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@antv/g2

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the Grammar of Graphics in Javascript

28 lines 990 B
var __rest = (this && this.__rest) || function (s, e) { var t = {}; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) t[p] = s[p]; if (s != null && typeof Object.getOwnPropertySymbols === "function") for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) t[p[i]] = s[p[i]]; } return t; }; /** * Draw a custom shape. */ export const Shape = (options, context) => { const { render } = options, rest = __rest(options, ["render"]); return (points) => { const [[x0, y0]] = points; return render(Object.assign(Object.assign({}, rest), { x: x0, y: y0 }), context); }; }; Shape.props = { defaultMarker: 'point', defaultEnterAnimation: 'fadeIn', defaultUpdateAnimation: 'morphing', defaultExitAnimation: 'fadeOut', }; //# sourceMappingURL=shape.js.map