@antv/g2
Version:
the Grammar of Graphics in Javascript
47 lines • 1.85 kB
JavaScript
var __rest = (this && this.__rest) || function (s, e) {
var t = {};
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
t[p] = s[p];
if (s != null && typeof Object.getOwnPropertySymbols === "function")
for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
t[p[i]] = s[p[i]];
}
return t;
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Smooth = void 0;
const d3_path_1 = require("d3-path");
const utils_1 = require("../utils");
const selection_1 = require("../../utils/selection");
/**
* Connect 2 points with a smooth line, used in tree.
*/
const Smooth = (options, context) => {
const style = __rest(options, []);
const { document } = context;
return (points, value, defaults) => {
const { color: defaultColor } = defaults, rest = __rest(defaults, ["color"]);
const { color = defaultColor, transform } = value;
const [from, to] = points;
const path = (0, d3_path_1.path)();
path.moveTo(from[0], from[1]);
path.bezierCurveTo(from[0] / 2 + to[0] / 2, from[1], from[0] / 2 + to[0] / 2, to[1], to[0], to[1]);
return (0, selection_1.select)(document.createElement('path', {}))
.call(utils_1.applyStyle, rest)
.style('d', path.toString())
.style('stroke', color)
.style('transform', transform)
.call(utils_1.applyStyle, style)
.node();
};
};
exports.Smooth = Smooth;
exports.Smooth.props = {
defaultMarker: 'smooth',
defaultEnterAnimation: 'fadeIn',
defaultUpdateAnimation: 'morphing',
defaultExitAnimation: 'fadeOut',
};
//# sourceMappingURL=smooth.js.map
;