@antv/g2
Version:
the Grammar of Graphics in Javascript
23 lines • 847 B
JavaScript
Object.defineProperty(exports, "__esModule", { value: true });
exports.MaybeTuple = void 0;
const util_1 = require("@antv/util");
const helper_1 = require("./utils/helper");
/**
* Add 3 constant encode for size channel.
* This is useful for point geometry.
*/
const MaybeTuple = () => {
return (I, mark) => {
const { data } = mark;
if (!Array.isArray(data) || data.some(helper_1.isObject))
return [I, mark];
const position = Array.isArray(data[0]) ? data : [data];
const X = position.map((d) => d[0]);
const Y = position.map((d) => d[1]);
return [I, (0, util_1.deepMix)({}, mark, { encode: { x: (0, helper_1.column)(X), y: (0, helper_1.column)(Y) } })];
};
};
exports.MaybeTuple = MaybeTuple;
exports.MaybeTuple.props = {};
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;