1 = bounds[1];
if (d.x + d.x0 < b0.x) b0.x = d.x + d.x0;
if (d.y + d.y0 < b0.y) b0.y = d.y + d.y0;
if (d.x + d.x1 > b1.x) b1.x = d.x + d.x1;
if (d.y + d.y1 > b1.y) b1.y = d.y + d.y1;
}
function collideRects(a, b) {
return (
a.x + a.x1 > b[0].x &&
a.x + a.x0 < b[1].x &&
a.y + a.y1 > b[0].y &&
a.y + a.y0 < b[1].y
);
}
function archimedeanSpiral(size) {
const e = size[0] / size[1];
return function (t) {
return [e * (t *= 0.1) * Math.cos(t), t * Math.sin(t)];
};
}
function rectangularSpiral(size) {
const dy = 4,
dx = (dy * size[0]) / size[1];
let x = 0,
y = 0;
return function (t) {
const sign = t < 0 ? -1 : 1;
// See triangular numbers: T_n = n * (n + 1) / 2.
switch ((Math.sqrt(1 + 4 * sign * t) - sign) & 3) {
case 0:
x += dx;
break;
case 1:
y += dy;
break;
case 2:
x -= dx;
break;
default:
y -= dy;
break;
}
return [x, y];
};
}
// TODO reuse arrays?
function zeroArray(n) {
const a = [];
let i = -1;
while (++i < n) a[i] = 0;
return a;
}
function cloudCanvas() {
return document.createElement('canvas');
}
function functor(d) {
return typeof d === 'function'
? d
: function () {
return d;
};
}
const spirals = {
archimedean: archimedeanSpiral,
rectangular: rectangularSpiral,
};
export function tagCloud() {
let size = [256, 256],
text = cloudText,
font = cloudFont,
fontSize = cloudFontSize,
fontWeight = cloudFontNormal,
rotate = cloudRotate,
padding = cloudPadding,
spiral = archimedeanSpiral,
random = Math.random,
event = cloudDispatch,
words = [],
timer = null,
timeInterval = Infinity,
canvas = cloudCanvas;
const fontStyle = cloudFontNormal;
const cloud: any = {};
cloud.start = function () {
const [width, height] = size;
const contextAndRatio = getContext(canvas()),
board = cloud.board ? cloud.board : zeroArray((size[0] >> 5) * size[1]),
n = words.length,
tags = [],
data = words
.map(function (d, i, data) {
d.text = text.call(this, d, i, data);
d.font = font.call(this, d, i, data);
d.style = fontStyle.call(this, d, i, data);
d.weight = fontWeight.call(this, d, i, data);
d.rotate = rotate.call(this, d, i, data);
d.size = ~~fontSize.call(this, d, i, data);
d.padding = padding.call(this, d, i, data);
return d;
})
.sort(function (a, b) {
return b.size - a.size;
});
let i = -1,
bounds = !cloud.board
? undefined
: [
{
x: 0,
y: 0,
},
{
x: width,
y: height,
},
];
if (timer) clearInterval(timer);
timer = setInterval(step, 0);
step();
function step() {
const start = Date.now();
while (Date.now() - start < timeInterval && ++i < n) {
const d = data[i];
d.x = (width * (random() + 0.5)) >> 1;
d.y = (height * (random() + 0.5)) >> 1;
cloudSprite(contextAndRatio, d, data, i);
if (d.hasText && place(board, d, bounds)) {
event.call(null, 'word', { cloud, word: d });
tags.push(d);
if (bounds) {
if (!cloud.hasImage) {
// update bounds if image mask not set
cloudBounds(bounds, d);
}
} else {
bounds = [
{ x: d.x + d.x0, y: d.y + d.y0 },
{ x: d.x + d.x1, y: d.y + d.y1 },
];
}
// Temporary hack
d.x -= size[0] >> 1;
d.y -= size[1] >> 1;
}
}
cloud._tags = tags;
cloud._bounds = bounds;
if (i >= n) {
cloud.stop();
event.call(null, 'end', { cloud, words: tags, bounds });
}
}
return cloud;
};
cloud.stop = function () {
if (timer) {
clearInterval(timer);
timer = null;
}
return cloud;
