@antv/g2
Version:
the Grammar of Graphics in Javascript
69 lines (60 loc) • 2.13 kB
text/typescript
import { Coordinate } from '@antv/coord';
import { path as d3path } from 'd3-path';
import { isPolar } from '../../utils/coordinate';
import { applyStyle, appendPolygon, appendArc } from '../utils';
import { select } from '../../utils/selection';
import { dist } from '../../utils/vector';
import { ShapeComponent as SC, Vector2 } from '../../runtime';
export type PolygonOptions = Record<string, any>;
function getPolygonPath(points: Vector2[], coordinate: Coordinate) {
const path = d3path();
// In polar, draw arc.
if (isPolar(coordinate)) {
const center = coordinate.getCenter();
const closedPoints = [...points, points[0]];
// Calculate dist array for cache.
const dists = closedPoints.map((p) => dist(p, center));
closedPoints.forEach((curr, idx) => {
if (idx === 0) {
path.moveTo(curr[0], curr[1]);
return;
}
const currDist = dists[idx];
const prev = points[idx - 1];
const prevDist = dists[idx - 1];
// When radius is equal, draw 2 point with arc.
// todo: choose a minimum value.
if (prevDist !== undefined && Math.abs(currDist - prevDist) < 1e-10) {
appendArc(path, prev, curr, center, currDist);
} else {
path.lineTo(curr[0], curr[1]);
}
});
path.closePath();
return path;
}
// In rect, draw polygon.
return appendPolygon(path, points);
}
export const Polygon: SC<PolygonOptions> = (options, context) => {
const { coordinate, document } = context;
return (points, value, defaults) => {
const { color: defaultColor, ...rest } = defaults;
const { color = defaultColor, transform } = value;
const path = getPolygonPath(points, coordinate);
return select(document.createElement('path', {}))
.call(applyStyle, rest)
.style('d', path.toString())
.style('stroke', color)
.style('fill', color)
.style('transform', transform)
.call(applyStyle, options)
.node();
};
};
Polygon.props = {
defaultMarker: 'square',
defaultEnterAnimation: 'fadeIn',
defaultUpdateAnimation: 'morphing',
defaultExitAnimation: 'fadeOut',
};