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@antv/g2

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the Grammar of Graphics in Javascript

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"use strict"; var __rest = (this && this.__rest) || function (s, e) { var t = {}; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) t[p] = s[p]; if (s != null && typeof Object.getOwnPropertySymbols === "function") for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) t[p[i]] = s[p[i]]; } return t; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.surround = void 0; const coordinate_1 = require("../../../utils/coordinate"); const vector_1 = require("../../../utils/vector"); const default_1 = require("./default"); const outside_1 = require("./outside"); /** * Surround label transform is used to make labels surround circular. */ function surround(position, points, value, coordinate) { if (!(0, coordinate_1.isCircular)(coordinate)) return {}; const { connectorLength, connectorLength2, connectorDistance } = value; const style = __rest((0, outside_1.inferOutsideCircularStyle)('outside', points, value, coordinate), []); const { x0, y0 } = style; const center = coordinate.getCenter(); const radius = (0, coordinate_1.getRadius)(coordinate); const radius1 = radius + connectorLength; const angle = (0, vector_1.angleWithQuadrant)([x0 - center[0], y0 - center[1]]); const sign = Math.sin(angle) > 0 ? 1 : -1; const [newX, newY] = (0, default_1.pointOfArc)(center, angle, radius1); style.x = newX + (connectorLength2 + connectorDistance) * sign; style.y = newY; return style; } exports.surround = surround; //# sourceMappingURL=surround.js.map