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@antv/g2

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the Grammar of Graphics in Javascript

25 lines 975 B
"use strict"; var __rest = (this && this.__rest) || function (s, e) { var t = {}; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) t[p] = s[p]; if (s != null && typeof Object.getOwnPropertySymbols === "function") for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) { if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) t[p[i]] = s[p[i]]; } return t; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.SelectX = void 0; const select_1 = require("./select"); /** * The selectX transform filter index by y channel. */ const SelectX = (options = {}) => { const { selector } = options, rest = __rest(options, ["selector"]); return (0, select_1.Select)(Object.assign({ channel: 'x', selector }, rest)); }; exports.SelectX = SelectX; exports.SelectX.props = {}; //# sourceMappingURL=selectX.js.map