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@antv/g2

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the Grammar of Graphics in Javascript

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import { deepMix } from '@antv/util'; import { TransformComponent as TC } from '../runtime'; import { JitterYTransform } from '../spec'; import { column, columnOf } from './utils/helper'; import { rangeOf, interpolate } from './jitter'; export type JitterYOptions = Omit<JitterYTransform, 'type'>; /** * The JitterY transform produce dy channels for marks (especially for point) * with ordinal x and y dimension, say to make them jitter in their own space. */ export const JitterY: TC<JitterYOptions> = (options = {}) => { const { padding = 0, random = Math.random } = options; return (I, mark) => { const { encode, scale } = mark; const { y: scaleY } = scale; const [Y] = columnOf(encode, 'y'); const rangeY = rangeOf(Y, scaleY, padding); const DY = I.map(() => interpolate(random(), ...rangeY)); return [ I, deepMix({ scale: { y: { padding: 0.5 } } }, mark, { encode: { dy: column(DY) }, }), ]; }; }; JitterY.props = {};