@antv/g2
Version:
the Grammar of Graphics in Javascript
42 lines • 1.75 kB
JavaScript
var __rest = (this && this.__rest) || function (s, e) {
var t = {};
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
t[p] = s[p];
if (s != null && typeof Object.getOwnPropertySymbols === "function")
for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
t[p[i]] = s[p[i]];
}
return t;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Color = void 0;
const utils_1 = require("../utils");
const selection_1 = require("../../utils/selection");
/**
* Draw a filled or hollow path.
*/
const Color = (options, context) => {
const { arrow, colorAttribute } = options, style = __rest(options, ["arrow", "colorAttribute"]);
const { coordinate, document } = context;
return (points, value, defaults) => {
const { color: defaultColor, stroke } = defaults, rest = __rest(defaults, ["color", "stroke"]);
const { d, color = defaultColor } = value;
const [width, height] = coordinate.getSize();
return ((0, selection_1.select)(document.createElement('path', {}))
.call(utils_1.applyStyle, rest)
// Path support string, function with parameter { width, height }.
.style('d', typeof d === 'function' ? d({ width, height }) : d)
.style(colorAttribute, color)
.call(utils_1.applyStyle, style)
.node());
};
};
exports.Color = Color;
exports.Color.props = {
defaultEnterAnimation: 'fadeIn',
defaultUpdateAnimation: 'morphing',
defaultExitAnimation: 'fadeOut',
};
//# sourceMappingURL=color.js.map
;