@antv/g2
Version:
the Grammar of Graphics in Javascript
28 lines • 990 B
JavaScript
var __rest = (this && this.__rest) || function (s, e) {
var t = {};
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
t[p] = s[p];
if (s != null && typeof Object.getOwnPropertySymbols === "function")
for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
t[p[i]] = s[p[i]];
}
return t;
};
/**
* Draw a custom shape.
*/
export const Shape = (options, context) => {
const { render } = options, rest = __rest(options, ["render"]);
return (points) => {
const [[x0, y0]] = points;
return render(Object.assign(Object.assign({}, rest), { x: x0, y: y0 }), context);
};
};
Shape.props = {
defaultMarker: 'point',
defaultEnterAnimation: 'fadeIn',
defaultUpdateAnimation: 'morphing',
defaultExitAnimation: 'fadeOut',
};
//# sourceMappingURL=shape.js.map