@antv/g2
Version:
the Grammar of Graphics in Javascript
180 lines • 6.46 kB
JavaScript
Object.defineProperty(exports, "__esModule", { value: true });
exports.getOrigin = exports.getTransform = exports.toOpacityKey = exports.getConnectStyle = exports.getArcObject = exports.reorder = exports.computeGradient = exports.appendArc = exports.arrowPoints = exports.appendPolygon = exports.applyStyle = void 0;
const scale_1 = require("@antv/scale");
const util_1 = require("@antv/util");
const d3_array_1 = require("d3-array");
const array_1 = require("../utils/array");
const coordinate_1 = require("../utils/coordinate");
const vector_1 = require("../utils/vector");
function applyStyle(selection, style) {
for (const [key, value] of Object.entries(style)) {
selection.style(key, value);
}
}
exports.applyStyle = applyStyle;
/**
* Draw polygon path with points.
* @param path
* @param points
*/
function appendPolygon(path, points) {
points.forEach((p, idx) => idx === 0 ? path.moveTo(p[0], p[1]) : path.lineTo(p[0], p[1]));
path.closePath();
return path;
}
exports.appendPolygon = appendPolygon;
/**
* Draw arrow between `from` and `to`.
* @param from
* @param to
* @returns
*/
function arrowPoints(from, to, options) {
const { arrowSize } = options;
const size = typeof arrowSize === 'string'
? (+parseFloat(arrowSize) / 100) * (0, vector_1.dist)(from, to)
: arrowSize;
// TODO Use config from style.
// Default arrow rotate is 30°.
const arrowAngle = Math.PI / 6;
const angle = Math.atan2(to[1] - from[1], to[0] - from[0]);
const arrowAngle1 = Math.PI / 2 - angle - arrowAngle;
const arrow1 = [
to[0] - size * Math.sin(arrowAngle1),
to[1] - size * Math.cos(arrowAngle1),
];
const arrowAngle2 = angle - arrowAngle;
const arrow2 = [
to[0] - size * Math.cos(arrowAngle2),
to[1] - size * Math.sin(arrowAngle2),
];
return [arrow1, arrow2];
}
exports.arrowPoints = arrowPoints;
/**
* Draw arc by from -> to, with center and radius.
* @param path
* @param from
* @param to
* @param center
* @param radius
*/
function appendArc(path, from, to, center, radius) {
const startAngle = (0, vector_1.angle)((0, vector_1.sub)(center, from)) + Math.PI;
const endAngle = (0, vector_1.angle)((0, vector_1.sub)(center, to)) + Math.PI;
path.arc(center[0], center[1], radius, startAngle, endAngle, endAngle - startAngle < 0);
return path;
}
exports.appendArc = appendArc;
/**
* @todo Fix wrong key point.
*/
function computeGradient(C, X, Y, from = 'y', mode = 'between', tpShape = false) {
// The angles of gradients rendering are varies when 'from' and 'tpShape' are different.
const getTheta = (from, tpShape) => {
if (from === 'y' || from === true) {
if (tpShape) {
return 180;
}
else {
return 90;
}
}
else {
if (tpShape) {
return 90;
}
else {
return 0;
}
}
};
const P = from === 'y' || from === true ? Y : X;
const theta = getTheta(from, tpShape);
const I = (0, array_1.indexOf)(P);
const [min, max] = (0, d3_array_1.extent)(I, (i) => P[i]);
// This need to improve for non-uniform distributed colors.
const p = new scale_1.Linear({
domain: [min, max],
range: [0, 100],
});
const percentage = (i) => (0, util_1.isNumber)(P[i]) && !Number.isNaN(P[i]) ? p.map(P[i]) : 0;
const gradientMode = {
// Interpolate the colors for this segment.
between: (i) => `${C[i]} ${percentage(i)}%`,
// Use the color of the start point as the color for this segment.
start: (i) => i === 0
? `${C[i]} ${percentage(i)}%`
: `${C[i - 1]} ${percentage(i)}%, ${C[i]} ${percentage(i)}%`,
// Use the color of the end point as the color for this segment.
end: (i) => i === C.length - 1
? `${C[i]} ${percentage(i)}%`
: `${C[i]} ${percentage(i)}%, ${C[i + 1]} ${percentage(i)}%`,
};
const gradient = I.sort((a, b) => percentage(a) - percentage(b))
.map(gradientMode[mode] || gradientMode['between'])
.join(',');
return `linear-gradient(${theta}deg, ${gradient})`;
}
exports.computeGradient = computeGradient;
function reorder(points) {
const [p0, p1, p2, p3] = points;
return [p3, p0, p1, p2];
}
exports.reorder = reorder;
function getArcObject(coordinate, points, Y) {
const [p0, p1, , p3] = (0, coordinate_1.isTranspose)(coordinate) ? reorder(points) : points;
const [y, y1] = Y;
const center = coordinate.getCenter();
const a1 = (0, vector_1.angleWithQuadrant)((0, vector_1.sub)(p0, center));
const a2 = (0, vector_1.angleWithQuadrant)((0, vector_1.sub)(p1, center));
// There are two situations that a2 === a1:
// 1. a1 - a2 = 0
// 2. |a1 - a2| = Math.PI * 2
// Distinguish them by y and y1:
const a3 = a2 === a1 && y !== y1 ? a2 + Math.PI * 2 : a2;
return {
startAngle: a1,
endAngle: a3 - a1 >= 0 ? a3 : Math.PI * 2 + a3,
innerRadius: (0, vector_1.dist)(p3, center),
outerRadius: (0, vector_1.dist)(p0, center),
};
}
exports.getArcObject = getArcObject;
/**
* Pick connectStyle from style.
* @param style
*/
function getConnectStyle(style) {
const PREFIX = 'connect';
return Object.fromEntries(Object.entries(style)
.filter(([key]) => key.startsWith(PREFIX))
.map(([key, value]) => [
(0, util_1.lowerFirst)(key.replace(PREFIX, '').trim()),
value,
])
.filter(([key]) => key !== undefined));
}
exports.getConnectStyle = getConnectStyle;
function toOpacityKey(options) {
const { colorAttribute, opacityAttribute = colorAttribute } = options;
return `${opacityAttribute}Opacity`;
}
exports.toOpacityKey = toOpacityKey;
function getTransform(coordinate, value) {
if (!(0, coordinate_1.isPolar)(coordinate))
return '';
const center = coordinate.getCenter();
const { transform: suffix } = value;
return `translate(${center[0]}, ${center[1]}) ${suffix || ''}`;
}
exports.getTransform = getTransform;
function getOrigin(points) {
if (points.length === 1)
return points[0];
const [[x0, y0, z0 = 0], [x2, y2, z2 = 0]] = points;
return [(x0 + x2) / 2, (y0 + y2) / 2, (z0 + z2) / 2];
}
exports.getOrigin = getOrigin;
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