};
function getContext(canvas: HTMLCanvasElement) {
canvas.width = canvas.height = 1;
const ratio = Math.sqrt(
canvas.getContext('2d')!.getImageData(0, 0, 1, 1).data.length >> 2,
);
canvas.width = (cw << 5) / ratio;
canvas.height = ch / ratio;
const context = canvas.getContext('2d') as CanvasRenderingContext2D;
context.fillStyle = context.strokeStyle = 'red';
context.textAlign = 'center';
context.textBaseline = 'middle';
return { context, ratio };
}
function place(board, tag, bounds) {
// const perimeter = [{ x: 0, y: 0 }, { x: size[0], y: size[1] }],
const startX = tag.x,
startY = tag.y,
maxDelta = Math.sqrt(size[0] * size[0] + size[1] * size[1]),
s = spiral(size),
dt = random() < 0.5 ? 1 : -1;
let dxdy,
t = -dt,
dx,
dy;
while ((dxdy = s((t += dt)))) {
dx = ~~dxdy[0];
dy = ~~dxdy[1];
if (Math.min(Math.abs(dx), Math.abs(dy)) >= maxDelta) break;
tag.x = startX + dx;
tag.y = startY + dy;
if (
tag.x + tag.x0 < 0 ||
tag.y + tag.y0 < 0 ||
tag.x + tag.x1 > size[0] ||
tag.y + tag.y1 > size[1]
)
continue;
// TODO only check for collisions within current bounds.
if (!bounds || !cloudCollide(tag, board, size[0])) {
if (!bounds || collideRects(tag, bounds)) {
const sprite = tag.sprite,
w = tag.width >> 5,
sw = size[0] >> 5,
lx = tag.x - (w << 4),
sx = lx & 0x7f,
msx = 32 - sx,
h = tag.y1 - tag.y0;
let last,
x = (tag.y + tag.y0) * sw + (lx >> 5);
for (let j = 0; j < h; j++) {
last = 0;
for (let i = 0; i <= w; i++) {
board[x + i] |=
(last << msx) | (i < w ? (last = sprite[j * w + i]) >>> sx : 0);
}
x += sw;
}
delete tag.sprite;
return true;
}
}
}
return false;
}
cloud.createMask = (img: HTMLImageElement) => {
const can: HTMLCanvasElement = document.createElement('canvas');
const [width, height] = size;
// 当 width 或 height 为 0 时,调用 cxt.getImageData 会报错
if (!width || !height) {
return;
}
const w32 = width >> 5;
const board = zeroArray((width >> 5) * height);
can.width = width;
can.height = height;
const cxt = can.getContext('2d') as CanvasRenderingContext2D;
cxt.drawImage(img, 0, 0, img.width, img.height, 0, 0, width, height);
const imageData = cxt.getImageData(0, 0, width, height).data;
for (let j = 0; j < height; j++) {
for (let i = 0; i < width; i++) {
const k = w32 * j + (i >> 5);
const tmp = (j * width + i) << 2;
const flag =
imageData[tmp] >= 250 &&
imageData[tmp + 1] >= 250 &&
imageData[tmp + 2] >= 250;
const m = flag ? 1 << (31 - (i % 32)) : 0;
board[k] |= m;
}
}
cloud.board = board;
cloud.hasImage = true;
};
cloud.timeInterval = function (_) {
timeInterval = _ == null ? Infinity : _;
};
cloud.words = function (_) {
words = _;
};
cloud.size = function (_ = []) {
size = [+_[0], +_[1]];
};
cloud.text = function (_) {
text = functor(_);
};
cloud.font = function (_) {
font = functor(_);
};
cloud.fontWeight = function (_) {
fontWeight = functor(_);
};
cloud.rotate = function (_) {
rotate = functor(_);
};
cloud.canvas = function (_) {
canvas = functor(_);
};
cloud.spiral = function (_) {
spiral = spirals[_] || _;
};
cloud.fontSize = function (_) {
fontSize = functor(_);
};
cloud.padding = function (_) {
padding = functor(_);
};
cloud.random = function (_) {
random = functor(_);
};
cloud.on = function (_) {
event = functor(_);
};
return cloud;
}