@antv/g2
Version:
the Grammar of Graphics in Javascript
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text/typescript
import { line, curveLinearClosed } from 'd3-shape';
import { Coordinate } from '@antv/coord';
import { isTranspose } from '../../utils/coordinate';
import { ShapeComponent as SC, Vector2 } from '../../runtime';
import { select } from '../../utils/selection';
import { applyStyle, reorder } from '../utils';
export type FunnelOptions = {
adjustPoints?: (
points: Vector2[],
nextPoints: Vector2[],
coordinate: Coordinate,
) => Vector2[];
[key: string]: any;
};
/**
* Adjust and return the new `points`.
*/
function getFunnelPoints(
points: Vector2[],
nextPoints: Vector2[],
coordinate: Coordinate,
) {
const [p0, p1, p2, p3] = points;
if (isTranspose(coordinate)) {
const newP1: Vector2 = [nextPoints ? nextPoints[0][0] : p1[0], p1[1]];
const newP2: Vector2 = [nextPoints ? nextPoints[3][0] : p2[0], p2[1]];
return [p0, newP1, newP2, p3];
}
const newP1: Vector2 = [p1[0], nextPoints ? nextPoints[0][1] : p1[1]];
const newP2: Vector2 = [p2[0], nextPoints ? nextPoints[3][1] : p2[1]];
return [p0, newP1, newP2, p3];
}
/**
* Render funnel in different coordinate and using color channel for stroke and fill attribute.
*/
export const Funnel: SC<FunnelOptions> = (options, context) => {
const { adjustPoints = getFunnelPoints, ...style } = options;
const { coordinate, document } = context;
return (points, value, defaults, point2d) => {
const { index } = value;
const { color: defaultColor, ...rest } = defaults;
const nextPoints = point2d[index + 1];
const funnelPoints = adjustPoints(points, nextPoints, coordinate);
const tpShape = !!isTranspose(coordinate);
const [p0, p1, p2, p3] = tpShape ? reorder(funnelPoints) : funnelPoints;
const { color = defaultColor, opacity } = value;
const b = line().curve(curveLinearClosed)([p0, p1, p2, p3]);
return select(document.createElement('path', {}))
.call(applyStyle, rest)
.style('d', b)
.style('fill', color)
.style('fillOpacity', opacity)
.call(applyStyle, style)
.node();
};
};
Funnel.props = {
defaultMarker: 'square',
};