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@antv/g2

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the Grammar of Graphics in Javascript

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import { Coordinate } from '@antv/coord'; import { path as d3path } from 'd3-path'; import { isPolar } from '../../utils/coordinate'; import { applyStyle, appendPolygon, appendArc } from '../utils'; import { select } from '../../utils/selection'; import { dist } from '../../utils/vector'; import { ShapeComponent as SC, Vector2 } from '../../runtime'; export type PolygonOptions = Record<string, any>; function getPolygonPath(points: Vector2[], coordinate: Coordinate) { const path = d3path(); // In polar, draw arc. if (isPolar(coordinate)) { const center = coordinate.getCenter(); const closedPoints = [...points, points[0]]; // Calculate dist array for cache. const dists = closedPoints.map((p) => dist(p, center)); closedPoints.forEach((curr, idx) => { if (idx === 0) { path.moveTo(curr[0], curr[1]); return; } const currDist = dists[idx]; const prev = points[idx - 1]; const prevDist = dists[idx - 1]; // When radius is equal, draw 2 point with arc. // todo: choose a minimum value. if (prevDist !== undefined && Math.abs(currDist - prevDist) < 1e-10) { appendArc(path, prev, curr, center, currDist); } else { path.lineTo(curr[0], curr[1]); } }); path.closePath(); return path; } // In rect, draw polygon. return appendPolygon(path, points); } export const Polygon: SC<PolygonOptions> = (options, context) => { const { coordinate, document } = context; return (points, value, defaults) => { const { color: defaultColor, ...rest } = defaults; const { color = defaultColor, transform } = value; const path = getPolygonPath(points, coordinate); return select(document.createElement('path', {})) .call(applyStyle, rest) .style('d', path.toString()) .style('stroke', color) .style('fill', color) .style('transform', transform) .call(applyStyle, options) .node(); }; }; Polygon.props = { defaultMarker: 'square', defaultEnterAnimation: 'fadeIn', defaultUpdateAnimation: 'morphing', defaultExitAnimation: 'fadeOut', };